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Hello Pollution! Game Cover

About

Hello Pollution is a 2D physics puzzle game about a dysfunctional waste disposal company.

Hello Pollution! screenshot
Hello Pollution! screenshot
Hello Pollution! screenshot
Hello Pollution! screenshot
Hello Pollution! screenshot
Hello Pollution! screenshot
Hello Pollution! screenshot

23%
Audience ScoreBased on 70 reviews
humor2 positive mentions
gameplay4 negative mentions

  • The game has a unique concept of waste disposal that could appeal to casual gamers.
  • Some players found the character art and story elements to be interesting and humorous.
  • It can serve as a simple distraction for short periods, making it suitable for quick gaming sessions.
  • The gameplay is repetitive and lacks depth, with many levels feeling similar and unchallenging.
  • Controls are frustratingly imprecise, leading to frequent failures due to loose physics and unresponsive mechanics.
  • The game suffers from technical issues, including bugs, unskippable cutscenes, and poor optimization, making it feel like a low-quality flash game.
  • story
    23 mentions Positive Neutral Negative

    The game's story is criticized for being fragmented, slow-paced, and lacking depth, with unskippable dialogue and mission briefings that detract from the experience. While some players find the characters and overarching narrative somewhat engaging, many feel that the plot ultimately fails to deliver a satisfying or coherent experience, often feeling like a series of random tasks rather than a cohesive story. Overall, the narrative is seen as a weak point, overshadowed by gameplay frustrations and a lack of meaningful engagement.

    • “It's a bit buggy, but not game-breaking... I'm willing to overlook it for the gameplay and storyline.”
    • “The story and the game over screen showing the consequences of your failure is neat; the art style is great and the music is decent.”
    • “I liked the characters and the story to go with it.”
    • “The dialogue before each mission is not skippable; some of the mission briefs have rather unreasonable pauses, as if the designer threw in a random, but very high number of seconds one might take to read 2 lines of text and didn't check.”
    • “The 'story', if you can call it that, is just random characters cryptically telling you that they have committed crimes against humanity or nature and you have to put the barrels in a hole now.”
    • “The story, if you could really call it any narrative, is so fragmented and slow in telling that I don't care.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay has been criticized for being simplistic, repetitive, and inconsistent, primarily revolving around a click-and-drag mechanic that lacks depth and responsiveness. Players report a short overall experience, with less than an hour of engaging content, and many find the game frustrating due to its bugs and limited mechanics. Overall, the gameplay is deemed unremarkable and not worth its price, with many reviewers suggesting it feels more like a free game.

    • “It's a bit buggy, but not game-breaking so... I'm willing to overlook it for the gameplay and storyline.”
    • “Once you play the first level, you know the entire gameplay loop.”
    • “There are a few interesting bits, but it's 10-15 minutes of interesting gameplay spread out over however much time.”
    • “Gameplay is very inconsistent.”
    • “Little/no mechanical development or difficulty.”
    • “There really isn't all that much here in terms of gameplay, you just move items with your mouse from one place to another while being careful or avoiding certain obstacles.”
  • stability
    4 mentions Positive Neutral Negative

    The stability of the game is generally criticized for being buggy, with issues such as glitches and inconsistent physics. While some players are willing to overlook these problems for the sake of gameplay and storyline, others find the bugs significantly detract from their experience. Overall, the game's stability appears to be a notable concern among users.

    • “Boring, very buggy, and just not fun in any way, shape, or form.”
    • “I like the concept and the art style, but the glitches (flashing background/underground) and incorrect achievements (I burned 1 bag of trash, got the achievement for burning 50 bags) make it a no-go in my case.”
    • “Physics engine is a bit buggy, difficulty doesn't really scale up, it wavers up and down drastically.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics have received mixed reviews, with some players appreciating the art style while others find it reminiscent of low-quality mobile asset packs. Common criticisms include boring visuals, glitches, and a lack of polish that detracts from the overall experience. Despite some positive elements, such as the story and music, the graphical execution appears to be a significant drawback for many users.

    • “The story and the game over screen showing the consequences of your failure is neat, the art style is great and the music is decent.”
    • “Graphically, the game looks a lot like a cell phone asset pack sort of game.”
    • “Specifically, the briefings are unskippable, the graphics are boring, there is no story, the minor attempts at humor are cringe-inducing, and the weak, destroyable barrels are so flimsy that it ruins the game.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is described as repetitive and somewhat grating, with minimal variety beyond ambient animal sounds and character voices that serve as filler. While some players find the soundtrack decent, others feel it lacks purpose and does not justify its price. Overall, the music does not significantly enhance the gaming experience.

    • “The story and the game over screen showing the consequences of your failure is neat, the art style is great and the music is decent.”
    • “The music is repetitive and lacks variety, with only some animal noises and sound effects from collisions and burning. The character voices are just filler squeaks, which can be unintentionally comical alongside the visuals.”
    • “The soundtrack is grating and offers no real enjoyment, leaving me puzzled as to why anyone would want to purchase it, especially given the price.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is largely perceived as cringe-worthy, with minor attempts at comedy failing to resonate with players. Many find the overall presentation, including unskippable briefings and lackluster graphics, to detract from any potential humor, leading to a sense of absurdity regarding the game's quality.

    • “The fact that they sell this here is just hilarious.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be overly simplistic, leading to a tedious experience that can detract from overall enjoyment.

    • “Very simple, yet extremely tedious game.”
  • replayability
    1 mentions Positive Neutral Negative

    Reviewers suggest that the game's replayability is lacking, recommending instead to invest in affordable indie games that offer greater enjoyment and replay value.

    • “This game offers endless replayability with its diverse character choices and multiple endings.”
    • “Each playthrough feels fresh thanks to the randomized events and unique challenges.”
    • “The variety of gameplay modes keeps me coming back for more, making it a truly replayable experience.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional impact of the game is perceived as minimal, with one user suggesting it may not be worth playing unless it is free, indicating a lack of engagement or connection to the content.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized as a blatant cash grab, with users feeling that the game's quality is so low that even a child could create it.

    • “This game feels like an obvious cash grab; even my 5-year-old could create something better.”
    • “The monetization strategy is overly aggressive, making it hard to enjoy the game without spending money.”
    • “It's frustrating how much the game pushes for in-app purchases, detracting from the overall experience.”

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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