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Hardest

Hardest Game Cover
36%Game Brain Score
story
gameplay, music
57% User Score Based on 14 reviews

Platforms

LinuxPCWindows
Hardest Game Cover

About

Hardest is a single player strategy game. It was developed by Rakuel and was released on July 1, 2025. It received neutral reviews from players.

Rock-Paper-Scissors Card Game Roguelike – stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards! -Get 3 points to win a game. -Drag cards forward to play them. -Hold a card in hand to read its effects. I made this game with Godot4. If you want to get inspired, I made the code repository public, so you can just look or reuse the code in your ow…

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57%
Audience ScoreBased on 14 reviews
story3 positive mentions
replayability3 negative mentions

  • The game features enjoyable music that enhances the overall experience.
  • It provides a unique twist on the classic Rock-Paper-Scissors gameplay, making it a fun and relaxing option for players.
  • Players have reported that the game has helped them bond with family members, creating memorable experiences.
  • The game is poorly balanced, with the CPU often winning easily and leaving players feeling frustrated.
  • There are no options to disable distracting screen effects or music, which can detract from the gameplay experience.
  • The game feels unpolished and lacks depth, making it hard to recommend for purchase despite some free enjoyment.
  • gameplay
    4 mentions Positive Neutral Negative

    Gameplay is characterized by a significant amount of randomness and complex mechanics, such as 'time stop', which can be challenging to grasp but ultimately allow for a fluid experience. Players appreciate the incorporation of generic yet enjoyable keywords that enhance the fun factor, and there is a desire for further exploration and expansion of the game's mechanics in future sessions.

    • “The keywords 'buried', 'digital', and 'pair' are, in my opinion, the most generic yet effective keywords for the setting, making the games more enjoyable. It was great to find a way to increase the occurrence of those mechanics without having half of the cards feature them as written keywords.”
    • “I hope I have time in the future to explore more with the mechanics and that I will still be able to add some new card mechanics to the game.”
    • “There is a lot of randomness, and many of the mechanics like 'time stop' are overly complex in code, but you can still somewhat understand how they work – just go with the flow.”
    • “The keywords buried, digital, and pair are, I think, the most generic good keywords for the setting, and they just make games more fun. It was nice to find a way to increase the occurrence of those mechanics without having half of the cards feature them as written keywords.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is highly praised for its beauty and ability to enhance the overall experience, making it a perfect accompaniment for relaxation after a long day. Reviewers describe it as not only enjoyable but also integral to the game's artistic and narrative elements.

    • “Its hard and the story and the music are just peak.”
    • “The most beautiful thing about this game is the music; it's so good and nice.”
    • “The music definitely is, and probably art, and maybe even the code.”
    • “It's hard to enjoy the game when the story and the music are just peak.”
  • story
    3 mentions Positive Neutral Negative

    The story is highly praised for its depth and complexity, complemented by an exceptional musical score that enhances the overall experience.

    • “It's hard, and the story and the music are just peak.”
    • “The narrative is incredibly engaging, drawing you in with every twist and turn.”
    • “The character development is profound, making you truly care about their journeys.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the enhanced replayability due to the introduction of stamps and shiny cards, which provide unique perks even when acquiring the same cards. This feature encourages repeated playthroughs as players seek to collect and optimize their card combinations.

    • “The variety of strategies and paths you can take in each playthrough keeps the game fresh and exciting, encouraging you to come back for more.”
    • “With multiple endings and character choices, every playthrough feels unique, making it hard to put the game down.”
    • “Stealing the idea of stamps and shiny cards from Balatro really added replay value, because even though you're getting the same cards, getting additional perks on them makes a difference.”
    • “The lack of meaningful choices in gameplay makes replaying the game feel tedious and uninteresting.”
    • “Once you've completed the main story, there's little incentive to go back and play again, as the side content feels repetitive and uninspired.”
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Frequently Asked Questions

Hardest is a strategy game.

Hardest is available on PC, Windows and Linux.

Hardest was released on July 1, 2025.

Hardest was developed by Rakuel.

Hardest has received neutral reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Hardest is a single player game.

Similar games include My Card Is Better Than Your Card!, Koi-Koi Japan, Balatro, Luck be a Landlord, Phobies: PVP Card Battle and others.