Homeless Game Cover
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"Homeless" is a single-player adventure/psychological horror game set in 1990s New York City, built with the Unreal Engine 5 for sensational graphics. As night shift security guard Albert, you'll uncover the crimes of a strange, Tall homeless man lurking in the subway, facing handwritten notes that challenge your beliefs and sanity. Uncovering his identity promises a shocking revelation.

  • PC
  • Windows

Reviews

84%
Audience ScoreBased on 88 reviews
atmosphere13 positive mentions
gameplay3 negative mentions
  • The game features a captivating New York atmosphere with great graphics and sound design, creating an immersive horror experience.
  • It effectively builds tension and includes several jump scares that can genuinely unsettle players.
  • Despite its short length, the game leaves players wanting more, with a 'To be continued' ending that hints at future installments.
  • The storyline is underdeveloped and lacks depth, making the overall experience feel incomplete.
  • Gameplay is very linear and restrictive, with limited interaction and exploration opportunities.
  • Many players found the game too short for its price, leading to feelings of dissatisfaction and a desire for more content.
  • atmosphere21 mentions

    The game's atmosphere is widely praised for its immersive and visually appealing environments, particularly the New York setting and subway design, which contribute to a gritty and unsettling ambiance. While some players found the atmosphere to be genuinely scary and engaging, others noted that it lacked depth in terms of horror elements and story. Overall, the atmosphere is considered a strong point, enhancing the overall experience despite some criticisms regarding gameplay flow and narrative coherence.

    • “I really loved the idea and the amazing New York atmosphere of the game.”
    • “Atmosphere is amazing and scary.”
    • “For what it's worth, the game does atmosphere quite well - there were several moments I felt genuinely unsettled slowly walking into the lion's den (or I suppose I should say vulture's nest.)”
    • “5.4/10 the horror is really cheap, the story is extremely lackluster but the atmosphere and world design is phenomenal.”
    • “Oppressive atmosphere and sound design.”
    • “The game wasn't scary but it had a decent atmosphere, some weird vocal sound effects, and a maze-like setting.”
  • story20 mentions

    The game's story is generally viewed as underdeveloped and lacking depth, with many reviewers noting its brevity and unclear narrative. While some found the premise interesting and appreciated the emotional weight, others criticized the writing quality and execution, describing it as basic and poorly translated. Overall, the story has potential but requires significant improvement to enhance engagement and coherence.

    • “First of all, the story is interesting; this in itself was enough to keep me invested in finishing the game.”
    • “Fantastic visuals and a nice little story to play through for an afternoon/evening.”
    • “I would absolutely play something similar but with more levels and a deeper, more engaging story.”
    • “However, for its price, the game is very short and the storyline feels unclear and underdeveloped.”
    • “The right idea, poor execution, lack of a fleshed-out story and seemingly cutting corners towards the end to get there.”
    • “The story is basically non-existent and the selling points are close to lies.”
  • graphics16 mentions

    The graphics of the game have received widespread praise for their fantastic visuals, photorealism, and atmospheric design, effectively creating a grim and engaging environment reminiscent of Gotham City. Many players noted the art design's cinematic quality, enhancing the overall experience, although some mentioned minor issues like bugs and questionable design choices that slightly detracted from immersion. Overall, the combination of cyberpunk and horror elements in the graphics has been particularly well-received, contributing to a spooky and captivating atmosphere.

    • “Very nice art design and graphics, it's like watching a movie.”
    • “It combines cyberpunk and horror which blend together perfectly with the photorealistic graphics and amazingly designed levels.”
    • “The graphics are very nice, and I rather enjoyed the general level design.”
  • gameplay10 mentions

    The gameplay is largely criticized for being unoriginal and simplistic, primarily consisting of walking simulator mechanics with minimal interactive elements and cheap jump scares. Players note the lack of essential features like a flashlight or crouch mechanic, leading to a scripted experience with poorly translated dialogues and little narrative depth. Overall, the gameplay fails to offer engaging or innovative mechanics.

    • “I'd put the mechanics, gameplay, and functionality above that of a free itch.”
    • “The gameplay itself is nothing groundbreaking, as it mainly relies on walking simulator mechanics with a few jump scares.”
    • “Badly translated dialogues, almost zero story, even less gameplay elements and cheap scares.”
    • “No real gameplay, just a script.”
  • stability2 mentions

    The game has been criticized for stability issues, particularly door glitches that can prevent players from progressing, requiring them to reset levels frequently. While the graphics are appreciated, the overall experience is marred by these bugs.

    • “I truly like the game, but I hated how I had to press F9 to reset the level because of door glitches that prevented me from leaving a room.”
    • “The graphics are nice, but the game is buggy.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be quite demanding, often requiring significant time investment, with some describing it as tedious, especially towards the end.

    • “You'll need a second life for grinding.”
    • “The end was a bit tedious, but I managed to finish in 3 sittings.”
  • emotional2 mentions

    Reviewers acknowledge the game's potential for creating an emotional atmosphere, noting some effective moments, but criticize its overall execution and lack of a satisfying conclusion, leading to a disappointing experience.

    • “The dev team has a great talent for creating atmosphere; with a bit of refinement, they could craft some truly unsettling walking simulators. There are moments of brilliance throughout this release, but the overall flow and conclusion leave much to be desired.”
    • “This game evokes a deep emotional response, making me reflect on my own experiences and feelings.”
    • “The story and character development in this game are incredibly moving, leaving a lasting impact long after the credits roll.”
  • replayability1 mentions

    Many users express a desire for a sequel due to the lack of replay value in the current game, although they appreciate the setup for a potential continuation of the story.

    • “I would very much like a sequel, as there is no replay value here, but it's set up nicely to continue the story.”
    • “Once you finish the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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