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Hero Zero - Multiplayer RPG

65%Game Brain Score
humor, graphics
story, gameplay
87% User Score Based on 557 reviews

Platforms

iPhoneiPhonePCPCPhonePhoneWindowsWindowsMobile PlatformMobile PlatformTabletTabletiPadiPad

About

Hero Zero - Multiplayer RPG is a free-to-play game where players create their own superhero character and fight against villains, criminals, and bosses in a humorous universe. Players can unlock powerful gadgets, build their own hideout, and join or create a team to fight against evil and climb the leaderboard. With exciting multiplayer fights and challenging single-player missions, Hero Zero offers a fun and engaging RPG experience.

Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot
Hero Zero - Multiplayer RPG screenshot

87%
Audience ScoreBased on 557 reviews
humor26 positive mentions
gameplay3 negative mentions

  • Hero Zero offers a charming and humorous RPG experience with a fun superhero theme, making it enjoyable for casual players.
  • The game has a nice community and allows for character customization, which adds a personal touch to the gameplay.
  • It's a good time-waster that can be played casually, making it suitable for those looking for a laid-back gaming experience.
  • The game is heavily pay-to-win, requiring real money to progress quickly, which can frustrate players who prefer to play for free.
  • Many players find the gameplay repetitive and boring, as it often involves waiting for timers to complete tasks.
  • There are significant issues with account management, including the risk of account deletion after periods of inactivity, which can lead to lost progress and frustration.
  • story
    45 mentions Positive Neutral Negative

    The game's story is minimal and primarily revolves around completing timed missions, which often require players to wait for progress bars to finish. While there is a light-hearted and comedic tone to the missions, the gameplay is heavily focused on waiting and managing resources, with many players expressing frustration over the reliance on in-game currency to expedite progress. Overall, the narrative aspect is overshadowed by the repetitive nature of the missions and the energy system that limits gameplay.

    • “The goofy art style/vibe of the game complements the dumb story.”
    • “For the first few dozen - 200 levels, the game has a 'story' line.”
    • “Hero Zero is a time-based RPG where your focus is sending your character out on missions to get currency and increase their stats.”
    • “The game is also bogged down by free-to-play timers on top of the mission timers; there are a decent amount of modes, but they all amount to 'sit here for 33 minutes for a tube of lipstick you can throw at people and 500 XP.'”
    • “The majority of gameplay is just waiting for the mission complete timer or buying items for your character with coins or real money currency.”
    • “Terrible, it's one of those games that ask you to wait 1 minute to do every single action, and increase in time (wait 1 minute for the first mission, wait again for another one) and reward you no fun or nothing aside from a waste of time.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with many players appreciating its lighthearted take on the superhero genre and the inclusion of funny dialogue and quirky character customization. However, some reviews note that the humor can be hit-or-miss, with instances of lower-quality jokes and a repetitive gameplay experience. Overall, it offers casual fun with a decent amount of humor, making it enjoyable for players looking for a light-hearted gaming experience.

    • “Gotta say great job overall and it certainly does what's advertised: making light of the superhero genre and all its many laughable failures while tickling your funny bone.”
    • “The game is funny and even pleasant, so you might even like it enough to support it and get some basic packages that will make it that much more smoother and enjoyable.”
    • “Personally, I'm not a fan of this kind of genre, although the cartoonish game design is colorful and eye-catching, and the hero/character customization is hilarious with those extreme costumes.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is criticized for being overly simplistic and heavily reliant on time-gating mechanics, requiring players to either wait for timers or purchase in-game currency to progress. Many users express frustration with the lack of immersion and depth, describing it as a basic tapping experience that feels more like a chore than engaging gameplay. Changes to the training system have further diminished the enjoyment, leading to a decline in player satisfaction.

    • “I've been playing this game for years before it even released on Steam. It was indeed a fun game, the communities were friendly, and the gameplay was well designed. Basically, the better you knew the aspects of the game, the better you were.”
    • “The stamina/energy mechanic needs to be reconsidered. If I wanted my time to be limited, I would do it myself, not have a developer decide for me.”
    • “Gameplay consists of basic screen tapping to 'run' a 'superhero hideout', where you will quickly find you're time/paygated and must buy mobile peasant in-game currency with real-world money to progress.”
    • “There is no gameplay whatsoever, none.”
    • “The majority of gameplay is just waiting for the mission complete timer or buying items for your character with coins or real money currency.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game are described as colorful and cartoonish, with a goofy art style that complements its humorous narrative. While some players appreciate the vibrant visuals and the variety of outfits available, others find the graphics either annoying or simplistic. Overall, the game's aesthetic is polarizing, appealing to those who enjoy whimsical designs but potentially off-putting to others seeking more sophisticated visuals.

    • “I love this game, awesome graphics, fun gameplay, lots to do. Yes, there are quite a bit of microtransactions, but you can still play this and get some pretty great rewards without having to buy.”
    • “The graphics are amazing, and the outfits are really funny. There are more than 400 different outfits that you can earn and dress your character however you like.”
    • “Great game made me think of Mystery Men when I first looked over the graphics.”
    • “Unless these flash-based graphics really appeal to you, it’s simply a game of whose numbers are higher.”
    • “The steam store page made it look funny, but actually opening the game I found the visuals to be annoying.”
    • “Very colorful cartoonish graphics.”
  • monetization
    12 mentions Positive Neutral Negative

    The monetization aspect of the game is heavily criticized, with users labeling it as a cash grab rife with microtransactions that detract from the overall experience. Many reviewers express frustration over the game's reliance on pay-to-win mechanics and in-app purchases, describing it as a poor-quality mobile port that prioritizes profit over gameplay. Overall, the monetization strategy is seen as exploitative and unfair, leading to a negative reception among players.

    • “Riddled with microtransactions, but the dialogue is funny... sometimes.”
    • “It's an RPG that forgot the role-playing part, but remembered the microtransactions.”
    • “Hero Zero is a pay-to-win/pay-to-play mobile/Facebook app that's been dumped on Steam as a nasty, greedy cash grab from morally void mobile app developers.”
    • “I don't think that's fair for a game that uses microtransactions to sell you progress.”
  • grinding
    6 mentions Positive Neutral Negative

    The game is heavily criticized for its grindy nature, requiring significant time investment and limiting daily progress through a time energy system. Players describe it as tedious and recommend it only for those who enjoy cartoonish, idle-style, pay-to-win browser games.

    • “You'll need a second life for grinding.”
    • “It's a very grindy game with a time energy per day system where you can only do so much in a day.”
    • “It's just grinding after that.”
    • “I'll happily dump $50 down the gullet of any free-to-play game that I enjoy, but this thing is the most tedious piece of garbage I've ever seen.”
  • stability
    5 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with frequent freezes and crashes reported by users, occurring as often as every 10 minutes. While some players may tolerate these interruptions for the humor and gameplay style, the overall experience is marred by bugs and a malfunctioning store.

    • “I will be honest though, this game freezes a lot.”
    • “Shakes and Fidget runs (similarly on Steam) for the same amount of time, but over there I can even switch between two characters, and that one has yet to freeze on me, while this one freezes 2-3 times a day at the very least.”
    • “Buggy as all hell, crashes every 10 minutes, store doesn't work, absolute disaster.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a strong sense of nostalgia, reflecting on their childhood experiences during difficult times that, despite being challenging, evoke a sense of warmth and wholesomeness. This emotional connection highlights the game's ability to resonate with personal memories and feelings of resilience.

    • “Good old childhood nostalgia, when I was broke and didn't have anything else to do. Those were some dark days, yet wholesome.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is considered passable, complementing its great, cartoony art style but not standing out significantly on its own.

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