- July 27, 2017
- Bikkuri Software
Graze Counter
Platforms
About
In "Graze Counter" , players must save hostages held within the virtual network EDEN by fighting its evolved form. Graze enemy bullets to charge the Graze Counter Gauge and unleash powerful counters, or collect stars to enter Break Mode and deal significant damage. The fate of humanity rests on the shoulders of two pilot heroes.

- Engaging graze mechanic that rewards risky play and enhances gameplay experience.
- Charming pixel art and a fantastic soundtrack that complements the fast-paced action.
- Variety of characters and difficulty settings make it accessible for both beginners and experienced players.
- Poor English translation and lack of coherent story detract from the overall experience.
- Some gameplay mechanics, like character unlocks, require excessive grinding, which can be tedious.
- Limited replay value once all characters are unlocked and the game is completed, with no online leaderboards.
- gameplay68 mentions Positive Neutral Negative
The gameplay is characterized by its engaging "graze" mechanic, which rewards players for risky maneuvers and adds depth to the traditional shoot'em'up formula. While the campaign is relatively short and some find the core mechanics simplistic, the variety of unlockable characters and difficulty settings, along with polished controls and a vibrant aesthetic, create an enjoyable experience for both newcomers and seasoned players. Overall, the game successfully blends fun mechanics with a risk-reward system, making it a standout title in the indie shmup genre.
“An excellent little shmup with nice chonky pixel art and superb risk/reward mechanics.”
“The graze mechanic feels great and rewards an exciting, risk-taking play style.”
“Gotta give this shmup huge thumbs up, as it plays its 'risk vs reward' mechanics in a refreshingly simple and straightforward manner, without overwhelming inexperienced players, yet offering a solid challenge for those feeling more confident and skilled.”
“Covering all the basics of a typical shoot'em'up with the additional 'graze' mechanic to reward risky play is a fine foundation, but without evolving the experience between levels, it runs out quickly.”
“Gameplay is quite bad as the controls are sluggish.”
“[quote]thrash: intentionally impossible-to-dodge attacks, indistinct background, and a headache-inducing gameplay all come together to give you an illusion of a difficult shooter: it's not, it's just thrash.”