- May 10, 2016
- NovaWake Studios
- 1h median play time
Gravity Compass
Platforms
About
"Gravity Compass" is a serene flying experience through a vast system of caves, filled with stunning otherworldly galaxies that react to your presence. With NovaWake Smooth Drive technology, flying is effortless and calming. The game's immersive music and visuals can make it difficult to leave, because time seems to fly by in this meditative and peaceful universe.




- Great music that enhances the relaxing experience.
- Visually appealing with beautiful graphics and smooth performance.
- Offers a calming experience for meditation and self-reflection.
- Gameplay is repetitive and lacks variety, leading to boredom.
- The visuals can be washed out due to excessive bloom effects.
- Limited interactivity and no clear objectives make it feel more like a simulation than a game.
music
21 mentions Positive Neutral NegativeThe music in the game is generally described as beautiful and relaxing, but many users feel it lacks variety and depth, often looping too frequently and becoming monotonous. While some appreciate the integration of music with the visuals, others express a desire for more diverse tracks and environments to enhance the experience. Overall, the music serves as a calming backdrop, but it may not satisfy players looking for a more immersive and dynamic auditory experience.
“The music was beautiful but needs more variety to blend in better.”
“It is indeed a relaxing experience, and I liked how each galaxy I looked at added a new element to the musical score.”
“When you stare at a galaxy, it plays an instrumental melody in a song that loops every minute or so.”
“There's nothing to do in this game except float through a cave, stare at some galaxy-type things that are also in the cave, and listen to the music.”
“It's more like a sedative, not that it's relaxing but that it's boring and dark and you could probably float into a corner of the cave and have the music stop completely and so it'd be dark and quiet enough to actually sleep.”
“The game/program needs more than one song and environment.”