Hex Caverns

Hex Caverns Game Cover

Roguelike for the r/RoguelikeDev 2022 roguelike tutorial series. The game is mainly completed with regards to the tutorial. For the last part of the series, I switched out the equipable item framework for procedurally generated consumable item scrolls.  The tutorial is in Python+libtcod, but I implemented it in C# using Unity. You can find the code itself at the GitHub Repo. Controls: Movement / …

  • Windows

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