Why So Evil
- September 10, 2014
- Zonitron Productions
- 2h median play time
"Why So Evil" is a challenging action game for 1-2 players, offering both co-op and single-player modes. With no saving or checkpoints, the game boasts extreme difficulty, promising to find creative ways to end your playthrough at every turn. Its tough-as-nails gameplay will put even the most seasoned gamers to the test.
Reviews
- The game offers a challenging experience that can be addictive for players who enjoy difficult puzzles.
- Graphics and music are decent, providing a visually appealing and engaging atmosphere.
- It's a good option for players looking to earn Steam trading cards, as it can be played for a few hours to collect them.
- The controls are clunky and unresponsive, making it frustrating to navigate through levels.
- There are no checkpoints or saving features, forcing players to restart from the beginning after dying.
- The game suffers from poor level design and bugs, leading to a lack of enjoyment and repetitive gameplay.
- gameplay21 mentions
- 33 % positive mentions
- 52 % neutral mentions
- 14 % negative mentions
The gameplay has received mixed reviews, with some players finding it unoriginal and poorly executed, particularly criticizing the mechanics and physics as unreliable. While the graphics are praised, many feel the overall experience does not justify the price, and the lack of variety in gameplay elements detracts from its appeal. However, some players appreciate the challenging nature and recent updates that introduce new mechanics, indicating a potential for improvement.
“Over the last 3 months, developers added a lot of interesting new mechanics allowing you to perform different tasks, each being harder than another.”
“I won't hate on the single player gameplay because the game tells you it's punishing going in, and the complaints made about the controls I find to be rather silly.”
“Now, some people enjoy the concept of hardcore, permadeath style gameplay, and I can appreciate that.”
“You can figure out the patterns, but the physics mechanics are so poor that there is no reliable response to how to move the pieces.”
“Total garbage as far as mechanics go.”
“Mechanically, it's broken.”
- graphics21 mentions
- 38 % positive mentions
- 19 % neutral mentions
- 43 % negative mentions
The graphics of the game receive mixed reviews, with some players praising them as "pretty good" and comparable to AAA titles, while others criticize them as "poorly done," "generic," and reminiscent of outdated technology. Many users note a stark contrast between the appealing visuals of certain elements, like the cube, and the overall lackluster design of the game environment. Overall, the graphics seem to be a divisive aspect, with opinions ranging from admiration to disappointment.
“The graphics are amazing for gameplay comparable to Pac-Man.”
“Graphics are comparable with AAA titles like Fallout 4.”
“Fun to play, nice tech music, the graphics are wonderful, and the game brings a new meaning to the rage factor with the fact you can have two players.”
“The graphics of everything else are stale and generic.”
“Twice this game gave my graphics card a stroke and turned it into a C64 loading screen.”
“The graphics are poorly done and forgettable.”
- music17 mentions
- 41 % positive mentions
- 18 % neutral mentions
- 41 % negative mentions
The music in the game receives mixed reviews, with some players enjoying the upbeat tech and rock tracks that enhance gameplay, while others find it repetitive and annoying, often opting to mute it in favor of their own playlists. Overall, the soundtrack is described as decent but lacking variety, contributing to a sense of frustration for some players.
“The jams (music) make playing it awesome, and if you get tired of it, just mute and play your own jams.”
“Fun to play, nice tech music, the graphics are wonderful, and the game brings a new meaning to the rage factor with the fact you can have two players.”
“Nice soundtrack.”
“The music gets repetitive.”
“The music is also annoying as it is just loops.”
“Simple graphics, repetitive soundtrack, and levels designed to annoy you.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with numerous bugs and glitches reported by users. The controls are particularly problematic, making gameplay frustrating, especially in multiplayer mode where the dual control scheme exacerbates the issues. Overall, the game's stability is a major drawback, detracting from the overall experience.
“This game has horrible controls and is very buggy.”
“Also, apparently the 2 player option seems to add another cube which only makes it worse for you. It can be controlled by the arrow keys and WASD, which means that you can't actually play this as a 2 player game because you control both at the same time. The controls are buggy and pretty much just a terrible game.”
“It's buggy as hell.”
- humor4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The humor in the game is generally appreciated, with players finding it amusing, especially during moments of boredom. However, some feel that while it can be funny, the ease of breaking the game detracts from the overall comedic experience.
“It's quite funny, don't get me wrong, but you can actually break the game in so many levels and so many ways.”
“Funny when you are bored.”
“The humor falls flat and feels forced.”
“I expected more laughs, but it was mostly cringeworthy.”
“The jokes are stale and lack originality.”
- story3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The reviews indicate a significant lack of narrative in the game, with many players expressing disappointment over the absence of a story to engage or motivate them beyond the challenge itself. This has led to a perception that the game feels incomplete or unfulfilling in terms of storytelling.
“The game lacks a compelling story or motivation to progress through the levels, relying solely on the player's courage for the challenge.”
“A strong narrative is essential for an engaging gaming experience.”
“The bad graphics, controls, and the fact that there is no story, combined with the headache from the game, create an experience like no other.”
“25% need a story.”
“There is no story or anything to motivate you to take on new levels, except for your own courage for the pure challenge.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game tedious, particularly after a couple of hours, with some criticizing the clunky and unresponsive controls. While some acknowledge that grinding is a common element in games, the overall sentiment leans towards frustration with the experience.
“Overall, I would not recommend the game. After about 2 hours of playtime, it becomes tedious. The controls for the cube are clunky and not responsive.”
“Yes, it can get tedious on some levels, but isn't that how games work?”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is largely characterized by frustration due to poor hit detection, inconsistent physics, and design flaws, which detract from the overall experience. Players express disappointment with the game's mechanics, leading to a sense of irritation rather than challenge or engagement.
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The optimization in "Why So Evil" is criticized for its clumsy control system, which leads to a sense of meaninglessness in both success and failure, as player performance feels largely dictated by chance rather than skill.
“In 'Why So Evil', success and failure both feel meaningless because the tasks set for you would be trivial in a game with tighter controls. Your performance here is more dependent on chance outcomes from the clumsy control system.”
“The optimization in this game is severely lacking, making it frustrating to navigate through levels that should be straightforward.”
“The controls feel unresponsive and clunky, which detracts from the overall experience and makes it hard to enjoy the game.”