HADR
- October 5, 2020
- Dominik Konecny
"HADR" is a 2-hour journey through 13 handcrafted rooms, where you fly and manipulate pieces of cloth to solve puzzles and make objects disappear. Its unique minimalist design, inspired by Central European functionalism, features interactive music that mixes in real-time for every room. The game unveils a story about a magician, his rabbit friend, and the unpredictability of magic tricks, while offering over 40 achievements to discover.
Reviews
- The game offers a unique and innovative mechanic that provides a relaxing and engaging experience.
- The aesthetics, music, and sound design create a beautiful and atmospheric environment that enhances gameplay.
- It's a short but interesting experience that showcases the potential of its core concept, making it a worthwhile purchase for those interested in indie games.
- The gameplay is very short, with limited replay value and puzzles that often lack depth and challenge.
- The cloth controls poorly, leading to frustrating moments where players struggle to manipulate the fabric effectively.
- The game feels more like a tech demo than a fully realized game, with many interesting ideas left unexplored.
- gameplay14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The gameplay features a unique and intriguing mechanic that shows promise but lacks depth and development, resulting in a short experience with minimal replay value. While the controls are intuitive and the core concept is well-executed, many players feel that the game does not fully explore its potential, leaving them wanting more challenging puzzles and varied gameplay elements. Overall, it serves as a novel but limited experience, akin to a demo for a larger game.
“The actual gameplay is pretty intuitive with a controller; you have 1 button that lifts fabric up, and another button moves fabric in a horizontal direction of choice.”
“The developers put in the effort to make it work well, and the levels play with the mechanic a bit to keep it interesting.”
“I bought this more for the idea of its main mechanic, and it's really quite original and well done!”
“It's about an hour of gameplay with nearly zero replay value.”
“Very short, fiddly, but novel concept and gameplay.”
“As it is however, the game is only little more than a demo for the studio - a technically tricky core idea wrapped in some gameplay, soundscapes, and simple graphics.”
- story7 mentions
- 14 % positive mentions
- 43 % neutral mentions
- 43 % negative mentions
The game's story is described as minimal and brief, with some players expressing a desire for more narrative depth. While one title features a humorous and engaging storyline with memorable characters, another relies on a cryptic poem that feels disconnected from the gameplay. Overall, the story elements vary significantly, with some players appreciating the sense of dread and visual storytelling, while others find the narrative lacking.
“A story fitted in visually mind-blowing environments with mind-bending tasks you need to accomplish.”
“Where 'Donut' has a story, humor, and characters, 'Hadr' only has a weird little poem running the show with little or nothing to do with the action on screen.”
“You get a sense of dread that you're somewhere or doing something you're not supposed to know about, and it pairs well with the minimal story presented; though I would've liked more narrative, the story present here feels a bit brief.”
“A story about one magician and his rabbit.”
- music6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The music in the game is described as droning and ominous, enhancing the overall atmosphere with a moody and chill soundtrack. It effectively complements the gameplay by becoming quieter as players clear objects from stages, contributing to a unique sound experience that aligns well with the game's aesthetic quality. Overall, the blend of music and sound effects is well-received, adding to the game's immersive qualities.
“The music gets quieter the fewer objects left in each stage, adding to the sense of making things go away.”
“Super moody and a chill soundtrack.”
“I definitely enjoy the way the music and sound effects blend to create a sound experience.”
“The music gets quieter the fewer objects are left in each stage, adding to the sense of making things go away.”
“The music and graphic design just confirm the quality of the game.”
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The game's graphics are praised for their lovely aesthetics and effective integration with the ominous music, creating a compelling atmosphere. However, the options menu is criticized for its minimalism and lack of substantial customization. Overall, while the visuals contribute positively to the experience, some users feel the graphics are simplistic and the game feels more like a demo than a fully realized product.
“Bugs aside, the aesthetics are lovely, and the music is droning and ominous.”
“Attempting to leave a map will cause the screen to blur, which also feeds into the game's aesthetics.”
“And talking about mind-blowing impressions, the music and graphic design just confirms the quality of the game.”
“My only real complaint with the aesthetics is the options menu, which, while minimalist, offers very few tangible changes outside of a volume slider.”
“As it is, however, the game is only a little more than a demo for the studio - a technically tricky core idea wrapped in some gameplay, soundscapes, and simple graphics.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is praised for being moody and immersive, creating a captivating experience that enhances the overall enjoyment, despite the gameplay itself being considered mediocre.
“As a puzzle game, it's mediocre, but as an atmospheric experience, it's moody and immersive.”
“Lovely and atmospheric experience.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game offers approximately an hour of gameplay but is criticized for having minimal replay value, suggesting that players may not find it worthwhile to play again.
“It's about an hour of gameplay with nearly zero replay value.”
“Once you've completed the game, there's little incentive to play it again.”
“The lack of varied outcomes makes replaying feel pointless.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviews indicate that "donut" effectively incorporates humor through its story and characters, enhancing the overall experience. In contrast, "hadr" is criticized for relying on a disjointed poem that lacks relevance to the on-screen action, resulting in a less engaging comedic element.
“The humor in 'Donut' is brilliantly woven into the story and characters, making every moment enjoyable.”
“'Donut' stands out with its quirky humor and engaging characters, unlike other games that rely on random poems with little connection to the gameplay.”
“The comedic elements in 'Donut' elevate the experience, providing a delightful contrast to the action on screen.”