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Grand Academy for Future Villains

Grand Academy for Future Villains Game Cover
42%Game Brain Score
story, emotional
humor, replayability
59% User Score Based on 22 reviews

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Grand Academy for Future Villains Game Cover

About

Grand Academy for Future Villains is a single player role playing game. It was developed by Choice of Games and was released on September 14, 2017. It received neutral reviews from players.

In "Grand Academy for Future Villains," a 200,000-word interactive novel, you navigate your journey to becoming a formidable villain at the world's finest evil preparatory school. With text-based gameplay and multiple career paths, you'll engage in challenges and forge alliances while mastering the art of villainy. Your choices will determine your rise or fall in this humorous and imaginative adventure.

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59%
Audience ScoreBased on 22 reviews
story4 positive mentions
gameplay1 negative mentions

  • The game features a fun and unique premise of attending a school for aspiring villains, providing a refreshing change from typical fantasy narratives.
  • Players can enjoy a variety of choices that allow for different styles of villainy, enhancing replayability and personal expression in character development.
  • The writing is engaging and humorous, with moments that can be both thrilling and amusing, making for an enjoyable playthrough overall.
  • The characters are largely forgettable and lack depth, making it difficult for players to form meaningful connections or care about their outcomes.
  • Many choices feel inconsequential or confusing, with unclear stat mechanics leading to unexpected failures and a sense of frustration.
  • The story lacks coherence and direction, often feeling railroaded and leaving players unsatisfied with abrupt endings and unresolved plot points.
  • story
    22 mentions Positive Neutral Negative

    The story has received mixed reviews, with some praising its engaging and meta narrative that allows for meaningful choices, while others criticize it for being poorly executed and lacking direction. Many feel that the concept has potential but ultimately falls short, leaving the narrative feeling abrupt and unfinished. Overall, while some players found the story enjoyable and immersive, others were disappointed by its execution and character development.

    • “Seriously...27 hours on a text-based choice-driven story about being an evil student in a school for villains.”
    • “There is a lot to uncover in the story: to learn more about its characters, to learn more about the main character themselves, to learn more about the conflict between their mother and Professor Cerebrist, to be entangled deeper in the war within the academy, to determine what it means to be a villain... at all times, I felt engrossed in the story, emotionally involved; I felt like the decisions of the main character were meaningful and consequential, and were to be taken seriously – but still there was always enough freedom to choose how to proceed in a way I thought viable and in-character, and not everything was about the main character and revolved around them.”
    • “"The Academy" is a very meta story, the story about a narrative itself; here, the most common tropes of traditional (and not-so-traditional) narrative are evoked.”
    • “The story that the author decided to tell within that setting is the weakest point of the whole thing.”
    • “Seriously... 27 hours on a text-based choice-driven story about being an evil student in a school for villains.”
    • “And most of the story seemed to not really know where it wanted to end up.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while it aims for self-awareness and genre deconstruction, many find it falls short of being genuinely funny. However, some players appreciate its light, chaotic humor and charming setting, with moments of painful yet hilarious failure eliciting genuine laughter. Overall, reactions to the humor vary significantly among players.

    • “The humor is light and chaotic, and the setting has its charm.”
    • “I was laughing the whole way through, and then desperately double-checking what my stats were because I did not want to fail a particular choice.”
    • “And when he fails at something, it is always both painful and hilarious.”
    • “It tries to be self-aware and genre deconstructive, but mostly it accomplishes being not funny.”
    • “The jokes fall flat and often feel forced, lacking any real wit or charm.”
    • “What was intended as humor often comes off as cringeworthy and awkward.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its deep narrative and character development, which keeps players engrossed and invested in the story. Players feel that their choices are meaningful and impactful, contributing to a sense of agency while also allowing for exploration of broader themes beyond the main character. Overall, the game successfully fosters a strong emotional connection through its intricate storytelling and character dynamics.

    • “There is a lot to uncover in the story: to learn more about its characters, to learn more about the main character themselves, to learn more about the conflict between their mother and Professor Cerebrist, to be entangled deeper in the war within the academy, and to determine what it means to be a villain. At all times, I felt engrossed in the story, emotionally involved; I felt like the decisions of the main character were meaningful and consequential, and were to be taken seriously. Yet, there was always enough freedom to choose how to proceed in a way I thought was viable and in-character, and not everything revolved around the main character.”
    • “The emotional depth of the characters is truly remarkable. Each interaction feels genuine, and the struggles they face resonate on a personal level. I found myself deeply invested in their journeys, feeling their pain and triumphs as if they were my own.”
    • “This game masterfully weaves emotional storytelling with gameplay. The choices you make not only affect the plot but also tug at your heartstrings, making every decision feel weighty and impactful.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the high replayability of the game due to the numerous choices and factions available, allowing for varied experiences in each playthrough.

    • “There are a lot of choices and sides to choose from, providing significant replayability value.”
    • “The game offers multiple paths and endings, encouraging players to experience it again.”
    • “With various character builds and strategies, each playthrough feels fresh and engaging.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics leads to a repetitive experience on subsequent playthroughs.”
  • character development
    3 mentions Positive Neutral Negative

    The main character experiences significant development throughout the game, while other characters receive less attention and depth in their growth.

    • “The main character experiences significant development throughout the game, showcasing a compelling journey of growth and transformation.”
    • “The depth of character development for the protagonist is impressive, making their evolution a highlight of the gameplay.”
    • “While the main character's development is rich and engaging, I wish other characters received similar attention.”
    • “There is a lot of character development for the main character, but the same cannot be said for the other characters.”
    • “The supporting cast feels underdeveloped and lacks depth, making it hard to connect with them.”
    • “While the protagonist undergoes significant growth, the side characters remain static and forgettable.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay mechanics are criticized for being based on the flawed premise that different styles of villainy are incompatible, leading to confusion and inconsistency in how these mechanics interact.

    • “The idea that different styles of villainy are incompatible was the worst possible thing to base the mechanics on, especially since which is incompatible with which is not at all clear and completely inconsistent.”
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Frequently Asked Questions

Grand Academy for Future Villains is a role playing game.

Grand Academy for Future Villains is available on PC, Mac OS, Windows and Linux.

Grand Academy for Future Villains was released on September 14, 2017.

Grand Academy for Future Villains was developed by Choice of Games.

Grand Academy for Future Villains has received neutral reviews from players. Most players liked this game for its story but disliked it for its humor.

Grand Academy for Future Villains is a single player game.

Similar games include Fallen Hero: Rebirth, How To Date A Magical Girl!, Community College Hero: Trial by Fire, Dear RED: Extended, Fatehaven and others.