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HITMAN World of Assassination

HITMAN World of Assassination Game Cover
87%Game Brain Score
story, gameplay
stability, grinding
87% User Score Based on 28,403 reviews

Platforms

Xbox Series X|SPCEpic GamesCloudXbox OneXbox Cloud GamingXboxNVIDIA GeForce NOWWindows
HITMAN World of Assassination Game Cover

About

HITMAN World of Assassination is a single player action adventure game. It was developed by IO Interactive A/S and was released on January 20, 2022. It received positive reviews from players.

Enter the world of the ultimate assassin. Step into the shoes of Agent 47 in the definitive World of Assassination collection. Featuring over 20 iconic locations, hundreds of challenges, and all premium downloadable content in one definitive package. Deluxe Edition includes: HITMAN World of Assassination HITMAN 2 Expansion Pack - 2 x Locations (New York & Haven Island) - 2 x Sniper Assassin m…

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87%
Audience ScoreBased on 28,403 reviews
story1.4k positive mentions
stability235 negative mentions

  • The gameplay is praised for its depth, creativity, and replayability, allowing players to approach missions in numerous ways using stealth mechanics and disguises.
  • The graphics are stunning, with beautiful environments and smooth performance, enhancing the overall immersive experience.
  • The character development and storytelling are highlighted as strong aspects, adding emotional depth and making the narrative engaging.
  • The monetization model is criticized for being confusing and exploitative, requiring additional purchases to access the full story.
  • Many players report significant stability issues, including bugs and crashes, particularly in VR mode, which detracts from the gameplay experience.
  • The story is seen as lacking depth and coherence by some players, overshadowed by the gameplay and filled with clichés.
  • story
    6,531 mentions Positive Neutral Negative

    The "story" aspect of "Hitman: World of Assassination" has received mixed feedback from players. While many appreciate the engaging narrative that ties together the missions across the trilogy, highlighting the character development of Agent 47 and his handler, Diana, others find the story to be somewhat shallow and overshadowed by the gameplay. The missions are often described as intricate puzzles with multiple approaches, allowing for creativity in execution, but some players feel that the overarching plot lacks depth and coherence. Additionally, the game's monetization model, which requires purchasing additional content to access the full story, has drawn criticism, leading to frustration among players who expected a complete experience. Overall, the game is praised for its replayability and mission design, but the story's impact varies among players.

    • “The story is engaging and thrilling, and the different play styles you can choose from is outstanding.”
    • “The attention to detail in the storytelling is remarkable, making each mission not just a task to complete, but a chapter in an immersive and thrilling narrative.”
    • “The freedom to approach targets in countless creative ways makes each mission exciting and replayable, providing hours of engaging gameplay.”
    • “The story is dry and almost pointless.”
    • “The final mission is laughably poor.”
    • “The base game only includes hitman 1 missions and the campaign abruptly ends prompting you to buy expansions.”
  • gameplay
    2,128 mentions Positive Neutral Negative

    The gameplay of "Hitman: World of Assassination" is widely praised for its depth, creativity, and replayability, allowing players to approach missions in numerous ways using stealth mechanics and disguises. Many reviews highlight the game's intricate level design and the satisfaction derived from executing elaborate assassination plans, although some players express frustration with the always-online requirement and occasional technical issues. Overall, the gameplay is considered a masterclass in the stealth genre, combining engaging mechanics with a rich sandbox environment.

    • “If you enjoy stealth, problem-solving, and creative gameplay, this is the best way to experience Hitman.”
    • “Every level is infinitely replayable, there's an absurd amount of creativity, both the gameplay and graphics are beautiful, and the story is great too.”
    • “The gameplay mechanics are incredible for the freedom to play however you want, as well as the amount of replayability value on every mission and map.”
    • “If you don't like spending 2 hours learning the mechanics of a single area to be able to kill your targets with silent assassin—don't play this game.”
    • “The always online part of the game ruins gameplay so consistently.”
    • “Gameplay somehow feels both handholdy and unforgiving at the same time.”
  • graphics
    1,122 mentions Positive Neutral Negative

    The graphics in the game have received widespread acclaim for their stunning detail and immersive environments, with many players noting significant improvements over previous entries in the series. The visuals are often described as beautiful and well-optimized, running smoothly even on lower-end hardware, while the addition of ray tracing enhances the overall experience. However, some users have reported issues with graphical glitches and performance inconsistencies, particularly in VR mode, which detracts from the otherwise impressive visual presentation.

    • “The graphics are stunning, the gameplay is smooth, and the levels are intricate and well-designed.”
    • “The graphics are absolutely gorgeous, this is breathtaking on a level I haven't felt for a long time.”
    • “Graphically, hitman 3 is a visual feast.”
    • “Graphics are downgraded but okay; firearms are usable but finicky.”
    • “The graphics are very dated.”
    • “The graphics in VR are unacceptable as they look super blurry and super low res.”
  • replayability
    1,090 mentions Positive Neutral Negative

    The "Hitman: World of Assassination" series is widely praised for its exceptional replayability, with players highlighting the freedom to approach missions in countless ways, intricate level designs, and a plethora of challenges and unlockables. The introduction of the freelancer mode further enhances this aspect, offering randomized targets and roguelike mechanics that keep the gameplay fresh and engaging. Overall, the game is considered one of the most replayable titles in modern gaming, providing hours of entertainment through its rich content and dynamic gameplay.

    • “The freelancer mode adds even more replayability by making every run different.”
    • “What makes this game shine is its incredible replayability — no two playthroughs are the same.”
    • “The amount of replayability in this game is insane.”
    • “Kinda lackluster in replayability though, especially since their game updates have mostly been lazy escalations or repeat exclusive targets (the freelancer mode is amazing though I will say).”
    • “The replayability certainly has its limits at some point, but at least I've had my money's worth many times over already.”
    • “The final mission has very limited replayability.”
  • humor
    473 mentions Positive Neutral Negative

    The humor in "Hitman: World of Assassination" is a standout feature, blending dark comedy with absurdity as players navigate the serious world of contract killing. Agent 47's deadpan delivery, combined with the game's quirky NPC interactions and the ridiculous methods of assassination—like using a rubber duck or disguising as a clown—creates a unique and often hilarious experience. Players frequently find themselves laughing at the unexpected outcomes of their meticulously planned missions, making the game both entertaining and engaging.

    • “Agent 47 is serious but also unintentionally funny, especially when he wears strange disguises or acts completely normal in weird situations.”
    • “What immeasurable hours in Agent 47’s shoes taught me is this: Hitman: World of Assassination is not really a stealth game at all but a controlled explosion disguised as a fever dream, where logic goes to die and is replaced by a bald man in a suit who, despite having absolutely no sense of humor, somehow causes the funniest situations known to mankind—often by knocking out highly trained guards with nothing more than a blueberry muffin, a well-timed throw, and the emotional detachment of a man who treats homicide the way most people treat doing laundry.”
    • “The game manages to walk this delicate tightrope with ease, presenting players with a world that is both grounded in reality and filled with over-the-top moments and hilarious set pieces.”
    • “The plot follows some well-known tropes that are just not interesting anymore, and the humor is blunt, unfunny, and ruins the game's style.”
    • “This lets the game down so hard it's not funny.”
  • optimization
    261 mentions Positive Neutral Negative

    The optimization of "Hitman: World of Assassination" has received mixed feedback from players. While many praise its solid performance and smooth gameplay on various hardware setups, some report significant issues, particularly with VR mode and certain maps that cause stuttering and crashes. Overall, the game is generally well-optimized for most systems, but players with older hardware or those using ray tracing may experience performance challenges.

    • “IOI’s Glacier engine delivers detailed crowds, readable lighting, and stable performance across large environments.”
    • “The graphics are good—crisp, clean, and well-optimized, with diverse and visually appealing locations from across the globe.”
    • “Fantastic optimization, great replayability, large amount of diverse content - Hitman: WOA has it all.”
    • “Yet another great game ruined by atrocious PC optimization and an unnecessary online requirement.”
    • “The game is terribly unoptimized for VR.”
    • “It's very unfortunate as this franchise has always been a favorite; however, due to poor optimization, it is unplayable.”
  • stability
    257 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with numerous players reporting frequent bugs, glitches, and crashes that significantly hinder gameplay. While some users have experienced minimal issues, many others have faced game-breaking problems, particularly in VR mode, where performance is notably poor. Overall, the game's stability remains a major concern, detracting from an otherwise engaging experience.

    • “It runs great (without ray tracing, maxed out at 4k with DLSS on quality); it looks absolutely stunning.”
    • “Other than that, the game runs great, the content is ever growing, and there is a myriad of ways to approach any given contract.”
    • “Beautiful graphics, runs great, and good gameplay!”
    • “Hitman: World of Assassination might be a good game, but it is the most buggy and thus unplayable game I have bought in at least 10 years.”
    • “My only issue is how it's the only game that crashes my GPU and that there is no fix to it. I just have to take it when my 20+ minutes of progress gets lost because my game freezes and then closes randomly.”
    • “Game randomly crashes when you open the store or freezes and crashes in freelance missions where you cannot save the game... this is ridiculous. You spend an hour on a mission cleaning the entire map and boom... game shuts down.”
  • music
    212 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric quality and ability to enhance the gameplay experience, particularly during tense moments. While some players appreciate the orchestral and dynamic tracks that fit various scenarios, others feel that the soundtrack lacks the distinctiveness and charm of earlier entries in the series, particularly those composed by Jesper Kyd. Overall, the music is generally regarded as a strong element of the game, contributing to its immersive qualities, though opinions vary on its memorability and impact compared to past titles.

    • “The music and sound design also enhance the tension, complementing the slow-burn stealth and high-stakes action.”
    • “The soundtrack complements the tension and drama perfectly, enhancing the overall immersive quality of the game.”
    • “The ambient sounds, dialogues, and the captivating musical score all contribute to the game's immersive quality.”
    • “The music in Hitman 3, however, lacks the distinct flavor of Codename 47 and Silent Assassin, opting instead for a repetitive, loud theme.”
    • “The music is serviceable but lacks the moody, immersive quality of the past.”
    • “One huge criticism I have is that the music is awful, the worst Hitman soundtrack yet, and absolutely disgraceful considering the history of fantastic soundtracks by Jesper Kyd.”
  • grinding
    206 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players noting that it can be excessively tedious and time-consuming, often requiring significant investment to unlock content and achieve completionist goals. While some find the grind rewarding and engaging, especially in modes like Freelancer, others criticize it as repetitive and frustrating, detracting from the overall enjoyment of the game. Overall, players suggest that a considerable amount of time is needed to fully experience the game, making it feel like a grind for those not inclined to invest that effort.

    • “You'll need a second life for grinding.”
    • “Depends on how much you like grinding.”
    • “It's nice, but it can get boring really fast; it's a very nice game but no grinding.”
    • “This is pure garbage, grinding for the sake of grinding tricking you to think this game has 'content' while you can clear every single one of the three games in less than 10 hours each.”
    • “The need to replay levels multiple times to achieve all objectives and explore all options can feel tedious, especially after the initial novelty wears off.”
    • “It's incredibly dull, vague, uninteresting, tedious, and unintuitive.”
  • monetization
    154 mentions Positive Neutral Negative

    The monetization of the game has been widely criticized as confusing and exploitative, with many players feeling that it relies heavily on microtransactions and cash grabs for additional content. Despite the game's enjoyable mechanics and design, the aggressive and misleading monetization practices have left a negative impression, leading to frustration among users who feel misled by the various editions and DLCs. Overall, while the game itself is praised, its monetization model is seen as a significant drawback that detracts from the overall experience.

    • “Ignoring the monetization practices, it's one of the best game trilogies of the past decade.”
    • “The brilliant design and genuinely fun gameplay of the entire World of Assassination trilogy more than outshines any problems with its monetization.”
    • “The game is superb and recently IO released an update for it with an entirely huge new map, entirely for free, it has unlocks, cutscenes, it's a complete deal, so I don't regret my purchase.”
    • “The worst monetization scheme of any game I've ever played.”
    • “Horrible monetization schemes, unclear Steam page, conflicting information on purchases, changing names of products and DLCs on sales to scam customers into buying their games.”
    • “The monetization practices in this game are disgusting, deliberately made to confuse you and not specifying certain things.”
  • atmosphere
    133 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its immersive and detailed environments, with stunning visuals and exceptional sound design that enhance the overall experience. Players appreciate the unique identities of each location, from vibrant urban settings to atmospheric rural landscapes, contributing to a rich sense of place. However, some long-time fans express nostalgia for the darker, more brooding tones of earlier titles, feeling that the newer games have shifted towards a more polished yet less gritty atmosphere.

    • “The atmosphere, ambient sound, and attention to detail contribute to an immersion rarely found in modern titles.”
    • “Visually, the environments are stunning and atmospheric, and the soundtrack complements the tension perfectly.”
    • “The graphics are beautiful, the atmosphere is immersive, and the amount of detail in every level is insane.”
    • “Only gripe is that I think the game lacks the atmosphere of the older Hitman games like Contracts and Silent Assassin.”
    • “With the World of Assassination trilogy, the developers have almost completely discarded the dark, mysterious, and rather disturbing tone of the earlier Hitman games for a more polished and goofy atmosphere, which has been quite a disappointment for fans of the original Hitman games.”
    • “Tone, atmosphere, and music have been changed dramatically and it's not something I love; this doesn't impact gameplay, but the world of Hitman feels less dark and gritty and more goofy.”
  • emotional
    49 mentions Positive Neutral Negative

    The emotional aspect of "Hitman: World of Assassination" is a mixed bag; while some players find moments of depth and connection, particularly in Agent 47's relationship with Diana and the layered storytelling, others feel the game lacks significant emotional investment due to its focus on gameplay mechanics over narrative. Many reviews highlight a blend of humor and absurdity, with players experiencing a range of emotions from cleverness and satisfaction to moments of unexpected poignancy, particularly towards the end. Overall, while the game offers some touching moments, it is not primarily driven by emotional storytelling.

    • “Personally, it is very touching about the way this cold-minded assassin faces and accepts environmental, and also psychological, changes.”
    • “His relationship with Diana Burnwood, his handler, is subtle but powerful, a partnership forged in shadow and necessity that adds emotional depth without ever getting sappy.”
    • “But what really sets Hitman 3 apart from its predecessors is the emotional depth of the story.”
    • “Boring story full of clichés and bad writing.”
    • “While the gameplay is more or less fine, there are other aspects that make me not recommend this: relatively boring story, bad pacing, and a very anti-climactic ending.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is highly praised, with reviewers noting its depth and emotional impact, particularly in the context of a mature narrative and darker themes. The trilogy is celebrated for its masterful storytelling, while Agent 47's subtle yet effective character evolution contributes to his status as an iconic figure in gaming. Overall, the attention to character design and development enhances the overall experience, making it a standout feature of the game.

    • “Amazing game, the entire trilogy is a masterpiece in storytelling and character development.”
    • “The storytelling is mature, with a focus on character development and darker themes.”
    • “Agent 47's enigmatic nature remains central, and his character development continues to be subtle yet effective.”
    • “The character development adds depth to the story, making you emotionally invested in the outcome.”
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39h Median play time
84h Average play time
9-130h Spent by most gamers
*Based on 124 analyzed playthroughs
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Frequently Asked Questions

HITMAN World of Assassination is a action adventure game.

HITMAN World of Assassination is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 84 hours playing HITMAN World of Assassination.

HITMAN World of Assassination was released on January 20, 2022.

HITMAN World of Assassination was developed by IO Interactive A/S.

HITMAN World of Assassination has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

HITMAN World of Assassination is a single player game.

Similar games include Hitman 3, HITMAN 2, HITMAN, Hitman: Absolution, Hitman Absolution and others.