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Holoidle Game Cover

About

Holoidle is a single player casual strategy game. It was developed by Kindred Interactive and was released on June 5, 2025. It received positive reviews from players.

Holoidle is a relaxing single-player strategy idle game where you grow your audience by clicking, purchasing assets, and collecting over 100 unique Hololive-themed Collab Cards. Choose from three talents—Gawr Gura, Houshou Marine, or Calliope Mori—and strategize by combining cards with varying rarity and special Foil versions to maximize efficiency. The game takes about 2 hours to complete.

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81%
Audience ScoreBased on 237 reviews
gameplay6 positive mentions
grinding3 negative mentions

  • The game features a charming Hololive aesthetic with cute art and engaging character interactions, making it enjoyable for fans.
  • The Collab Card system adds a unique layer of strategy and depth, allowing players to experiment with different combinations for optimal performance.
  • It's a fun idle game that serves as a good time-waster, especially for those who enjoy casual gameplay while watching videos or streams.
  • The game is heavily reliant on RNG and lacks offline progression, which can lead to frustratingly slow advancement and a feeling of stagnation.
  • Many players find the gameplay loop repetitive and shallow, with limited content and few transformative milestones to keep them engaged long-term.
  • The gacha mechanics can be tedious, as obtaining useful cards often requires significant time investment, leading to a lack of satisfaction in progression.
  • gameplay
    37 mentions Positive Neutral Negative

    The gameplay of this idle game features a blend of gacha mechanics and a pet care system, adding a cozy and personable touch to the otherwise straightforward progression. However, many players find the gameplay loop repetitive and lacking depth, with limited transformative milestones and basic idle features, leading to a sense of stagnation after initial engagement. While the visual charm and thematic elements appeal to fans, the overall mechanics feel underdeveloped, making it more of a casual multitasking experience than a robust idle game.

    • “These interactions add a cozy flavor to the otherwise mechanical progression, giving players a sense of caring for a character rather than merely optimizing numbers.”
    • “While these activities never reach deep simulation complexity, they succeed in grounding the experience in a personable loop where presentation and personality complement the incremental mechanics.”
    • “The collab system and the card mechanics are also really well done.”
    • “The gameplay loop is incredibly repetitive and leaves a lot to be desired.”
    • “Decent idle game but the gacha mechanic for progression is a bad idea, and the 10-second PowerPoint animation doesn't help it.”
    • “Not saying this game is bad; it's just that it's very shallow gameplay-wise.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of Holoidle are characterized by cute art and lively aesthetics that appeal to hololive fans, featuring a mix of sprites and "smol" designs. While the visuals are initially engaging and fun, some players feel that the overall experience becomes monotonous, suggesting that more variety and depth could enhance the graphical appeal. Overall, the game is deemed to have decent graphics, but it may not fully satisfy those seeking a richer visual experience.

    • “Holoidle, developed by Kindred Interactive and published by Holo Indie, positions itself as a gentle, progression-driven idle experience wrapped in the lively aesthetics of Hololive.”
    • “The visuals are cute, and it's fun at first to see what references and jokes they turned into cards.”
    • “It's a mix of sprites and 'smol' aesthetics (Hololive reference).”
    • “Graphically, the game looks decent.”
    • “It's a mix of sprites and 'smol' aesthetics (hololive reference).”
    • “The graphics are underwhelming and fail to impress, lacking the polish expected from modern games.”
  • optimization
    4 mentions Positive Neutral Negative

    Holoidle's optimization system adds depth through life-sim activities that enhance player agency and strategic planning, moving beyond simple linear upgrades. However, as players progress to the late game, the experience can become tedious, relying heavily on waiting for the right cards and diminishing engagement.

    • “Optimization becomes a puzzle of arranging synergies and chasing meaningful multipliers, and the system adds far more structure and agency than idle games that rely purely on linear upgrades.”
    • “Holoidle introduces additional layers by letting you nurture your vtuber through light life-sim activities—feeding them, decorating their room, and giving them small morale boosts to keep their performance high.”
    • “Less fun when you get into late game and it becomes a genuine idle game because waiting is all you can do— you've already optimized your card loadout, and you're gated behind not having the right cards and can only wait until you get them.”
    • “You need to ban them in order to get back to 100% performance, and while you can hire a 'mod' to ban them automatically, there is a long cooldown on this.”
    • “Less fun when you get into late game and it becomes a genuine idle game because waiting is all you can do - you've already optimized your card loadout, and you're gated behind not having the right cards and can only wait until you get them.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and frustrating, citing issues like bloat in the collaboration system and a lack of engaging content in Holosim. The limited customization options and reliance on a gacha system further contribute to a monotonous experience that feels more like a chore than enjoyable gameplay.

    • “There is way too much bloat and overlap in the collab system that makes end game grinding extremely tedious.”
    • “You'll need a second life for grinding.”
    • “It's a tedious idler with no real fun progression and a forced gacha system.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is generally described as pleasant, enhancing the overall experience, but some players feel that it is limited and would appreciate more variety. Additionally, there are reports of technical issues where fast clicking can mute the music entirely.

    • “The music is pleasant and everything looks great!”
    • “More music would also be very cool.”
    • “At the beginning, it was fine; you can get about 50% of the music tracks in just a couple of hours. However, I used an auto clicker occasionally, and my clicking speed was so fast that it completely muted all the music the game had until it stopped.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is largely influenced by the personality of the character Gura, which has led to a wealth of memes and content. Players find the chat messages amusing, and the main clicker mode offers entertaining details, particularly with its focus on "big funny numbers" that contribute to gameplay enjoyment.

    • “The main clicker mode is exactly what you think it would be; some cool details include the stream's button function, and the chat messages are pretty funny.”
    • “I love big funny numbers that make me big money.”
    • “The humor feels like it's built around Gura's personality, which might be influenced by the fact that I've seen a lot of memes and content featuring her.”
  • story
    3 mentions Positive Neutral Negative

    The game lacks a narrative component, with users noting that there is no story present.

    • “There is no story.”
    • “The game lacks any narrative depth.”
    • “The storyline is completely absent.”
  • stability
    3 mentions Positive Neutral Negative

    Users report that the game experiences occasional glitches, indicating concerns about its overall stability.

    • “This isn't even mentioning the occasional glitches the game experiences.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I've encountered numerous bugs that disrupt the gameplay experience.”
  • emotional
    1 mentions Positive Neutral Negative

    Users highlight that the game offers significant emotional depth, often surpassing the emotional complexity found in real-life relationships.

    • “That’s more emotional depth than half the people I know.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Holoidle is a casual strategy game.

Holoidle is available on PC and Windows.

On average players spend around 2 hours playing Holoidle.

Holoidle was released on June 5, 2025.

Holoidle was developed by Kindred Interactive.

Holoidle has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its graphics.

Holoidle is a single player game.

Similar games include Incredicer, Crusaders of the Lost Idols, Incremental Epic Hero 2, Desktop Defender, Galaxy Idle Clicker and others.