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Hello Neighbor Alpha 3 Game Cover

About Hello Neighbor Alpha 3

Hello Neighbor Alpha 3 is a single player survival action adventure game with a horror theme. It was developed by Dynamic Pixels and was released on October 17, 2019. It received mostly positive reviews from players.

Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find …

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Games Like Hello Neighbor Alpha 3

Looking for games like Hello Neighbor Alpha 3? Here are top survival action adventure recommendations with a horror focus, selected from player-similarity data — start with Hello Neighbor, Hello Neighbor Alpha 4 or Hello Neighbor Alpha 1.

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Reviews

70%Audience ScoreBased on 978 reviews
gameplay8 positive mentions
stability43 negative mentions

  • Large and complex house design with many hidden areas encourages exploration and curiosity.
  • Atmosphere is creepy, intense and supports a strong horror vibe with permanent night setting and eerie sound design.
  • Puzzles require experimentation and creativity, offering satisfying moments once figured out, with multiple possible solution paths.
  • The game is extremely dark with permanent night and limited lighting, making visibility frustrating and gameplay harder without a flashlight.
  • Neighbor AI is inconsistent and often broken, including glitches, unfair detection through walls, and poor pathfinding limiting challenge.
  • Gameplay is hindered by buggy physics, awkward controls, difficult platforming, confusing or poorly indicated puzzles, and technical issues like crashes and softlocks.
  • stability

    43 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is widely criticized for severe stability issues, including numerous bugs, glitches, and broken AI that frequently disrupt gameplay and immersion. Players experience problems like soft locks, buggy physics, crashing, and unoptimized performance, making it frustrating and unpolished despite some nostalgic appeal and fun elements. Overall, stability is a major downside, especially in this alpha version, with many recommending earlier or later builds for a smoother experience.

    • “Very buggy, doing door glitch and lock pick soft locked my inventory, not letting me pick up, drop, or use anything at all.”
    • “Dont waste your time with this, alpha 3 is insanely buggy, even alpha 4 is better than this; just play alpha pre/1/2 and leave your Hello Neighbor experience at those.”
    • “Performance inconsistencies, occasional glitches, and unpredictable AI behavior can disrupt the experience, breaking immersion and adding to the sense of instability.”
  • gameplay

    36 mentions Positive Neutral Negative
    22% positive mentions, 67% neutral mentions, 11% negative mentions

    The gameplay is noted for its experimental parkour and box-stacking mechanics, offering an engaging but often frustrating and buggy experience with wonky physics. While the atmosphere and concept are praised, the execution is uneven, with issues in AI behavior, platforming, and design leading to a challenging yet sometimes bland and overly difficult gameplay loop.

    • “Alpha 3 introduces more layered interactions, requiring players to collect keys, manipulate objects, and experiment with environmental mechanics in order to advance.”
    • “In terms of mechanics, Alpha 3 allows for greater vertical movement, platforming, and environmental interactions.”
    • “It delivers tense and challenging stealth gameplay.”
    • “The AI is now complete garbage, the massive house that the main threat can't go to 50% of was a horrible idea, gameplay is bland and boring and overly frustrating.”
    • “The platforming mechanics are not good enough for the level of platforming that the game requires.”
    • “It is basically a box stacking simulator and feels like one of those wonky physics type of games, such as 'Getting Over It', that have terrible mechanics where the purpose behind it is to piss you off.”
  • graphics

    24 mentions Positive Neutral Negative
    25% positive mentions, 62% neutral mentions, 13% negative mentions

    The graphics feature a colorful, cartoon-like art style that adds personality but often feels inconsistent with the horror tone. While some appreciate the unique aesthetic, many note issues such as dark, poorly textured areas, buggy visuals, and unfinished elements that detract from the overall experience. Overall, the graphics receive mixed reviews, ranging from charming yet quirky to problematic and underdeveloped.

    • “The graphics are colorful and almost cartoon-like, which makes the creepy atmosphere even better.”
    • “The strange art style also gives the game a personality that is difficult to take completely seriously, which works because the horror is mixed with a lot of silly physics and ridiculous situations.”
    • “First off, I'd like to say what appealed to me the most originally: the fact that the game was in its middle ground between the two art styles, the original, more 'creepy' and 'nostalgic' style that made up the prototypes and first few alphas, and its new 'wonky', cartoon-ish style.”
    • “The graphics are way too dark at medium or higher settings, some areas lack textures, the physics are poor, and frequent softlocks occur.”
    • “It was most likely made dark to hide missing textures on the house; placeholder graphics and a brighter map would have been better.”
    • “Graphics rating: 4/10; cartoony art style with textures worse than pre-alpha and shadows that dominate the visual intensity.”
  • atmosphere

    19 mentions Positive Neutral Negative
    42% positive mentions, 42% neutral mentions, 16% negative mentions

    The atmosphere is widely praised for its creepy, eerie, and unsettling vibe, enhanced by darkness, ambient sound cues, and a cartoon-like visual style that blends horror with playfulness. Many users highlight the strong horror elements, night settings, and environmental design as key factors that elevate the game's mood, making it a standout feature despite some gameplay and lighting issues. Overall, the atmosphere is considered one of the game's best and most memorable aspects.

    • “Combined with the eerie silence, unpredictable sound cues, and ambient tension, alpha 3 succeeds in crafting an atmosphere that’s both playful and unsettling.”
    • “The graphics are colorful and almost cartoon-like, which makes the creepy atmosphere even better.”
    • “The atmosphere is probably the reason I would still choose to play this version.”
    • “Let me be clear, the atmosphere?”
    • “Of course, this is the most terrible alpha in terms of lighting, but this dark night really creates a horror atmosphere, even with a cartoon style.”
    • “Why is the atmosphere so dark?”
  • story

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    The story aspect is often described as minimal or lacking, with some users noting little to no narrative present. However, a few appreciate the environmental storytelling and mysterious atmosphere that suggest a deeper story beneath the surface. Overall, the game leans more on exploration and suspense than a traditional storyline.

    • “Alpha 3 also introduces more environmental storytelling—objects, strange room designs, and hidden clues that imply a narrative far beyond what’s on the surface.”
    • “Even though I know the story, it still gives me that feel of the unknown and mystery I felt then. I literally love this game and it reminds me of my childhood.”
    • “Epic story.”
    • “Worst Hello Neighbor Alpha ever: they put an AI that was supposed to be in a 1-story house into an entire skyscraper. Compared to Alpha 2, sure Alpha 1's house was big but the 3rd floor and up wasn't even used.”
    • “No story.”
    • “This game has no story.”
  • music

    10 mentions Positive Neutral Negative
    60% positive mentions, 10% neutral mentions, 30% negative mentions

    The music, particularly the intro and chase themes, is widely praised for enhancing the game's atmosphere and creepiness. However, some players find the repetitive chase music during gameplay frustrating. Overall, the soundtrack is considered a strong and memorable aspect of the game.

    • “10/10 music and audio”
    • “Alpha 3 is good, and the fact that it's dark and you can't see where the neighbor is coming from but you can only hear the chase music, in my opinion makes it creepy and good.”
    • “The only good thing about it is the opening cutscene and its music.”
    • “The entire playthrough I had to listen to the chase music, which pissed me off a lot.”
    • “The only good thing about the music is the opening cutscene and its music.”
    • “Music: ~ sound/music ~ (using headphones)”
  • humor

    9 mentions Positive Neutral Negative
    89% positive mentions, 0% neutral mentions, 11% negative mentions

    Users find the game's humor entertaining and often arising from unpredictable physics, AI behavior, and unexpected moments, making it both funny and engaging despite occasional frustration or darkness. The blend of humor with challenge and horror elements adds to the overall amusement.

    • “This game is great; it has great puzzles, a little scary (but it's a horror game, so yeah), and the AI is so dumb it's funny.”
    • “The game is funny and hard at the same time!”
    • “It's so funny when something crazy happens.”
    • “Not funny”
  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 40% neutral mentions, 60% negative mentions

    The grinding aspect is described as tedious and frustrating, often requiring extra effort or resources like a "second life" to progress. Poor visibility without a flashlight further hampers the experience, making the process feel dull and repetitive.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users express a strong emotional connection to the game, highlighting moments that evoke both challenge and impact, such as feeling emotionally affected by certain events and recurring impactful endings.

    • “Emotional damage speedrun.”
    • “Would miss the roof jump, lose the keycard, and get emotionally attacked by the ending again.”
  • optimization

    3 mentions Positive Neutral Negative
    100% positive mentions, -100% neutral mentions, 100% negative mentions

    The game's optimization is inconsistent, with performance issues, glitches, and occasional AI problems that disrupt immersion. While mid-level PCs can run it, the experience is marred by bugs and unsteady performance, though some players find amusement in using console commands to manipulate the environment.

    • “It's kind of buggy and unoptimized, but using console commands to delete the ground and the whole house is fun, especially watching all the objects respawn in a pile.”
    • “There are performance inconsistencies and occasional glitches, with unpredictable AI behavior that can disrupt the experience and immersion.”
    • “Mid-level PC optimization.”
    • “Buggy and unoptimized, but it's somewhat entertaining to use console commands to delete the ground and the whole house, just to watch all the objects respawn in a pile at the front.”
    • “Performance inconsistencies, occasional glitches, and unpredictable AI behavior can disrupt the experience, breaking immersion and adding to the sense of instability.”
    • “Optimization is only suitable for mid PC specs.”
  • replayability

    3 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    Replayability is praised for the open environment and the variety of approaches to challenges, allowing for diverse playstyles. Additionally, multiplayer features contribute to nearly infinite replay value.

    • “Replayability comes from the openness of the environment and the possibility of approaching challenges in different ways.”
    • “Infinitely replayable with multiplayer options.”
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Play Times

7h Median play time
7h Average play time
7-7h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Hello Neighbor Alpha 3 is a survival action adventure game with horror theme. Common tags for Hello Neighbor Alpha 3 include free to play, first-person, 3D, indie, psychedelic and others.

Hello Neighbor Alpha 3 is available on PC and Windows.

On average players spend around 7 hours playing Hello Neighbor Alpha 3.

Hello Neighbor Alpha 3 was released on October 17, 2019.

Hello Neighbor Alpha 3 was developed by Dynamic Pixels.

Hello Neighbor Alpha 3 has received mostly positive reviews from players. Most players liked Hello Neighbor Alpha 3 for its gameplay but disliked it for its stability.

Hello Neighbor Alpha 3 is a single player game.

Similar games include Hello Neighbor, Hello Neighbor Alpha 4, Hello Neighbor Alpha 1, Hello Neighbor 2 Alpha 1.5, Hello Neighbor 2 and others.