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Guilty as Sock! Game Cover

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Guilty as Sock! is a multiplayer casual simulation game with a comedy theme. It was developed by Demon Max and was released on May 29, 2025. It received positive reviews from players.

Guilty as Sock! is a chaotic multiplayer courtroom game where players take on roles as lawyers, prosecutors, or judge. Use evidence cards to defend or accuse, while hurling insults, paper balls, and distractions to sway the verdict. Control the courtroom’s madness, punish unruly behavior, and decide if justice is served or hilariously warped.

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88%
Audience ScoreBased on 2,646 reviews
humor411 positive mentions
music3 negative mentions

  • Hilarious and chaotic gameplay that thrives on improvisation and creativity.
  • Custom evidence cards allow for personalized and absurd court cases, enhancing replayability.
  • Great for socializing and bonding with friends, providing endless opportunities for laughter.
  • Heavily reliant on the players' improv skills, which can lead to unbalanced and boring sessions if the group isn't engaged.
  • Public lobbies often contain toxic players, making it difficult to enjoy the game with strangers.
  • Lacks structure and guidance, which can confuse new players and lead to chaotic, unfocused gameplay.
  • humor
    418 mentions Positive Neutral Negative

    The humor in this game is widely praised, with players highlighting its chaotic and absurd nature that leads to hilarious moments, especially when played with friends who have a good sense of humor. Many reviews emphasize that the game's comedic potential heavily relies on the creativity and improvisational skills of the players, making it a hit in the right social settings. However, some players note that the humor can fall flat in public lobbies or with less engaging groups, suggesting that the experience is best enjoyed with a fun and witty circle of friends.

    • “Basically being an attorney or judge having to do a stupid funny trial with friends had me dying of laughter.”
    • “The humor lands, the chaos feels intentional, and every round becomes its own little comedy special.”
    • “This game is absolutely hilarious, probably the funniest game of all time.”
    • “This game sucks buns, it's not funny, it's not hilarious, and the features are very limiting.”
    • “Not funny at all to play.”
    • “The player base overall is just really toxic and not funny at all.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay of the game is characterized by its reliance on player creativity and improvisation, with mechanics that are often seen as simplistic or lacking structure. While some players enjoy the fun and chaotic nature of the game when played with friends, many criticize the repetitive nature, lack of clear guidance, and minimal gameplay mechanics, suggesting that it feels more like a social activity than a structured game. Overall, the experience varies significantly based on the group dynamics and the players' willingness to engage creatively.

    • “The art is fun, the concept is fresh, and the mechanics are insane.”
    • “Overall, the gameplay is simple; you collect evidence for a crime that was made up, and you basically have a full court case played out with funny gags.”
    • “The writing is razor-sharp, the mechanics are surprisingly deep for a party game, and the sheer variety of roles ensures no two games feel the same.”
    • “One thing I will say, however, is that the gameplay can get repetitive, even if you play different roles.”
    • “The fun comes completely from the people that play with you; do not expect any actual gameplay or even just a guideline to perform the trial.”
    • “For the lack of any documentation or tutorial on what the roles are meant to do and the just lack of gameplay mechanics for a party game, I have to not recommend this game, unfortunately.”
  • story
    40 mentions Positive Neutral Negative

    The game's story aspect is largely driven by player improvisation and social interaction, with no predefined narrative, allowing for chaotic and humorous storytelling experiences. Players must collaboratively create their own scenarios using evidence cards, leading to unpredictable and often absurd outcomes. While this approach can be entertaining for those who enjoy role-playing and quick thinking, it may leave others wanting more structure and guidance in the storytelling process.

    • “The evidence cards range from bizarre to surreal and are the engine of the game’s improvisational comedy, sparking spontaneous storytelling that keeps everyone laughing and on edge.”
    • “There’s no objective truth here; the game is built on collective storytelling, where the outcome is often less important than the absurd journey that got you there.”
    • “If you have friends that like to get into character, creating outrageous scenarios, and crafting a twisting, dynamic court case story, this will be for you!”
    • “It really relies on the concept that 'the players will make it funny' but doesn't give enough direction to begin a story. When you're told to defend against something without having done anything, it's hard to make a compelling case either way.”
    • “You've all gotta align on the story and play equally focused, or it's not worth getting.”
    • “It's heavily up to you and your friends to move a story along by deciding what the evidence means for yourself and the scenario you made.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming, lo-fi, puppet-like art style that many players find adorable and fitting for its humorous premise. While the visuals are praised for their fun and zany aesthetic, some reviewers feel that the overall experience is lacking depth, often comparing it to a simple social interaction rather than a fully realized game. Despite the appealing graphics, the gameplay is seen as bare-bones, relying heavily on player interaction to create enjoyment.

    • “Love being able to freely switch roles and the art style is zany and nice to look at.”
    • “The art style is adorable, the socks are cute, and if you find the right set of hooligans, everything can get hilarious fairly quickly!!!”
    • “Despite this game basically being a Discord group call with some silly puppet visuals that can do emotes and use an ability to make something goofy or slapstick happen, it felt like an incomplete experience - like playing checkers in a game that isn't programmed well, where it doesn't enforce rules and all the game pieces just have physics and don't keep any internal score, but that's the entire game.”
    • “The aesthetic is intentionally lo-fi and puppet-like, emphasizing personality through voice acting and imagination rather than flashy graphics.”
    • “I like it, but like I said, it doesn't really benefit from the video game aspect aside from visuals and being online.”
  • music
    16 mentions Positive Neutral Negative

    The music aspect of the game receives mixed feedback, with some players enjoying the funky soundtrack and expressing a desire for a customizable music player that allows for player-submitted tracks. However, others find the reliance on repetitive memes and jokes detracts from the overall experience, highlighting a disconnect between the in-game music and player interactions. Overall, while the soundtrack has its fans, the chaotic player behavior and meme culture can overshadow the musical elements.

    • “My favorite thing about this game is definitely the soundtrack; it might not have that much music, but the theme is seriously funky.”
    • “It would be cool to have a music player that by default the host would have access to, and other players can submit their tracks that can be approved or denied by the host.”
    • “The music?”
    • “I can hear the in-game music and see other players' voice indicators light up, but I can't hear them or speak.”
    • “The soundtrack goes unnecessarily hard.”
  • emotional
    11 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a mix of humor and chaos, with players experiencing laughter that can lead to tears, as well as moments of unexpected depth and connection, such as bonding with quirky characters. While some players express feelings of despair and frustration, the overall community engagement is described as hilarious and surprisingly wholesome, creating a unique emotional rollercoaster.

    • “If you’re looking for something that can truly transform you—physically, mentally, and emotionally—guilty as socks!”
    • “Seven hours later, I’ve emotionally bonded with a left ankle sock named Dennis, been wrongfully accused of sockslaughter, and launched myself into a dryer vortex screaming 'I’m innocent!'”
    • “Instead, I emerged 7 hours later, unshowered, dehydrated, and emotionally devastated by a plot twist involving a sock puppet with trust issues.”
  • grinding
    8 mentions Positive Neutral Negative

    Players consistently highlight the extensive grinding required in the game, suggesting that it demands a significant time investment. While many appreciate the fun and engaging aspects of the gameplay, the tediousness of finding public lobbies adds to the overall grind.

    • “You'll need a second life for grinding.”
    • “I remember looking for new games to play (after grinding the hell out of most of them) and saw this game for sale, picked it up, and dear lord, I haven't laughed this hard since Repo.”
    • “While the game is fun, I do wish they had a filter system when searching for a lobby because there are a lot of private lobbies and it can be a bit tedious to find public lobbies.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the replayability of the game is highly praised, with features like changing roles, custom card decks, and regular updates contributing to a fresh experience each time. However, some players feel that certain mechanics, particularly those relying on shock value, can diminish replay value. Despite this, the game is seen as having significant potential for long-term enjoyment, especially with the added content from purchasing the full version.

    • “The replayability is genuinely impressive; from changing roles, new charges, fresh evidence, and the recently added roles... all keep the game feeling new every time you launch it.”
    • “Guilty as Sock provides an astonishing amount of replayability from the custom card deck feature and weekly updates.”
    • “Even the demo is really fun and very replayable, but buying the game adds so much more content.”
    • “A game's replay value decreases when players repeatedly lose to uncreative 'shock value' cards, but Guilty as Sock actually has a cool system that helps prevent it.”
    • “I think this game has a ton of potential and, unlike the previously mentioned Jackbox games, could retain its replayability if it avoids banking on 'shock value' game mechanics.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many users report a smooth multiplayer experience and a user-friendly interface, there are notable issues with glitches and freezing, particularly during gameplay. Some players express frustration with the need for extensive troubleshooting for basic features, indicating that while the game has potential, it still requires significant improvements in stability.

    • “While I appreciate the support, I don't think I should have to go through extensive troubleshooting just to get a basic feature like voice chat working.”
    • “It's a good game, a lot of silly things happen especially with the custom card decks, but my biggest issue with it is when the game freezes on me mid-game.”
    • “Game is fun, but the game always freezes despite not having any Wi-Fi issues.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is praised for its excellent optimization, being resource-lite and accessible even on older PCs without the need for a dedicated GPU. While the gameplay emphasizes performance and improvisation over strict strategy, some players express personal pressure to perform well in their roles.

    • “The rules are intentionally loose, and the experience leans more on performance and improvisation than strategy.”
    • “I am now on a performance review plan.”
    • “Also, I want to give props to the devs for making a very resource-light game; most games are not optimized for old PCs, and this one does not even need a dedicated GPU.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a blend of pressure and humor, creating a unique experience where the serious dynamics of defense and prosecution contrast with a whimsical, absurd charm. Customizable card decks and fluffy avatars contribute to a lighthearted environment that encourages laughter and engagement among players.

    • “The evidence and atmosphere of the game puts a lot of pressure on the defense and prosecution while every other side role is more of a spectator.”
    • “The silly atmosphere, along with the ability to create custom card decks, makes this game a source of great laughs for everyone.”
    • “These fluffy avatars give the game a wonderfully absurd and charming atmosphere that makes it truly unique.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers praise the character development for its impressive designs and extensive customization options, allowing players to create unique and personalized characters.

    • “The character designs and customizations are fantastic, allowing for a unique and personal touch to each character.”
    • “I love how the character development is deeply intertwined with the story, making every choice feel impactful.”
    • “The progression system is well-balanced, giving a satisfying sense of growth and evolution to each character.”
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5h Median play time
11h Average play time
2-25h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Guilty as Sock! is a casual simulation game with comedy theme.

Guilty as Sock! is available on PC, Mac OS and Windows.

On average players spend around 11 hours playing Guilty as Sock!.

Guilty as Sock! was released on May 29, 2025.

Guilty as Sock! was developed by Demon Max.

Guilty as Sock! has received positive reviews from players. Most players liked this game for its humor but disliked it for its story.

Guilty as Sock! is a multiplayer game.

Similar games include Comedy Night, Dale & Dawson Stationery Supplies, Liar's Bar, Mage Arena, LOCKDOWN Protocol and others.