- June 3, 2020
- ben lunato
HARTS ISLAND
Platforms
About
Harts Island is a narrative-driven, dark comedic walking simulator set on a hauntingly beautiful island. Explore temples, distant planets, and uncover the story of an actor's untimely death amongst the more than one million Americans buried there. The game features a live-performance style, original soundtrack, and immersive sound design. Length: approximately one hour.
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- The game features a unique and visually striking art style that creates an interesting atmosphere.
- The soundscapes and music are immersive, enhancing the overall experience.
- The narrative, while abstract, offers a thought-provoking journey that some players found emotionally impactful.
- The gameplay is marred by poor audio balance, confusing navigation, and a lack of save functionality, leading to frustrating experiences.
- The voice acting is often criticized for being abrasive and unprofessional, detracting from the narrative.
- Many players found the game to be overly long and tedious, with extended periods of holding the W key and minimal engagement.
graphics
14 mentions Positive Neutral NegativeThe graphics of the game are praised for their rich, surreal environments and unique black-and-white sketch aesthetic, creating a visually engaging experience that captivates players. While many appreciate the artistic style and intriguing visuals, some feel that the overall impact is diminished by technical limitations and the jarring dialogue, which detracts from the enjoyment of the visual journey. Overall, the visuals are considered memorable and worth experiencing, despite mixed feelings about their execution in this particular title.
“This is a very rich and interesting experience visually; it is definitely worth playing through until some of the more wild graphical shifts near the end.”
“I was initially pretty interested in what Harts Island would offer, as its cool visuals immediately had me engrossed. Its surreal environments with floating skulls and giant bottled ships in the background offer something truly interesting to behold.”
“The ambiance of the game is quite relaxing to wander around to and from each of the locations, taking in the sights in the stark black-and-white 'sketch' aesthetic.”
“However, this time around I didn't find the game visually striking as some of the previous titles. There were a few neat ideas with the animation, some of which could be missed if you looked the wrong way, but the black-and-white aesthetic did not work for me this time. I thought the last game you released was a lot more compelling in that regard.”