- August 1, 2018
- FobTi interactive
Gunman Tales
43%Game Brain Score
gameplay, story
67% User Score 15 reviews
Platforms
About
Gunman Tales is an old-school action adventure game for 1-4 players set in the wild west and inspired by the legendary game from Amiga Moonstone: A Hard Days Knight and Cabal











+14
Audience ScoreBased on 15 reviews
gameplay3 negative mentions
- The game offers a fun and addictive arcade-style gameplay reminiscent of classic 90's arcade games.
- The pixel art and aesthetic are beautifully designed, enhancing the overall experience.
- It provides enjoyable local multiplayer options, making it a great game to play with friends.
- The controls are poorly designed, with movement and aiming tied together, making gameplay frustrating.
- There is a lack of customization for controls, which can lead to a confusing experience, especially for mouse and keyboard users.
- The game suffers from balance issues and chaotic encounter design, leading to moments of inactivity followed by random attacks.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is described as addictive and arcade-style, featuring interesting challenges; however, it suffers from excessive waiting and lacks strategic depth. Many reviewers find it inferior to similar games, citing issues with encounter design and controls, though some still appreciate the fun mechanics present. Overall, the gameplay experience is mixed, with notable strengths overshadowed by significant weaknesses.
“I got what I was looking for: an addictive arcade-style gameplay with some interesting challenges.”
“There is some really fun gameplay and mechanics in here.”
“It seemed to just add more pointless waiting and delay to the arcade mode with little strategic considerations or added gameplay.”
“It is vastly inferior in gameplay to Major Mayhem, and even falls short of games I have already discarded such as Heavy Weapons Deluxe in terms of pure gameplay.”
“Conclusion: without handcrafted encounter design, granular controls, precise hitboxing, and robust input methods implementation that do not affect the gameplay.”