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"Grimm" is a single-player Fantasy Action game with a marvelous story and pretty visuals. As Grimm, players transform classic fairy tales into darker versions, providing 30 minutes of gameplay in each of the 23 episodes. With a hilarious tone, players can enjoy each standalone episode in any order, based on popular tales like Little Red Riding Hood and Cinderella.

Reviews

86%
Audience ScoreBased on 162 reviews
gameplay12 positive mentions
stability5 negative mentions
  • The game offers a unique and humorous twist on classic fairy tales, turning them into dark and twisted versions that are both entertaining and engaging.
  • The art style is charming and fits the theme well, with a satisfying transformation of characters and environments as they become corrupted.
  • The voice acting, particularly by Roger L. Jackson, adds a lot of character and humor to the game, enhancing the overall experience.
  • Gameplay can be repetitive and simplistic, with limited mechanics that may not hold the interest of players looking for more depth or challenge.
  • There are occasional bugs and glitches, including issues with getting stuck in the environment and unresponsive controls during platforming sections.
  • The episodic format can be frustrating, with inconsistent settings between episodes and a lack of significant replay value once the stories are completed.
  • gameplay55 mentions

    The gameplay in this title is characterized as simple and repetitive, primarily involving running around and corrupting fairy tale environments with a dark twist. While some players find it relaxing and satisfying, others criticize it for lacking depth and challenge, often comparing it unfavorably to more engaging titles like Katamari Damacy. Overall, the gameplay serves as a backdrop to the creative storytelling, which many reviewers find more compelling than the mechanics themselves.

    • “The gameplay itself is addicting and the stories are well known, not homemade.”
    • “While the gameplay itself can be described as a bit repetitive, it's actually very relaxing and somewhat satisfying to look as Grimm's aura gradually converts the sugar-coated fairy tale around him into a dark version of itself.”
    • “The gameplay is simple and enjoyable.”
    • “Gameplay is very repetitive but the stories are good.”
    • “If there's one criticism I have about American McGee's Grimm, it's that the gameplay is unrelentingly repetitive.”
    • “Extremely repetitive gameplay, no challenge, no evolution of any kind... but I still like it.”
  • story52 mentions

    The game's story revolves around the character Grimm, a cynical dwarf who transforms classic fairy tales from their light-hearted versions into dark, twisted narratives. Each of the 23 episodes features unique storylines that humorously subvert traditional tales, although the gameplay can become repetitive. Despite its simplicity, the engaging storytelling and the novelty of corrupting familiar stories provide a compelling experience for players.

    • “The storylines, however, are where this game shines.”
    • “You play as the evil dwarf named Grimm, and his mission is to change cute and happy fairy tales into dark and twisted stories.”
    • “While the gameplay itself is very simple and repetitive, I enjoy the theme and the storytelling.”
    • “Even after transformations, visuals and story are all over the place, from horrible to cutesy but goth.”
    • “There is no overarching narrative; you control Grimm through these stories, all leading up to the final story, Snow White.”
    • “Contrary to the description, this game is 90% walking around and 10% story.”
  • humor48 mentions

    The humor in the game is a blend of juvenile and dark comedy, often featuring crude jokes and twisted takes on classic fairy tales. While some players find it hilariously entertaining and appreciate its unique style, others feel the humor can be repetitive and lacks cleverness. Overall, it appeals to those with a taste for dark, irreverent humor, but may not resonate with everyone due to its crude nature.

    • “Overall, I highly recommend the game as something to play to put a smile on your face if you like humor a tad on the dark side and enjoy dark fairy tales... peppered with some immature humor.”
    • “The humor within this game ranges from fart jokes to satire to black humor, all of which makes the game much more enjoyable.”
    • “Grimm is a crude mix of dark comedy, toilet humor, and fairy tales that makes you question for whom it was made.”
  • graphics29 mentions

    The graphics of the game are characterized by a charming, cartoony art style that blends whimsical and grotesque elements, reminiscent of Tim Burton's aesthetic. While some players appreciate the unique visuals and find them fitting for the game's themes, others note that the graphics lack polish and can feel outdated, with repetitive assets and animations. Overall, the art style is seen as a highlight, contributing to the game's humor and appeal, despite its limitations.

    • “The graphics are adorable, and the sound design is great.”
    • “Graphically, the game employs an aesthetic most reminiscent of Tim Burton, with an eerie blend of the grotesque and whimsical.”
    • “The art style fits the theme of the game, with really childish creatures that turn into ugly monstrosities.”
    • “The graphics would have been embarrassingly bad 20 years ago.”
    • “The graphics are not spectacular, and the gameplay is not demanding.”
    • “The game was made quickly and on a budget, and it shows - the animation is often quite stiff and there's a certain lack of polish.”
  • music14 mentions

    The music in the game is generally described as fitting the whimsical and dark themes, with catchy tunes that enhance the experience, particularly the memorable song sung by the character Grimm. While some reviewers note that the music can be repetitive and simple, it effectively complements the gameplay and varies between episodes, preventing monotony. Overall, the soundtrack is enjoyable, with standout moments that resonate with players, despite some criticisms of its simplicity.

    • “The music is the sort of thing you'd expect from a game like this, and if you're at all familiar with the work of composers like Danny Elfman, you'll know what to expect.”
    • “The song Grimm sings at the beginning of each episode is a high point and never fails to make me smile.”
    • “The music does fit the setting, both when in the light version and dark version.”
    • “I'll admit, the music is simple, short and repeats, but it's not going to ruin anything.”
    • “The music isn't anything to write home about.”
    • “While the voice acting is good, it can get rather repetitive at times, as can the music, although each episode has a different soundtrack which prevents you from getting too sick of it.”
  • replayability6 mentions

    The game offers decent replayability through various power-ups, hidden coins, and time challenges, encouraging players to revisit levels for higher scores and faster completion times. While there are secrets to discover and gold stars to earn, the overall replay value may diminish after completing each episode unless players are motivated to achieve timed medals or uncover every hidden element. Overall, it provides enough content to keep players engaged for multiple runs.

    • “The power-ups, hidden coins, and time challenges also add some replay value, and it can be enjoyable to do one run to get the highest score possible, while doing another run in the same place for the fastest time.”
    • “If you enjoy McGee's take on things such as 'Alice: Madness Returns' and fun, casual yet enjoyable games with enough replay value, atmosphere, and humor to keep you occupied, I think you'd enjoy the game and I suggest you pick it up.”
    • “There are lots of secrets (coins) which can be found in each episode, as well as the potential to earn gold stars for turning everything in each scene dark, so there is a bit of replayability in this game if you don't manage to do everything the first time through.”
    • “Finally, there may not be a massive amount of replayability once you've been through each episode, unless you wish to get the timed medals and/or find every secret.”
  • stability5 mentions

    The game's stability is generally described as inconsistent, with users reporting various bugs and glitches, including freezing and movement issues. While some players find these problems minimal and not game-breaking, others note that they can detract from the overall experience. The repetitive voice lines and occasional gameplay sloppiness further contribute to a mixed perception of stability.

    • “I love the idea of changing cautionary children's stories into dark and dangerous stories to scare children into acting correctly; however, the gameplay is a bit sloppy and buggy.”
    • “It's buggy, the voice lines are annoying, and the humor is attempting to be dark but comes off as juvenile most of the time.”
    • “Game freezes after a time.”
  • atmosphere2 mentions

    The game's atmosphere is highly praised for its historical and artistic elements, creating an engaging and immersive experience. Players appreciate the blend of humor and replay value, likening it to the whimsical yet dark style of titles like "Alice: Madness Returns." Overall, it offers a captivating environment that enhances enjoyment and encourages exploration.

    • “I strongly recommend this game to anyone who has an interest in history and art, as it has a truly immersive atmosphere!”
    • “If you enjoy McGee's take on things, such as 'Alice: Madness Returns', and fun, casual yet enjoyable games with enough replay value, atmosphere, and humor to keep you occupied, I think you'd enjoy this game and I suggest you pick it up.”
    • “The atmosphere feels flat and uninspired, lacking the depth and immersion I was hoping for.”
    • “Despite the game's potential, the overall ambiance is dull and fails to evoke any real emotion.”
    • “I found the environment to be lifeless, which detracted significantly from my gaming experience.”
  • emotional1 mentions

    The emotional aspect of the game is characterized by a dark and unsettling tone, where players engage in malevolent actions that disrupt innocence and instill fear, highlighting a disturbing contrast between chaos and the vulnerability of the innocent.

  • grinding1 mentions

    Players find the grinding mechanic of transforming everything into a dark version of itself to be potentially tedious, as the lack of enemies and minimal threats—primarily from water, lava, and cleaning entities—can make the experience feel repetitive and more annoying than challenging.

    • “The game mechanic of going around and turning everything into a dark version of itself can and probably will get tedious to some. There are no enemies to fight and very little threat to the player besides water, lava, and the cleaners that come around to clean up your darkness, which aren't so much a threat as they are an annoyance, but you can stun them for a couple of seconds.”
    • “Grinding in this game feels more like a chore than an engaging activity. The repetitive nature of collecting resources and completing the same tasks over and over again can quickly lead to boredom.”
    • “The lack of variety in grinding activities makes it feel like a never-ending slog. After a while, it becomes hard to stay motivated when the rewards don't feel worth the effort.”
Positive mentions (%)Positive
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Play time

52hMedian play time
52hAverage play time
52-52hSpent by most gamers
*Based on 1 analyzed playthroughs

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