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Homesickness is a single player survival survival game with a horror theme. It was developed by jnity and was released on May 26, 2025. It received overwhelmingly positive reviews from players.

HOMESICKNESS is a point-&-click psychological horror indie game exploring the nuances of nostalgia.

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95%
Audience ScoreBased on 66 reviews
gameplay13 positive mentions
grinding2 negative mentions

  • The game offers a unique and nostalgic horror atmosphere with strong liminal and dreamcore aesthetics that effectively create tension rather than relying on traditional jump scares.
  • Gameplay is engaging and challenging, featuring a fresh point-and-click mechanic loop where players must manage tools and react differently to various enemy encounters, maintaining interest throughout.
  • The storytelling is emotionally impactful with well-written dialogue, touching moments, and a mysterious narrative that resonates with themes of childhood, memory, and personal growth.
  • The story can feel disjointed and sometimes overly abstract or repetitive, especially in the dialogue and ending speeches, which may lessen emotional impact for some players.
  • Some gameplay elements, such as repetitive puzzles, RNG-dependent secrets, and occasional frustrating difficulty spikes, can detract from the experience and cause player frustration.
  • The game’s environments can feel indistinct or noisy, and certain mechanics like the temperature system are underutilized, leading to moments of boredom or confusion during exploration.
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay offers a simple yet engaging loop that balances familiar and new mechanics, providing a tense and occasionally challenging experience without relying on frustrating randomness. While some find the early levels repetitive and certain mechanics tedious, the game’s resource management, randomized elements, and varied modes keep the gameplay fresh and rewarding, making it especially appealing for players who enjoy thoughtful, point-and-click horror. Overall, it is praised for its fun, addictive gameplay that grows more interesting as you progress.

    • “At its core is a decently fun gameplay loop, borrowing some mechanics often seen in other sit n' survive games (but also bringing new ones to the table) and incorporating them well into the flow of the game.”
    • “The story mode itself is short and fun to play through and learn the mechanics, but the replayability and challenge in the endgame content is great.”
    • “By far one of the best point-and-click games I've ever played, the gameplay is innovative and really fun alongside its charming art choice!”
    • “The biggest gripe with the game is that the gameplay loop is beyond tedious.”
    • “Where Homesickness falters is in the mechanical implementation of its art; surely every audiovisual element of the game contributes to the atmosphere and the themes and all of that good stuff, but mechanically, I don't see any reason why the first two levels needed to consist of finding the exact same items to unlock one door and play one mini game on a computer in order to get a code for a door.”
    • “The temperature mechanics are rarely used because I know the exit is hidden behind the locked door.”
  • story
    38 mentions Positive Neutral Negative

    The game's story is engaging, atmospheric, and emotionally resonant, often praised for its unique, ambiguous, and thematic storytelling style that avoids spoon-feeding the player. While some find the narrative short or sporadically delivered, many appreciate the intriguing flashbacks, relatable elements, and the deeper content hidden in post-game modes. Overall, the story complements the game's mood and gameplay well, making it a memorable experience despite occasional confusion or lack of resolution.

    • “The story is really well done and with music and gameplay to boot it really creates a really interesting environment for the player and sets the scenes perfectly with really well done voice acting.”
    • “There's also quite a touching story at the heart of it all, and I may have shed a tear or two at the various "ends" of the game... along with a decent amount of content in this game too, I never found myself bored at any point; gotta say the final level was my favourite part though!”
    • “The story really hit home for me too.”
    • “I found the story hard to follow with the lack of context connecting the cutscenes and gameplay, but it seems interesting.”
    • “The main story is a bit too short; I was expecting more.”
    • “There's a lot of stuff after the main story that may expand on things more, but I feel like there wasn't really a resolution to the story.”
  • graphics
    20 mentions Positive Neutral Negative

    The game’s graphics receive high praise for their unique early 2000s-inspired, distorted horror and dreamcore aesthetic, effectively creating a strong nostalgic and atmospheric visual style. Reviewers highlight the solid art design, immersive visuals, and cohesive style that complement the game’s emotional and mysterious tone. Overall, the graphics are a standout feature, enhancing both the gameplay experience and storytelling.

    • “It has an amazing 2000 distorted horror style, using the liminal/nostalgic aesthetic very well to create a unique and strong visual style.”
    • “The graphics in this game are very interesting; I haven't seen anything like it, and with the game's theme of nostalgia, it fits perfectly.”
    • “The visuals and sound design have to be my favorite part of the game!”
    • “The graphic design reminds me of old crappy 2000s websites you'd find and when you find them nowadays they look the exact same—if not even worse (in a positive way).”
    • “This is a point and click exploration game that has an early 2000's aesthetic with simplistic claybody characters, making the visuals feel minimalistic and sometimes almost unfair in design.”
    • “It has an amazing 2000 distorted horror style, but the visuals lean heavily on a liminal/nostalgic aesthetic, which may not appeal to everyone.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its strong, effective, and tension-filled vibe that avoids cheap jump scares, relying instead on immersive audiovisual elements and thematic depth. While some players appreciate the style and writing that enhance the mood, others find certain gameplay mechanics repetitive, though this doesn't diminish the overall atmospheric impact. Fans of subtle, psychological horror will find the game's atmosphere particularly compelling and unsettling.

    • “I like the atmosphere and the game doesn't use cheap tricks to scare you like absurdly loud noises.”
    • “Very effective at achieving its intended atmosphere.”
    • “If you enjoy strong atmosphere and tension over direct scares then this game is fantastic.”
    • “I will say that I'm a bit mixed on the game's style though, like it certainly suits the themes and atmosphere of the game and I definitely think it does its job well, but I also can't say I'm particularly fond of it.”
    • “Too many indie horror games nowadays rely on ear-piercing screams to make up for what the game lacks in atmosphere.”
    • “If anything, the atmosphere in Homesickness plus the overall theme and story of the game is more terrifying than the scares themselves.”
  • music
    9 mentions Positive Neutral Negative

    The music is widely praised for its exceptional quality and perfect fit with the game’s atmosphere, enhancing emotional moments and overall immersion. Many users express strong admiration for the soundtrack, with some eager to support the creator by purchasing the OST.

    • “The entire OST is my playlist because it’s phenomenal and fits the game perfectly.”
    • “The story is really well done and with music and gameplay to boot it really creates a really interesting environment for the player and sets the scenes perfectly with really well done voice acting.”
    • “I will definitely follow more of the creator and will buy the OST to support him.”
  • emotional
    7 mentions Positive Neutral Negative

    The game evokes strong emotional responses, particularly through its touching story and nostalgic, early 2000s aesthetic. While some find the ending and repeated dialogue a bit overwhelming, many players were deeply moved, with several expressing feelings of sadness, homesickness, and even tears. Overall, the emotional impact is a standout aspect that resonates powerfully with players.

    • “There's also quite a touching story at the heart of it all, and I may have shed a tear or two at the various 'ends' of the game. Along with a decent amount of content, I never found myself bored at any point; gotta say the final level was my favorite part though!”
    • “God, that ending... I've never felt so empty yet so emotional from a game.”
    • “Homesickness is a really great game, and the themes and ending this game had to offer made me very emotional. Mentally, it put me in a spot where, as a really young kid, I sometimes found myself.”
  • grinding
    2 mentions Positive Neutral Negative

    The grinding in the game is widely criticized for being boring, tedious, and uninspired, making the overall gameplay loop feel repetitive and unengaging.

    • “My biggest gripe with the game is that the gameplay loop is beyond tedious.”
    • “Boring, not scary, tedious”
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Frequently Asked Questions

Homesickness is a survival survival game with horror theme.

Homesickness is available on PC and Windows.

Homesickness was released on May 26, 2025.

Homesickness was developed by jnity.

Homesickness has received overwhelmingly positive reviews from players. Most players liked Homesickness for its gameplay but disliked it for its grinding.

Homesickness is a single player game.

Similar games include Lost in Vivo, Yuppie Psycho, ROUTINE, DISTRAINT, Hollow Cocoon and others.