- August 10, 2023
- Yellow Pixel Games
HeadHorse Legacy
Platforms
About
"HeadHorse Legacy" is a horror survival game where you must escape the lair of a murderous kidnapper with a horse's head, named HeadHorse, and his dog, Grinder, in the dark and terrifying Backrooms. Solve puzzles to open doors and survive, with six difficulty levels ranging from Ghost to Madness mode. Your goal is to escape from HeadHorse and Grinder in this challenging and strategic game.







- The game offers a fun and challenging experience, especially for fans of horror escape games.
- Creative puzzles and good enemy design contribute to an intense chase theme that keeps players engaged.
- The developer shows responsiveness to player feedback, making improvements and updates that enhance the overall experience.
- Numerous bugs and issues, such as unreliable audio cues and control problems, detract from the gameplay experience.
- The game's difficulty balance is inconsistent, with easy mode feeling too challenging and stamina management being problematic.
- Lack of polish in the user interface and game mechanics, including issues with settings not saving and unfair enemy behavior, leads to frustration.
gameplay
10 mentions Positive Neutral NegativeThe gameplay is criticized for relying on cheap mechanics that create a sense of unfairness, leading players to feel that success comes from exploiting glitches rather than skill. While the lift mechanic is praised as a helpful feature, the overall experience is marred by the perception of shoddy game design that detracts from genuine challenge and enjoyment.
“The lift mechanic is very helpful and good.”
“I don't enjoy games that use cheap game mechanics to create a sort of 'fake' challenge for the player.”
“I respect the developer and what he has done here, but he needs to make sure that the player isn't being caught by the killer due to game mechanics that both feel cheap and unfair.”
“I saw 'glitch' my way to a win because when you have to overcome so many unfair and cheap game mechanics, it makes winning feel like you're just needed to overcome shoddy mechanics to win not by using skill, but rather by learning how to exploit bad game design.”