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Going Deeper! : Colony Sim Game Cover

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Going Deeper! : Colony Sim is a single player survival action adventure game. It received mostly positive reviews from players.

Build, survive, and conquer the depths in this offline strategical colony sim

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72%
Audience ScoreBased on 825 reviews
gameplay7 positive mentions
monetization31 negative mentions

  • The game offers a unique and challenging experience similar to RimWorld, making it enjoyable for fans of colony management games.
  • The developer is responsive to feedback and regularly updates the game, showing commitment to improving the player experience.
  • The game has a lot of potential with its mechanics and gameplay, providing a satisfying challenge once players learn the ropes.
  • The AI is often unresponsive, leading to colonists ignoring tasks and causing frustration for players trying to manage their colonies.
  • The difficulty curve is steep, with early raids being overwhelming and making it hard for new players to progress.
  • The tutorial is lacking in detail, leaving players confused about game mechanics and how to effectively manage their colonies.
  • monetization
    35 mentions Positive Neutral Negative

    The monetization strategy of the game has received significant criticism, primarily due to the prevalence of invasive and unskippable ads that disrupt gameplay. While players can pay a fee to remove ads, many feel that the game lacks sufficient polish and content to justify this cost. Overall, the aggressive ad placement has led to frustration among users, with some labeling it a cash grab and unplayable without a purchase to disable ads.

    • “Keep up the good work, I happily bought in-game purchases just to support your game.”
    • “I understand you can pay to 'unlock' the game and remove ads, but I expect a polished experience for that price.”
    • “Would have given 4 stars if there were no ads.”
    • “Add in the forced ads every minute and the $5 fee to remove them and it's an instant uninstall for me.”
    • “The problem began when I started the campaign; the amount of ads I got was intense—about every 30-40 screen clicks an unskippable ad would appear.”
    • “If you aren't willing to spend money to disable ads, this is 100% not worth it.”
  • gameplay
    25 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of appreciation and frustration, with many players enjoying the mechanics and concepts reminiscent of games like RimWorld. However, common criticisms include a lack of effective tutorials, unbalanced difficulty, and problematic mechanics such as food and water management, which can lead to frustrating experiences for new players. Overall, while the game has potential, significant improvements in gameplay balance and instructional support are needed to enhance player experience.

    • “Loving the gameplay and mechanics!”
    • “The game's mechanics are pretty realistic.”
    • “The mechanics, etc. I love everything about this game!”
    • “Also an issue with the building mechanic as colonists will box themselves in.”
    • “The tutorial is completely lacking in any useful knowledge of gameplay.”
    • “You know, as a player who just started playing RimWorld and got this game just to pass the time on the road, I cannot even believe this garbage. A lot of mechanics are poorly designed and don't make sense. For example, if my colonists are hungry, why do they keep running away? By the time the harvest is ready, everyone else eats them. It's not my fault, but they want to complain. Oh yeah, and having to have a kitchen just so a guy can be allowed to get a bucket from a water well, which I have to build at a certain place, is ridiculous.”
  • grinding
    14 mentions Positive Neutral Negative

    The reviews highlight significant frustrations with the grinding aspect of the game, particularly regarding farming and resource management. Players find the lack of tutorials and guidance overwhelming, leading to difficulties in sustaining their colonies, especially when faced with raids. Many suggest that farming mechanics are flawed, with NPCs failing to plant crops effectively, resulting in starvation and a punishing gameplay experience that detracts from overall enjoyment.

    • “It seems like fun, but the game has basically no tutorial, meaning I don't know how to stop them from starving even though they seem to be farming fine. The base setup is hard as you just get thrown straight into the game. Adverts are too frequent; I can't get far into the game to give it much more of a review, but I hope at some point to be able to actually understand what to do and get to enjoy the game.”
    • “It's impossible to play; NPCs act like idiots, and the first campaign is basically hardcore mode. You can barely keep them alive with farming food, and then goblins attack, which basically ends your playthrough.”
    • “Villagers are not planting even though it's planting season; the game is too punishing on food farming.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with users reporting various glitches, particularly related to AI behavior and pathfinding, which can hinder progress and lead to frustrating gameplay experiences. While some players find the game addictive and enjoyable despite these issues, others express significant frustration with bugs that can disrupt their experience, indicating a need for updates and improvements. Overall, the game is still considered a work in progress, with stability issues detracting from its potential.

    • “Great game, very addictive, and no glitches big enough to ruin an entire run.”
    • “There are some glitches, though, mostly in regards to changing the settings on fields or stockpiles, and I did accidentally erase all of my progress on a major building by trying to cancel a theoretical wall next to it that hadn't begun yet.”
    • “I've progressed to the last stage, and you cannot beat the game because after a lot of things the human AI just gets buggy and they stay in one place. That's the reason why everyone cannot progress more than getting to the second floor of underground. The game is fun but needs many updates as well as fixing all the AI, bugs, etc. I see how it is now, no updates nor any checks on how the game is doing because they are busy doing something else.”
    • “Glitches, bad pathing, colonists getting stuck doing nothing, etc. I had to stop because I was sick of basically not being able to control anything that happened; things gradually stop responding to the person playing the game.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players praising them as "very good," while others criticize them as "bad" and mention issues with the user interface being difficult to navigate. Additionally, technical glitches, such as colonists getting stuck and game crashes, detract from the overall experience, leading some users to believe that the graphics may be contributing to these problems.

    • “Very good graphics.”
    • “Bad visuals.”
    • “Fine enough in-game graphics wise, UI difficult to navigate.”
    • “The game was fun at first but my colonists stopped making my zones, they wouldn't plow the soil for my farm and the game kept crashing. I thought that it was the graphics, so I lowered it, but it still kept crashing.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the game to have high replayability due to its engaging mechanics, though some suggest that adjustments to difficulty, resource management, and costs could enhance the experience further. Overall, the game is praised for its replay value.

    • “This is a fantastic game so far, and has loads of replayability!”
    • “If it was made a bit easier, having the happiness and food interest not drop so quickly, and reducing the costs of items would probably make it more replayable in my opinion.”
    • “Once you've completed the main objectives, there's little incentive to go back and play again.”
    • “The lack of variety in gameplay mechanics makes it feel repetitive after just a few sessions.”
  • optimization
    3 mentions Positive Neutral Negative

    The game has notable optimization issues, leading to performance problems and crashes, particularly on devices with lower RAM, such as a 4GB phone. While some users attribute these issues to their own devices, the overall consensus is that the game is not well-optimized and may disappoint those expecting a polished experience.

    • “If you're coming here expecting a full import of RimWorld, then you'll be disappointed. Nonetheless, the game is good enough, but it's not well optimized, meaning it crashed my 4GB RAM phone. I'll redownload it in a while, maybe if you fix that.”
    • “There are some bugs and performance issues, but I think they're on my end.”
    • “The game runs poorly on my system, and I can't seem to find any settings that improve performance.”
    • “I've encountered frequent frame drops and crashes, making it hard to enjoy the game.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent, with some players finding it amusing when characters display exaggerated traits, such as being fierce-tempered or oblivious. However, overall sentiment leans towards frustration, with many players feeling that the game lacks genuine comedic value and fails to provide an enjoyable experience.

    • “Colonists have a chance to be fierce-tempered (a lot of foes, funny when mad), oblivious, or have quirky traits like 'if I eat, I eat' (will eat anything), and can be both a warrior and a coward (runs fast).”
    • “The humor in this game falls flat; it tries too hard to be funny but ends up being cringeworthy instead.”
    • “I expected some laughs, but the jokes are stale and unoriginal, making the experience more frustrating than enjoyable.”
    • “The attempts at humor feel forced and out of place, leaving me more annoyed than amused.”
  • story
    2 mentions Positive Neutral Negative

    Players find the game's concept addictive and express a desire for enhanced storytelling elements, such as random events and detailed colony information, to enrich the experience. Suggestions include lowering raid chances in the campaign and introducing missions related to raids for better player engagement. Overall, there is a strong interest in expanding the narrative aspects of the game.

    • “This game is very addictive; this kind of game concept is rare on mobile. I'm glad I've found a mobile version of it, and I would be happy to pay for it. You have my full support, game devs! ❤ I suggest you add storytelling to the game, like more random stories and events or maybe even information about colonies. In that way, it would add a new element to the game.”
    • “Good game, but I recommend lowering the chances of raids in the campaign or creating missions for players to accept raids and get paid. This way, players can enjoy a more harmonious experience. Please update the game; I'm looking forward to new updates.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is negatively impacted by frustrating bugs, such as characters getting stuck and facing dire consequences like starvation, which can lead to player frustration. Additionally, issues with item management can detract from the overall experience, making it difficult for players to engage fully with the game's emotional narrative.

  • music
    1 mentions Positive Neutral Negative

    The music aspect of the game has received criticism for its lack of content, with players noting the absence of a soundtrack during gameplay, leaving only ambient sounds like crickets. Additionally, the short tutorial has been a point of frustration, as it can lead to confusion about game mechanics.

    • “Few issues: small amount of content, short tutorial (it took me 3 days to understand how to play), no soundtrack while playing (you just hear crickets).”
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Buy Going Deeper! : Colony Sim

33h Median play time
25h Average play time
10-40h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Going Deeper! : Colony Sim is a survival action adventure game.

Going Deeper! : Colony Sim is available on Phone and Tablet.

On average players spend around 25 hours playing Going Deeper! : Colony Sim.

Going Deeper! : Colony Sim was developed by Digital Farscapes UK.

Going Deeper! : Colony Sim has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Going Deeper! : Colony Sim is a single player game.

Similar games include Life of Mellow, Going Medieval, The Bonfire 2 Uncharted Shores, Grim Realms, Exile: Wasteland Survival RPG and others.