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HITMAN World of Assassination

HITMAN World of Assassination Game Cover
87%Game Brain Score
story, gameplay
stability, grinding
87% User Score Based on 31,545 reviews

Platforms

Xbox Series X|SPCEpic GamesCloudVirtual RealityXbox OneXbox Cloud GamingXboxNVIDIA GeForce NOWWindows
HITMAN World of Assassination Game Cover

About

HITMAN World of Assassination is a single player and multiplayer open world shooter game with a violence theme. It was developed by IO Interactive A/S and was released on January 20, 2022. It received positive reviews from players.

Enter the world of the ultimate assassin. Step into the shoes of Agent 47 in the definitive World of Assassination collection. Featuring over 20 iconic locations, hundreds of challenges, and all premium downloadable content in one definitive package. Deluxe Edition includes: HITMAN World of Assassination HITMAN 2 Expansion Pack - 2 x Locations (New York & Haven Island) - 2 x Sniper Assassin m…

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87%
Audience ScoreBased on 31,545 reviews
story1.5k positive mentions
stability246 negative mentions

  • Deep, strategic stealth gameplay with extensive player freedom and high replayability across various large, intricately designed sandbox levels.
  • Stunning, photorealistic graphics with detailed environments and excellent optimization on most platforms, enhancing immersion and atmosphere.
  • Multiple diverse game modes and frequent content updates provide near-infinite hours of engaging gameplay and strategic experimentation.
  • Confusing and aggressive monetization model with fragmented content and microtransactions that frustrate and alienate players.
  • Technical issues including bugs, glitches, crashes, server problems, and especially poor VR support that affect stability and enjoyment.
  • Grinding is often tedious and excessive, requiring long playtimes to unlock key equipment and progression, which can diminish overall fun.
  • story
    7,113 mentions Positive Neutral Negative

    Hitman: World of Assassination offers a compelling yet straightforward spy thriller narrative, serving as a cohesive conclusion to Agent 47’s journey across the three combined campaigns. While the story provides enough context and intrigue to engage players, it primarily acts as a backdrop to extensive, intricately designed sandbox missions that encourage creativity and offer near-endless replayability. Some players find the story less memorable or somewhat linear compared to earlier titles, but most agree that the freedom in mission approaches and mission stories enrich the overall experience.

    • “The story is incredible, and this game never fails to disappoint with the amount of stupidity and hilarious moments in it.”
    • “Each mission is a playground of possibilities, rewarding creativity and patience while allowing for a variety of playstyles—from meticulous planning to spontaneous improvisation.”
    • “Each and every hitman game has an almost infinite amount of ways to play. Each game has such a vast amount of unlocks, challenges, side missions, bonus missions, escalation tracks, and even side campaigns and elusive targets as a part of the world of assassination deal - definitely worth the purchase for hours of gameplay.”
    • “I bought this game and when I tried to play the story you have to purchase every mission again from Steam; you can only play the tutorials.”
    • “Got ripped off, I already own Hitman 1 and 2 on Steam, bought WOA thinking it would be the Hitman 3 missions and I'd get access to Hitman 2 missions since I already own it.”
    • “The only reason it doesn't get 10 is because of the unintuitive mission menus and the way this bundle has been presented.”
  • gameplay
    2,358 mentions Positive Neutral Negative

    The gameplay in Hitman: World of Assassination is widely praised for its deep, strategic stealth mechanics, extensive player freedom, and vast replayability, offering numerous creative approaches to missions within intricately designed sandbox levels. While some critics mention occasional bugs, server connectivity issues, and a steep learning curve, the core gameplay loop remains highly satisfying, addictive, and one of the best in the stealth genre. Overall, it delivers a polished, engaging experience ideal for fans of tactical stealth, puzzle-solving, and emergent gameplay.

    • “If you enjoy stealth mechanics in games, this is an excellent pick.”
    • “The levels are very detailed with how many things you can do, and there is more gameplay than the level count would suggest because of all the different ways you can complete missions.”
    • “Multiple game modes too for different styles of gameplay: story mode, freelancer roguelike, elusive targets hardcore, contracts challenges, escalations multi-stage missions with increasing difficulty and unique restrictions.”
    • “Terrible gameplay and it will not run well on any computer; don't waste your money on a company that releases DLCs instead of game stability updates.”
    • “Clunky and confusing mess that raises your blood pressure and frustrates due to stupid on-rails gameplay.”
    • “Always online single-player with awful servers that constantly interrupt gameplay; terrible progression system; broken challenges; garbage VR mode; and a terrible price point.”
  • graphics
    1,216 mentions Positive Neutral Negative

    The graphics of Hitman: World of Assassination are widely praised for their stunning, photorealistic visuals, detailed environments, and impressive level design that make each locale feel alive and immersive. The integration of features like ray tracing and DLSS further enhances the visual fidelity, providing smooth performance on high-end systems while still being accessible on lower-end hardware with adjusted settings. Some users noted minor technical issues, particularly in VR mode, with occasional glitches and blurry visuals, but overall the game's graphics remain a standout aspect that greatly contributes to the atmosphere and replayability.

    • “On PC, the experience is even better, with improved graphics and smoother performance, which makes everything feel more polished and immersive.”
    • “Graphically, Hitman 3 looks absolutely stunning, everything is superbly detailed, the locations all look amazing, every interior and exterior has its own unique look, time of day and weather effects, superb lighting and even ray tracing is available if your PC has the spec for it.”
    • “The graphics are breathtaking, the atmosphere is immersive, and the amount of detail in every level is insane.”
    • “Start with the graphics, apart from some weird gamma settings jumps that I didn't manage to troubleshoot, you also cannot adjust the texture quality that's locked to low for some reasons.”
    • “Graphics limitations & upscaling issues (macOS). This is disappointing, especially on higher-end Mac hardware that should be capable of better visuals.”
    • “The graphics have deteriorated somewhat.”
  • replayability
    1,212 mentions Positive Neutral Negative

    Hitman: World of Assassination is widely praised for its exceptional replayability, offering vast, intricately designed levels with countless ways to approach and eliminate targets. The inclusion of multiple game modes—such as freelancer, contracts, and elusive targets—coupled with frequent content updates and community-made scenarios, provides near-infinite hours of engaging gameplay and strategic experimentation. This freedom of choice and depth makes it one of the most replayable stealth game experiences available.

    • “The huge maps, the details, the seemingly endless possibilities and replay value together with excellent graphics, sound and humor was an exceptional experience.”
    • “The freelancer mode adds even more replayability by making every run different.”
    • “Each map has multiple approaches, challenges, and player created contracts that provide endless replayability.”
    • “Hitman 2 levels had 5-7 mission stories in them, while Hitman 3 levels only have 3, and very often the game strongly guides you to certain mission stories which makes the levels feel more linear with less replay value and things to explore.”
    • “This game's levels are a big step down from the previous game in terms of design, size, and replayability.”
    • “Despite this, Hitman remains one of the best stealth games if you’re in it for creativity, planning, and replayability, but the lack of replayability in some missions is noticeable.”
  • humor
    516 mentions Positive Neutral Negative

    The "humor" in the game is widely praised for its dark, dry, and often absurd comedic moments, with many players enjoying the unexpected, creative, and sometimes slapstick ways to eliminate targets. Agent 47's deadpan delivery and the cleverly written NPC interactions add charm and levity, balancing the serious stealth gameplay with a lighthearted tone. While some glitches and AI quirks contribute unintentionally to the comedy, the overall humor is a key element that enhances replayability and player engagement.

    • “The game is so funny because the stupid NPCs pick up anything they see, including remote detonation rubber ducks with a beeping red glow.”
    • “The story is incredible, and this game never fails to disappoint with the amount of stupidity and hilarious moments in it.”
    • “Hitman doesn't take itself too seriously - you have your typical grim spy narrative, but the missions themselves are filled with tons of gags and hilarious ways to get rid of targets, like blowing them off a building with a huge fan, crushing them with a grape presser, or, my favorite, making them hit an explosive golf ball.”
    • “The plot follows some well-known tropes that are just not interesting anymore, and the humor is blunt, unfunny and ruins the game's style.”
    • “This lets the game down so hard it's not funny.”
    • “Hearing 47 talk in his monotone voice about how he 'aims to please' or always 'succeeds at the execution of his goals' while in a disguise and talking to someone else is never not funny.”
  • optimization
    285 mentions Positive Neutral Negative

    Optimization for this game is generally praised, with many noting smooth performance, good graphics-to-performance balance, and efficient use of hardware even on mid-range PCs and the Steam Deck. However, inconsistent experiences are reported, including occasional stuttering, poor VR optimization, issues on older or certain hardware, and performance drops after updates. Overall, while the core experience runs well for most players, some technical hiccups and platform-specific problems still affect optimization.

    • “On PC, the experience is even better, with improved graphics and smoother performance, which makes everything feel more polished and immersive.”
    • “Optimized insanely well on PC, looks great, and arguably one of the best stealth sandboxes out there, especially on sale.”
    • “Fantastic optimization, great replayability, large amount of diverse content - Hitman: World of Assassination has it all.”
    • “Another rough edge is the optimization - I run a 5070ti OC'd to the max beating stock 5080 performance but it still runs bad - I do have a CPU bottleneck though (Ryzen 7 5800X) and will be upgrading to Intel's i9 as soon as I can.”
    • “I love this game, I got about 138h on Hitman 1. The problem is that the optimization is bad; even at the lowest settings this still lags, the problem is still the same in Hitman 1. Without good performance, you can't enjoy a game, yet I still got SA on Hitman 1.”
    • “It's very unfortunate as this franchise has always been a favorite, however due to poor optimization it is unplayable.”
  • stability
    272 mentions Positive Neutral Negative

    The game is widely reported to suffer from numerous bugs, glitches, and frequent crashes across various modes, with VR support being particularly problematic and unstable. Although performance can be smooth on higher-end systems and some players find the glitches amusing or manageable, many critics highlight frustrating issues such as freezing, AI bugs, mission-breaking glitches, and server-related connectivity problems that significantly impact stability and overall enjoyment. Despite ongoing patches, persistent instability remains a major concern for users.

    • “Runs great on about everything!”
    • “Also, the game runs great on low-end devices.”
    • “Other than that, the game runs great, the content is ever growing, and there is a myriad of ways to approach any given contract.”
    • “Hitman world of assassination might be a good game, but it is the most buggy and thus unplayable game I have bought in at least 10 years.”
    • “Game randomly crashes when you open store or freezes and crashes in freelance missions where you cannot save the game. You spend an hour on a mission cleaning entire map and boom, game shuts down. Not even mentioning the constant connecting online on a singleplayer game. Also failing a campaign on freelance missions makes you lose all your gadgets that you waste time collecting. Game released 3 years ago and still having such bad bugs, it's just unbelievable.”
    • “Update (13/10/2024): the game is fixed but there are new problems like freelancer crashing the game every time I hit shift + tab, the more guards I kill the laggier the game gets but in campaign the game does not care, the lookouts on showdowns on non-alerted territories are too overpowered like if you try getting out of their sight all suspects run and you are forever compromised unless you change disguise. Also, game crashes and freezes out of nowhere for some reason. Game can't run properly without me having to close Steam, Discord, and Google which is very stupid. IOI your game needs to calm down.”
  • music
    231 mentions Positive Neutral Negative

    The music in the Hitman series is widely praised for its atmospheric, dynamic, and immersive qualities, with soundtracks that adapt seamlessly to gameplay tension and environments, enhancing the stealth and espionage experience. While some fans miss the distinct style of Jesper Kyd's earlier compositions, many appreciate the orchestral and varied sound design that fits each mission's mood perfectly. Overall, the soundtrack is considered a standout aspect that significantly contributes to the game's immersive and cinematic feel.

    • “The dynamic music shifts between calm stealth and high-intensity combat in a way that makes you genuinely feel like Agent 47.”
    • “The music is reactive in all the right ways, subtly adapting to your actions during a mission - quiet and restrained when you stalk a target, swelling with tension the moment things begin to unravel.”
    • “The soundtrack complements the tension and drama perfectly, enhancing the overall immersive quality of the game.”
    • “Though one huge criticism I have is that the music is awful, worst Hitman soundtrack yet and absolutely disgraceful what the composer has cooked, hope he gets fired by making the most lame soundtrack I have ever heard in a triple-A game with especially a history of fantastic soundtracks by Jesper Kyd.”
    • “-the music in Hitman 3, however... it lacks the distinct flavor of Codename 47 and Silent Assassin, opting instead for a repetitive, loud theme. This is an area that could use significant improvement since music was such a crucial element of the first game’s success.”
    • “In comparison to the classic Hitman games (1-4), the soundtrack here is much weaker. But that's just my opinion based on how much the music from the previous games stood out to me, and how much I love the old soundtracks.”
  • grinding
    230 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and sometimes frustrating, with many players feeling it is necessary to invest extensive time to unlock weapons, suits, and progress, especially in modes like Freelancer. While some find the grind rewarding and integral to the gameplay, others view it as repetitive and a poor use of time, with certain tasks locked behind lengthy unlock requirements that diminish overall enjoyment.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Depends on how much you like grinding.”
    • “Grinding often felt pointless because many of the unlocks just weren’t worth the effort.”
    • “Grinding to unlock all the tools (no spending points on what you want, just a straight upgrade line, sucks if a thing you like is high up the line past 50 things you don't care about) and even grinding to unlock the freedom to use the tools, since some levels start with several inventory slots locked (and almost all of the 'Hitman 2' levels even have the 'smuggling' slot for large items locked until you play the level at least once). Why?”
    • “It's insanely grind-heavy, and there's no real sense of gain when it will just rip you off and take all of your gear you've been collecting, just to make it more grindy again.”
  • monetization
    168 mentions Positive Neutral Negative

    The monetization of the game is widely criticized as confusing, aggressive, and overly reliant on microtransactions and fragmented DLC, often seen as cash grabs that detract from the overall experience. Many users find the purchasing model misleading and frustrating, with essential content locked behind paywalls, leading to a negative impact despite the game's strong core gameplay. While some updates have improved the model, the prevailing sentiment is that monetization practices undermine the game's potential and alienate players.

    • “No microtransactions.”
    • “The game is superb and recently io released an update for it with an entirely huge new map, entirely for free, it has unlocks, cutscenes, it's a complete deal, so I don't regret my purchase.”
    • “The brilliant design and genuinely fun gameplay of the entire World of Assassination trilogy more than outshines any problems with its monetization.”
    • “Horrible monetization schemes, unclear Steam page, conflicting information on purchases, changing names of products and DLCs on sales to scam customers into buying their games. Shame on Steam for even allowing this kind of shady tactics and advertising to their platform.”
    • “Don't bother buying this title as it is fragmented into so many pieces it's unreal; so many things locked behind microtransactions is disgusting.”
    • “My biggest issue with Hitman however is not the game itself, but rather the atrocious and excessive monetization.”
  • atmosphere
    139 mentions Positive Neutral Negative

    The Hitman series is widely praised for its immersive and meticulously crafted atmosphere, with each location offering a distinct, vibrant, and highly detailed environment that enhances the stealth gameplay experience. The combination of stunning visuals, atmospheric sound design, and diverse level design creates a captivating and tension-filled world, though some fans miss the darker, grittier tone of earlier installments. Overall, the atmosphere is considered a standout element that deepens immersion and replayability across the trilogy.

    • “Whether blending into the golden sunset of Sapienza, navigating the neon-lit rain of Chongqing, or hearing the nostalgic echo of Ave Maria in a lonely room, the atmosphere is always hauntingly perfect.”
    • “From Paris to Sapienza, Miami, Mumbai, Berlin, or Mendoza, IOI delivers stunning environments, iconic music, and impeccable atmosphere.”
    • “The blend of atmosphere, level design, and razor-sharp mechanics makes it one of those rare games that never loses its spark no matter how much time you sink into it.”
    • “But it's missing the dark, chilling atmosphere that originally drew me into the series.”
    • “Only gripe is that I think the game lacks the atmosphere of the older Hitman games like Contracts and Silent Assassin.”
    • “With the World of Assassination trilogy, the developers have almost completely discarded the dark, mysterious and rather disturbing tone of the earlier Hitman games for a more polished and goofy atmosphere, which has been quite a disappointment for fans of the original Hitman games.”
  • emotional
    63 mentions Positive Neutral Negative

    The emotional impact of the game is nuanced; while Agent 47’s stoic nature limits deep emotional investment, players often find moments of cleverness, immersion, and occasional genuine touching scenes that resonate. The narrative generally serves as a backdrop, with emotional depth emerging sporadically, particularly toward key story moments and endings. Overall, the game excels more at creating emotional reactions through gameplay creativity and atmosphere rather than a traditionally emotional or philosophical plot.

    • “Hitman has made me feel more distinct emotions than any other game, except for osu!”
    • “A player concocting an elaborate Rube Goldberg machine that leads to the target's hilarious demise is a thousand times more immersive and emotionally significant than some hackneyed Hollywood reject cracking your skull with the narrative subtlety of a sledgehammer to the cranium.”
    • “Stories in Hitman 3 are much more emotional than those in the previous installments: the decease of Grey, the revenge of 47, the fake betrayal of Diana, and the lose-all ending of Edwards.”
    • “Boring story full of clichés and bad writing.”
    • “While the gameplay is more or less fine, there are other aspects that make me not recommend this: relatively boring story, bad pacing, and a very anti-climactic ending.”
  • character development
    10 mentions Positive Neutral Negative

    The character development is praised for adding depth and emotional investment to the story, with Agent 47's enigmatic nature remaining central and subtly evolving. The mature storytelling and distinctive design choices enhance the overall narrative, making the trilogy a standout in both character portrayal and storytelling quality.

    • “Amazing game, the entire trilogy is a masterpiece in storytelling and character development.”
    • “The storytelling is mature, with a focus on character development and darker themes.”
    • “The character development adds depth to the story, making you emotionally invested in the outcome.”
    • “I feel Absolution shows what 47 is as a person, but this one feels like he is just a tool.”
    • “Agent 47's enigmatic nature remains central, and his character development continues to be subtle yet ineffective.”
    • “The bold decision to go against traditional character designs has paid off in spades, but it risks losing the essence of Agent 47 as a truly unforgettable figure.”
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39h Median play time
99h Average play time
9-126h Spent by most gamers
*Based on 137 analyzed playthroughs
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HITMAN World of Assassination is a open world shooter game with violence theme.

HITMAN World of Assassination is available on Xbox Series X|S, PC, Virtual Reality, Xbox One and others.

On average players spend around 99 hours playing HITMAN World of Assassination.

HITMAN World of Assassination was released on January 20, 2022.

HITMAN World of Assassination was developed by IO Interactive A/S.

HITMAN World of Assassination has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

HITMAN World of Assassination is a single player game with multiplayer support.

Similar games include Hitman 3, HITMAN 2, Hitman, Hitman: Absolution, Hitman: Blood Money and others.