Gunman Tales
- August 1, 2018
- FobTi interactive
Gunman Tales is an old-school action adventure game for 1-4 players set in the wild west and inspired by the legendary game from Amiga Moonstone: A Hard Days Knight and Cabal
Reviews
- The game offers a fun and addictive arcade-style gameplay reminiscent of classic 90's arcade games.
- The pixel art and aesthetic are beautifully designed, enhancing the overall experience.
- It provides enjoyable local multiplayer options, making it a great game to play with friends.
- The controls are poorly designed, with movement and aiming tied together, making gameplay frustrating.
- There is a lack of customization for controls, which can lead to a confusing experience, especially for mouse and keyboard users.
- The game suffers from balance issues and chaotic encounter design, leading to moments of inactivity followed by random attacks.
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay is described as addictive and arcade-style, featuring interesting challenges; however, it suffers from excessive waiting and lacks strategic depth. Many reviewers find it inferior to similar games, citing issues with encounter design and controls, though some still appreciate the fun mechanics present. Overall, the gameplay experience is mixed, with notable strengths overshadowed by significant weaknesses.
“I got what I was looking for: an addictive arcade-style gameplay with some interesting challenges.”
“There is some really fun gameplay and mechanics in here.”
“It seemed to just add more pointless waiting and delay to the arcade mode with little strategic considerations or added gameplay.”
“It is vastly inferior in gameplay to Major Mayhem, and even falls short of games I have already discarded such as Heavy Weapons Deluxe in terms of pure gameplay.”
“Conclusion: without handcrafted encounter design, granular controls, precise hitboxing, and robust input methods implementation that do not affect the gameplay.”
- story2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The story unfolds in a quest mode where players choose one of four characters to navigate a map, engaging in various activities such as shooting levels, duels, and town interactions. Players can heal, participate in card games, and take on missions for rewards, while also encountering Native Americans seeking "fire water." The narrative is structured around character-driven exploration and resource management within a dynamic game world.
“The quest mode allows you to choose one of four characters, each with their own unique story, while the AI takes control of the others, creating a dynamic narrative experience.”
“Landing on different spots on the map leads to various engaging scenarios, from shooting levels to duels, enriching the overall storytelling with diverse interactions.”
“Visiting towns not only provides access to shops and healing but also introduces missions from the sheriff, adding depth to the narrative and encouraging exploration.”
“The story feels disjointed and lacks depth, making it hard to connect with the characters or care about their journeys.”
“The quests are repetitive and fail to engage, leaving the narrative feeling flat and uninspired.”
“There is little to no character development throughout the game, which makes the overall story feel hollow and uninteresting.”
- graphics2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game's graphics are praised for their aesthetic and cowboy settings, but the control scheme detracts from the overall experience, making aiming and movement feel cumbersome. While the artwork initially seems appealing, it ultimately fails to enhance gameplay effectively.
“I went in thinking that the best part would be the artwork, but I was wrong.”
“The graphics are underwhelming and feel outdated compared to other games in the genre.”
“Character models lack detail, making it hard to connect with the story.”
“The environments are bland and repetitive, which detracts from the overall experience.”