Gunbrick: Reloaded
- April 9, 2020
- Nitrome
- 5h median play time
Roll your way through this action packed puzzle platformer. The Gunbrick - A gun one side... a shield on the other.
Reviews
- Gunbrick features great level design and charming pixel art, making it visually appealing and enjoyable to play.
- The game offers a unique blend of puzzle and platforming elements, with increasingly challenging levels that require strategic thinking.
- The addition of 12 new isometric levels introduces fresh mechanics and puzzles, enhancing the overall gameplay experience.
- The game can feel repetitive and tedious after a few levels, as the core concept does not evolve significantly.
- Some achievements are broken, making it frustrating for completionists who want to unlock all content.
- The game is relatively short, with around 5-6 hours of gameplay, which some players feel does not justify the price.
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay of Gunbrick is engaging and satisfying, combining puzzle-solving with action elements, such as smashing through obstacles and using a shield strategically. While the core mechanics are based on the gunbrick concept, the game features five worlds with new isometric levels that introduce fresh mechanics and puzzles, enhancing the overall experience. Players can expect around five hours of gameplay, complemented by appealing pixel art and music.
“Whether you're smashing through obstacles or strategically using your shield to deflect attacks, Gunbrick offers a unique and satisfying gameplay experience that's hard to put down.”
“Fun gameplay, great pixel art, and good music.”
“Fortunately, as a puzzle game, you can solve it or find a gameplay video online.”
“Around 5 hours of gameplay, including the bonus and secret world.”
“Gunbrick is one of Nitrome's best concepts, and the additional levels add another dimension to the gameplay, quite literally speaking.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The music in the game has received mixed reviews, with some praising Eirik Suhrke's compositions for their quality and fit within the game's atmosphere, particularly in the later levels. However, others find the overall lack of variety and some tracks to be monotonous, detracting from the experience. Despite these criticisms, the music is noted for enhancing the gameplay and creating a cohesive auditory experience, especially in the isometric levels.
“Music is great, shoutout to Eirik Suhrke.”
“Fun gameplay, great pixel art, and good music.”
“It cohesively fits in with the main Gunbrick music while providing a distinctive tone that gives the feeling of being in another dimension, which is perfect given that these levels seem to take place...on the internet.”
“Eirik Suhkre's style of music for this game seriously gets on my nerves; it's just a rather disappointingly monotonous experience.”
“The game lacks a variety of music tracks, which is disappointing, even though some of them are really good, especially the ones from the last levels.”
“The isometric levels have new music, but it doesn't significantly enhance the overall experience.”
- story2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The story is considered simple yet enjoyable, complemented by charming animations and engaging level design that adds personality. While the narrative may not be complex, it effectively incorporates environmental storytelling and is enhanced by appealing sound effects typical of Nitrome games.
“Great level design, cute animations, and a little bit of environmental storytelling throughout.”
“The level design is nice and has a lot of personality. The sound effects are great as always for Nitrome games, and the storyline is simple but still cool.”
“The story feels disjointed and lacks a coherent narrative arc.”
“Character development is shallow, making it hard to connect with anyone.”
“The plot twists are predictable and fail to engage the player.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is positively highlighted through its unique and entertaining Japanese fake ads, as well as creative designs in desert levels and cop characters, suggesting that the in-game purchases or advertisements are integrated in a fun and engaging way.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be monotonous and tedious, as the initial excitement quickly fades after a few levels. The core gameplay does not evolve, leading to repetitive tasks and increasingly frustrating obstacles that detract from the overall experience.
“The concept really doesn't feel exciting for more than a few levels; after that, you're just going through some rather boring motions. The simple act of what you have to do to get anywhere becomes more and more tedious, and the core concept doesn't evolve in any way. All you get are new and increasingly obnoxious obstacles.”
“Grinding quickly turns into a monotonous chore, where the thrill of progression is overshadowed by the repetitive tasks that feel more like a punishment than a reward.”
“What starts as a fun challenge devolves into an endless cycle of grinding that feels more like a time sink than an engaging gameplay experience.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is generally well-received, with players finding it enjoyable and amusing.
“It's nice and funny.”