Good Robot Game Cover
Good Robot does not really add anything new to the roguelite genre, but the enjoyable core mechanics make it worth a look
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In "Good Robot," players control E-XJ3, a malfunctioning robot who has gained sentience and must battle against other robots and the megacorporation that created them. Using a variety of weapons and abilities, players must navigate through procedurally generated levels and defeat bosses to progress. The game features fast-paced action and a humorous tone, with witty dialogue and pop culture references throughout.

  • PC
  • Windows

Reviews

89%
Audience ScoreBased on 139 reviews
music15 positive mentions
story3 negative mentions
  • The game features smooth and responsive controls, making it enjoyable to play.
  • It has a charming aesthetic with a variety of weapons and humorous writing that adds to the experience.
  • The gameplay is addictive and offers a good mix of challenge and fun, especially with its procedurally generated levels.
  • The game can become repetitive quickly, with limited variety in enemies and environments.
  • Some players have reported issues with performance and bugs, particularly on certain systems.
  • There is a lack of meaningful progression and depth, making it feel shallow compared to other roguelikes.
  • music38 mentions

    The music in the game has received widespread acclaim, with many reviewers praising its catchy, electronic, and chiptune-inspired soundtrack that enhances the gameplay experience. The variety in musical themes across different worlds adds depth, while the energetic tracks effectively complement the action, particularly during boss fights. Overall, the soundtrack is considered one of the standout features, contributing significantly to the game's atmosphere and enjoyment.

    • “A fun shoot-em-up with one of the best soundtracks ever.”
    • “Great soundtrack kept me rolling right through the game.”
    • “The music is catchy, and the art style is unique (clever use of fog of war).”
    • “The music/sound effects are pretty repetitive so far--not bad for a shooter though.”
    • “The music ranges from unlistenable sing-songy nonsense to decent.”
    • “The music is a calm electronic beat that goes up when a boss fight is present, and changes between levels.”
  • graphics35 mentions

    The graphics of the game are generally described as simple yet effective, with a charming and stylized aesthetic that enhances the gameplay experience. While some reviews note a lack of variety in environments, many praise the crisp visuals, effective use of color, and overall pleasing design that complements the mechanics. The art style is often highlighted as attractive and well-executed, contributing to the game's enjoyable atmosphere.

    • “The graphics are well done with lots of atmosphere for the various level and robot designs.”
    • “It's pretty smooth, graphically, with lots of color and shaders, more than enough to keep it interesting and pretty to watch, without cluttering the screen and becoming too confusing.”
    • “The visuals are crisp and stylized, and use color extremely effectively to denote what abilities the bad robots have.”
    • “Gameplay is uninteresting and never really changes; the environments are bland and boring; abilities and skills don't seem to have a great deal of impact; the feeling of progress is non-existent, and the graphics are dull to match.”
    • “Levels differ in graphical background only.”
    • “The graphics are simple 2D, but that's typical for this style of action game.”
  • gameplay34 mentions

    The gameplay experience is mixed, with some players finding it engaging and smooth, particularly praising the twin-stick shooter mechanics, variety of weapons, and tactical depth. However, others criticize it for being repetitive, lacking meaningful progression, and having bland environments. Overall, while there are enjoyable elements and a charming aesthetic, the gameplay may not sustain long-term interest for all players.

    • “At its best, gameplay is frenetic and you are heavily punished even for slight slip-ups (and heavily rewarded if you keep on top of positioning the enemies).”
    • “The gameplay is tight, with room for different tactics and playstyles, and plenty of room for your skill to grow, and there's a pretty wide variety of weapons, enemies, and bosses to destroy.”
    • “It's a twin-stick shooter with precise controls, crisp graphics that make it easy to pick out enemies and shots in a firefight, dozens and dozens of different weapons and enemy types, procedurally generated levels, and a minimal, funny backstory that knows when to stand back and let the mechanics and gameplay carry the game.”
    • “However, it would be nice if this thing could actually run at its full speed most of the time, as gameplay is both more difficult and more exciting when it does.”
    • “But when the humorous descriptions and news scroll of the item machines have more real appeal than the gameplay, story, or characters and serve as the only thing worth seeing in the game, there's a problem.”
    • “It's cute and entertaining at first, but it is lacking in mechanics, common features, and frankly any reason to keep playing.”
  • story8 mentions

    The story in Cryptark is minimal and largely overshadowed by its gameplay mechanics, with humorous descriptions and news scrolls being the most engaging narrative elements. Players note a lack of substantial story progression or character development, making the game feel more like a twinstick shooter with a light backstory rather than a narrative-driven experience. Overall, while the game excels in mechanics and visuals, its storytelling leaves much to be desired.

    • “It's a twin-stick shooter with precise controls, crisp graphics that make it easy to pick out enemies and shots in a firefight, dozens and dozens of different weapons and enemy types, procedurally generated levels, and a minimal, funny backstory that knows when to stand back and let the mechanics and gameplay carry the game.”
    • “Neat little shooter with an amusing backstory.”
    • “But when the humorous descriptions and news scroll of the item machines have more real appeal than the gameplay, story, or characters and serve as the only thing worth seeing in the game, there's a problem.”
    • “There is no story despite the description.”
    • “But I saw no story, no exciting progression options, no interesting enemies, no interesting map features, and no way to get back my health.”
  • humor8 mentions

    The humor in the game is highlighted through witty descriptions, amusing blurbs at upgrade stations, and clever writing in vending machines, which enhance the overall experience without overshadowing gameplay. While some players feel the humor is the standout feature, it complements the engaging mechanics and visuals, making it appealing for fans of dry wit and action-packed gameplay. Overall, the humor is consistently funny and adds a charming layer to the game.

    • “But the action is a blast (pun intended), the shops and tips offer a lot of funny lines, and my robot often gets to wear a miter (or pope hat) or cat ears.”
    • “And humorous blurbs that give the world a little metaphorical color!”
    • “All of this is topped with a rocking synthetic soundtrack and funny (but not obtrusive) writing in the vending machines, rounding out a complete package that I will certainly be playing for a while.”
  • replayability5 mentions

    The game's replayability is mixed; while some players find value in attempting to beat personal scores or experimenting with different weapons, others criticize the lack of variety and randomness that typically enhance replayability in rogue-lites. Additionally, the lengthy gameplay experience may deter players from replaying.

    • “It has a decent but not overwhelming challenge and great replayability.”
    • “Combined with the random level generation, there's a lot of replay value here.”
    • “There's no real replay value because of how long it takes to beat the game and get all the fun toys like the purple death laser that floods the screen with purple impossible to see, or the cool looking blue death laser that misses 90% of the time.”
    • “This game lacks the variety and randomness that keeps rogue-lites replayable.”
    • “I can see some replay value in wanting to beat your own score, try a no-hit run, or simply try out other weapons.”
  • atmosphere4 mentions

    The game's atmosphere is generally praised for its engaging graphics and amusing text snippets, contributing to a fun and immersive experience. However, some players note a lack of environmental variety and challenges in finding new weapons, which can detract from the overall atmosphere as the game progresses.

    • “The graphics are well done with lots of atmosphere for the various level and robot designs.”
    • “Addicting, fun, and surprisingly atmospheric.”
    • “Pros: good atmosphere—the little text snippets are deeply amusing and the music rocks.”
    • “The atmosphere and junk around you doesn't change as you continue, and it's hard to find a replacement weapon if you're getting tired of your current setup.”
  • optimization2 mentions

    The game's optimization is commendable, as it gracefully manages performance degradation by stretching time instead of dropping frames or halting gameplay. This design choice enhances the tension of resource management, requiring players to strategically balance their finances for shields, lives, and upgrades.

    • “Performance does degrade gracefully; the game starts to stretch time rather than drop frames or stop the world, and this was well done.”
    • “It's nail-biting stuff as you have to juggle your money to replenish your shields and lives while buying weapons and performance upgrades.”
  • stability1 mentions

    Users have reported stability issues, particularly with the user interface, where the main menu occasionally fails to display, leading to glitches in navigation.

    • “The user interface sometimes glitches, causing the main menu to not display at all.”
    • “The game frequently crashes during gameplay, making it nearly unplayable.”
    • “I experienced multiple instances of lag and freezing, which severely impacted my gaming experience.”
  • emotional1 mentions

    Players report that the game evokes strong emotional responses, with some expressing that it brought them to tears, highlighting its impactful storytelling and character development.

    • “I cried.”
    • “The story touched my heart deeply.”
    • “I felt a profound connection to the characters.”
  • monetization1 mentions

    Reviewers find the monetization aspect engaging, as it integrates ads seamlessly into the gameplay experience, enhancing the overall enjoyment with vibrant music and visuals while shopping for new weapons.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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