- April 29, 2021
- Platonic Partnership Ltd
Good Mourning
Platforms
About
Good Mourning tells a compelling story about rejoice and regrets, redemption and letting go. It’s a tale about good and bad, self-reflection, choices and chances and all the ups and downs of ordinary life.











- The game features a compelling narrative that explores deep themes of life, regret, and self-reflection, resonating with players on a personal level.
- The visuals and atmosphere are striking, with clever use of color and a vibrant world that enhances the storytelling experience.
- Replayability is a key aspect, as players can explore different outcomes and perspectives through their choices, making each playthrough unique.
- The linearity of the gameplay can feel restrictive, with limited player control and repetitive interactions that may lead to monotony.
- The lack of a skip option for dialogues and interactions can be frustrating, especially when revisiting the same scenes multiple times.
- Some players found the story's pacing and structure to be confusing, with certain themes and lessons feeling underexplored or overly obvious.
story
24 mentions Positive Neutral NegativeThe story in "good mourning" is a complex blend of linear narrative and emergent gameplay, where players navigate through fragmented memories and choices that shape the protagonist's emotional journey. While some players find the run-based format complicates the storytelling, others appreciate its thought-provoking themes of familial relationships and personal reflection, enhanced by a captivating atmosphere and art style. Overall, the game encourages replayability, allowing players to piece together the narrative in unique ways, though it may leave some feeling perplexed by its progression.
“The game is all about the story.”
“Nevertheless, 'good mourning' offers an intriguing story complemented by an exceptional atmosphere, art style, and soundtrack.”
“The story is really interesting, accompanied by an amazing atmosphere, art style, and soundtrack.”
“As a 'run-based story game', it didn't work for me.”
“It's just a simple, short story unnecessarily expanded, complicated, and severed into smaller pieces by the 'run-based' approach.”
“You're jumping between different memories, so the story doesn't make much sense.”