Gothic Murder: Adventure That Changes Destiny

Gothic Murder: Adventure That Changes Destiny Game Cover
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In "Gothic Murder: Adventure That Changes Destiny," players assume the role of a maid in a early 20th-century English manor, experiencing dreams that predict tragedy. As the lord of the manor is threatened by a sinister plot, players must examine the manor, gather information, and use reasoning to prevent each incident and ultimately change the course of fate, all within a simple, intuitive system. This mystery-adventure game is developed by Orange, known for the "Jake Hunter Detective Story" series.

Reviews

82%
Audience ScoreBased on 35 reviews
story14 positive mentions
character development3 negative mentions
  • The game features a charming gothic art style and beautiful character designs that enhance the overall experience.
  • The mystery elements are engaging, with interesting twists and a solid detective gameplay mechanic that keeps players invested.
  • The music complements the atmosphere well, adding to the immersive experience of the story.
  • The game is relatively short, which may leave players wanting more content and deeper character development.
  • The romance aspect is minimal and feels underdeveloped, which may disappoint those looking for a more traditional otome experience.
  • Some gameplay mechanics, such as the UI and controls, can be clunky and frustrating, particularly for those used to more polished PC interfaces.
  • story46 mentions

    The story of "Gothic Murder: Adventure that Changes Destiny" is a captivating blend of mystery and the paranormal, featuring a relatively short yet engaging narrative that keeps players intrigued. While some plot points may feel clichéd and predictable, the game effectively integrates various dimensions to its storyline, making it enjoyable despite its simplicity. Overall, it offers a solid experience for fans of story-rich detective games, though it may leave some loose ends unresolved.

    • “Gothic Murder: Adventure that Changes Destiny weaves together a story of mystery, intrigue, and the world of the paranormal.”
    • “The story itself can be rather predictable at points, but it doesn’t try to make itself more than it really is: cohesive, short, and tries to tie up any loose ends without stretching itself too thin.”
    • “The story, without wishing to reveal too much, is about a young woman who is employed as a maid for a noble family, but she has dreams wherein her lord dies.”
    • “The story of the game is rather short but does get straight to the point instead of supplying too much filler around interactions that do nothing to further the plot.”
    • “I found toward the end many of the plot points to be a bit more cliché, which created more of a humorous playthrough than something more serious.”
    • “The story itself can be rather predictable at points; it doesn’t try to make itself more than it really is: cohesive, short, and tries to tie up any loose ends without stretching itself too thin.”
  • gameplay12 mentions

    The gameplay of the game is centered around investigation and interrogation mechanics reminiscent of the Phoenix Wright series, featuring text-heavy interactions and charming visuals. While the gameplay elements, such as searching and questioning, are generally straightforward and well-executed, some players feel they could benefit from increased difficulty and complexity to enhance the overall experience. The focus remains on the story, with gameplay serving to complement the narrative rather than dominate it.

    • “I would recommend it to people who like Phoenix Wright-style mechanics (e.g. interrogations, presenting evidence).”
    • “The gameplay consists of texts and a system of investigation and interrogation.”
    • “I liked the questioning mechanics and the riddles.”
    • “The gameplay consists of text and a system of investigation and interrogation.”
    • “In my honest opinion, the gameplay should've been more difficult, with more items/clues and thus also more 'story'.”
    • “The focus is on the story, with the gameplay adding a little bit of action.”
  • graphics4 mentions

    The graphics are described as charming and well-executed, featuring appealing character designs and a nice art style typical of otome games, albeit on the lower budget side. Overall, the visuals enhance the gameplay experience, contributing positively to the game's romantic and narrative elements.

    • “The graphics are very charming with the nice character design.”
    • “Nice art style as well.”
    • “The visual novel part is very nice; the graphics are nicely done, even if they are what you would expect from an otome game, albeit on the lower budget side.”
  • music4 mentions

    The music in the game is described as grandiose and atmospheric, effectively enhancing the overall experience, though some find it unremarkable and repetitive with limited tracks. While it can evoke soothing feelings or stress in tense moments, there are criticisms regarding abrupt cuts and common sound effects. Overall, it receives praise for fitting well within the game's context.

    • “The music is grandiose.”
    • “The music beautifully blends in with the atmosphere, which can be quite soothing or cause a sense of stress in delicate situations.”
    • “The art is lovely, and the music is exactly what you want in a game like this; gold stars there.”
    • “The music is both unremarkable and repetitive, cutting off abruptly at points and not having many tracks in general.”
  • character development2 mentions

    Character development in the game is minimal, with players primarily focused on preventing the earl's repeated deaths rather than experiencing significant growth or change in the characters. While the charming graphics and character design are praised, they do not compensate for the lack of depth in character arcs.

    • “You will have to prevent the earl from being killed; he died so many times! The graphics are very charming with the nice character design.”
    • “Real character development is thereby reduced to the bare minimum.”
    • “The characters feel one-dimensional and lack meaningful growth throughout the game.”
    • “There are no significant choices that impact character progression, making it feel shallow.”
  • humor2 mentions

    The humor in the game is characterized by a mix of cliché plot points that contribute to a lighthearted experience, particularly in the abundance of amusing bad endings that enhance the overall comedic tone.

    • “I found toward the end many of the plot points to be a bit more cliché, which created a more humorous playthrough than something more serious.”
    • “The bad endings are hilarious and plentiful!”
  • atmosphere1 mentions

    The atmosphere is enhanced by a beautifully integrated soundtrack that effectively evokes a range of emotions, from soothing calmness to heightened stress during tense moments.

    • “The music beautifully blends in with the atmosphere, which can be quite soothing or cause a sense of stress in delicate situations.”
    • “The game's environment is incredibly immersive, making you feel like you're truly part of the world.”
    • “The lighting and sound design create a hauntingly beautiful atmosphere that lingers long after you've put the game down.”
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