- September 10, 2014
- Zonitron Productions
- 2h median play time
Why So Evil
Platforms
About
"Why So Evil" is a challenging action game for 1-2 players, offering both co-op and single-player modes. With no saving or checkpoints, the game boasts extreme difficulty, promising to find creative ways to end your playthrough at every turn. Its tough-as-nails gameplay will put even the most seasoned gamers to the test.
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- The game offers a challenging experience that can be addictive for players who enjoy difficult puzzles.
- Graphics and music are decent, providing a visually appealing and engaging atmosphere.
- It's a good option for players looking to earn Steam trading cards, as it can be played for a few hours to collect them.
- The controls are clunky and unresponsive, making it frustrating to navigate through levels.
- There are no checkpoints or saving features, forcing players to restart from the beginning after dying.
- The game suffers from poor level design and bugs, leading to a lack of enjoyment and repetitive gameplay.
gameplay
21 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with some players finding it unoriginal and poorly executed, particularly criticizing the mechanics and physics as unreliable. While the graphics are praised, many feel the overall experience does not justify the price, and the lack of variety in gameplay elements detracts from its appeal. However, some players appreciate the challenging nature and recent updates that introduce new mechanics, indicating a potential for improvement.
“Over the last 3 months, developers added a lot of interesting new mechanics allowing you to perform different tasks, each being harder than another.”
“I won't hate on the single player gameplay because the game tells you it's punishing going in, and the complaints made about the controls I find to be rather silly.”
“Now, some people enjoy the concept of hardcore, permadeath style gameplay, and I can appreciate that.”
“You can figure out the patterns, but the physics mechanics are so poor that there is no reliable response to how to move the pieces.”
“Total garbage as far as mechanics go.”
“Mechanically, it's broken.”