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Go to IT Game Cover

About

"Go to IT" is a business simulation game that puts you in charge of your own software company. With a variety of management challenges and strategic choices, you must build and grow your company over nearly 30 years, navigating the ups and downs of the software industry. Manage projects, hire and develop employees, and balance hard and soft skills to succeed, all while experiencing the history of the software industry from 1991 onwards.

Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
Go to IT screenshot
+1

57%
Audience ScoreBased on 21 reviews
replayability3 positive mentions
graphics3 negative mentions

  • The game offers a unique and interesting concept for a software development simulator, allowing players to experiment with different management strategies.
  • The character creation and customization options are appreciated, providing a sense of personal investment in the game.
  • The soundtrack and representation of historical events add depth and enjoyment to the gameplay experience.
  • The game suffers from numerous bugs and technical issues that have persisted for years, leading to frustration among players.
  • Gameplay mechanics are clunky and unintuitive, making it difficult to perform basic tasks and diminishing the overall experience.
  • There is a lack of content and replay value, with repetitive gameplay that can quickly lead to boredom.
  • graphics
    6 mentions Positive Neutral Negative

    The graphics have received mixed reviews, with some users finding them bland and generic, lacking personality and charm. While the lower-end visuals are deemed acceptable for a management simulation, they are noted to be aesthetically pleasing despite their simplicity. However, issues with character design and unclear graphical indicators for gameplay elements have also been highlighted as significant drawbacks.

    • “Fortunately, the inferior graphics compensate in quality by being aesthetically pleasing.”
    • “The graphics are bland and uninspired, with generic environments and character models that lack any semblance of personality or charm.”
    • “The graphics are lower end but is hardly an issue for a management simulation.”
    • “Male and female employees have an identical head shape, but the biggest complaint about the graphics is that the sliders aren't obvious in allocation of design, coding, and management, and if the player doesn't notice this, they're going to be making money by dishing out shovelware.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay of "Go To It" is criticized for its clunky controls, unintuitive mechanics, and frustrating design choices, leading to a lack of overall enjoyment. While it offers high variability and is not confined to specific themes, the overall execution and presentation leave much to be desired.

    • “I recommend trying it out at least because it has high variability, and the gameplay isn’t tied to any particular subject area like game development or the blockchain industry.”
    • “First and foremost, let's talk about the gameplay.”
    • “Go To It is riddled with clunky controls, unintuitive mechanics, and downright frustrating design choices.”
    • “From its clunky controls to its lackluster presentation and uninspired gameplay, there's simply nothing here worth recommending.”
    • “But perhaps even more egregious than the gameplay itself is the lackluster presentation of Go To It.”
  • music
    4 mentions Positive Neutral Negative

    The game's sound design primarily features clicks and dings, with the ambient music by The Flashbulb standing out as a highlight that complements the game's mood. However, some players express a desire for more background music, noting that the overall sound experience can feel too quiet and limited. Additionally, the option to play more intense music requires muting all game sounds, which may detract from the experience.

    • “The ambient music of [the flashbulb](https://theflashbulb.bandcamp.com/) is a rare feat of music that's both pleasing and appropriate to the mood of the game.”
    • “Sound in *go to it* is an all or nothing proposition, so if the player wants to play music that's more intense to their liking, all of the game's sounds need to be muted at the same time.”
    • “Sounds are mostly limited to clicks and dings, but the ambient music of the flashbulb is a rare feat of music that's both pleasing and appropriate to the mood of the game.”
    • “Sound in go to it is an all or nothing proposition, so if the player wants to play music that's more intense to their liking, all of the game's sounds need to be muted at the same time.”
    • “I wish there was some background music; the game is very silent.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is praised for its educational value and addictiveness, but users report notable optimization issues that affect smoothness and overall performance. Many hope for future updates to address these concerns.

    • “I'm getting them in the 30s on their skills now and am happy with their performance.”
    • “The game is very addicting, even if it has some optimization issues and a lack of things to do sometimes... it's still a very nice game.”
    • “Overall, this game is a powerful educational tool which still lacks smoothness, and I hope the developers will fix performance issues soon.”
    • “The game is very addicting, even if it has some optimization issues and a lack of things to do sometimes.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players appreciate the meaningful decisions and varied options that enhance enjoyment, others criticize it for a significant lack of content, which diminishes its overall replay value.

    • “Different options and meaningful decisions make the game fun and replayable.”
    • “The variety of paths and outcomes keeps me coming back for more.”
    • “Each playthrough feels unique due to the diverse choices available.”
    • “To make matters worse, it suffers from a severe lack of content and replay value.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is noted to be a mixed bag; while it may appeal to fans of management sims, the game's unresolved issues and uneven complexity can lead to frustration rather than laughter, likening the experience to a "laughing hyena on crack rock."

    • “The humor in this game is absolutely delightful, with witty dialogue and hilarious situations that keep you laughing throughout.”
    • “The quirky characters and their absurd antics add a layer of comedy that makes the gameplay even more enjoyable.”
    • “I found myself chuckling at the clever puns and unexpected jokes that pop up during missions, making the experience feel light-hearted and fun.”

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