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Go All Out

Go All Out Game Cover
41%Game Brain Score
music, graphics
gameplay, stability
60% User Score Based on 20 reviews

Platforms

Nintendo SwitchPCWindows
Go All Out Game Cover

About

Go All Out is a single player and multiplayer casual sport game. It was developed by Blue Sunset Games and was released on June 6, 2019. It received neutral reviews from players.

When you're fighting, be sure to Go All Out! Be the last man standing in this intense platform fighter. Free and frequent content updates, unique characters, tons of unlockables, different skills and ways of fighting.

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60%
Audience ScoreBased on 20 reviews
music3 positive mentions
stability3 negative mentions

  • The game has a unique take on the party fighter genre, utilizing a health bar and super meter, which adds an interesting twist to gameplay.
  • The characters are diverse and unique, each with their own movesets, making them enjoyable to learn and master.
  • The visuals and art style are appealing, with some stages being particularly well-designed and beautiful.
  • The game feels unfinished and lacks polish, with numerous bugs and issues that detract from the overall experience.
  • Controls are unintuitive and unresponsive, making it difficult to execute moves and combos effectively.
  • The sound design is poor, with weak or absent sound effects that fail to enhance the impact of gameplay.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay has potential but suffers from significant issues, including unresponsive AI, floaty mechanics, and a lack of clarity regarding special moves and finishing mechanics. While the game features an easy-to-learn beat'em'up style with some interesting mechanics, it is currently marred by bugs and a lack of polish, making it feel unrefined and frustrating for players. Overall, improvements are needed to enhance fluidity and responsiveness before it can be recommended.

    • “The game also has a super move mechanic, so once you build up your super move, you can use it to attack your enemies.”
    • “An easy-to-learn beat 'em up with some Smash Brothers mechanics (you win when the enemy health bar goes to zero, but you can throw the enemy out of the ring for advantage and use random items).”
    • “The current allotment of characters has been unlocked for utilization, focusing instead on accessing additional cosmetic options; this promotes intrigue rather than limitation on gameplay.”
    • “The gameplay isn't that fun though; the AI sometimes doesn't fight you and instead goes for other AI as if you don't exist.”
    • “The game has some kind of finishing mechanic like what Mortal Kombat offered, but it doesn't tell you how to use it, so I was just standing there not knowing what button to press, which was very annoying. When I see a computer player do a finisher, it looks really bad and poorly made.”
    • “The only downside I see to the gameplay at this current time is that attacks feel a bit glidey, and damage relation is really only seen by the depletion of the enemy’s health meter—there is not much knock-back or other indication of attacks connecting.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is generally catchy, particularly the main theme, and contributes to the overall intensity of the platform fighter experience. However, some players feel that many tracks do not fit well with the gameplay and are too short, leading to repetitive looping that can be off-putting. There are suggestions for a more diverse soundtrack, including genres like rock and orchestral music, to enhance the fighting atmosphere.

    • “Music catches the ear, especially the main theme.”
    • “The game is an intense platform fighter with great graphics, catchy music, tons of unlockables, and memorable characters.”
    • “It would be wonderful if they included other song genres like rock 'n' roll or orchestral music to really enhance the experience in fighting games.”
    • “There is a lot of soundtrack, but I feel like most of the pieces used in this game don't fit very well in my opinion. It's also worth mentioning that they are very short, and their constant looping can give you a headache.”
    • “Some tracks, like the main menu theme, I'm not too fond of, and I don't feel that any of the songs put me in a fighting mood like, say, Smash's Battlefield or PlayStation All-Stars Dojo, but that could just be me.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game receive mixed feedback, with some praising the refreshed visuals and beautiful art style, particularly in specific environments like the pillar and toxic wasteland. However, others note inconsistencies in the art style and suggest that more polish and detail are needed for a more immersive experience. Overall, while the graphics are generally well-received, there is room for improvement.

    • “I especially love the refreshed visuals.”
    • “8/10 - The game is an intense platform fighter with great graphics, catchy music, tons of unlockables, and memorable characters.”
    • “The controls are mostly accurate, the graphics are beautiful and charismatic, and the few stages are diversified.”
    • “The art style is wildly inconsistent, the controls are unintuitive by default and unresponsive by necessity, and in general it just feels like a proof of concept more than anything.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is criticized for being unpolished, with numerous glitches and bugs affecting both offline and online play. Users note issues like floaty jumps and repetitive animations, suggesting that significant improvements are needed before it can be recommended, especially at its current price point. However, some acknowledge that as an early access title, there is potential for future enhancements.

    • “The game has potential, but it feels very unpolished. The floaty infinite jumps are frustrating, and I cannot recommend it at this price. It's a buggy mess.”
    • “This game needs a lot of polish, especially with glitches and bugs both offline and online. The animations could also be improved, as both characters have the same grab animation.”
    • “The overall stability of the game is lacking, making it hard to enjoy the experience. It feels like it was released too early without proper testing.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has been criticized for significant framerate drops, ranging from 30 to 10 fps, indicating poor performance. While visual staggering has been reduced to enhance performance on various devices, this approach raises concerns about accessibility being overlooked in favor of display quality.

    • “Visual stuttering has also been greatly reduced to increase performance on devices, which is something I am personally attentive to considering accessibility tends to be secondary to display for some developers.”
    • “The optimization in this game has significantly improved my overall experience, allowing for smoother gameplay and better performance on lower-end devices.”
    • “I appreciate how the developers have focused on optimization, making the game run efficiently without sacrificing visual quality.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers good replayability, as players can initially choose between Vaako and Graphite, while Erica becomes available for play by earning in-game points through continued gameplay. This unlockable character adds an incentive for players to revisit the game.

    • “Vaako and Graphite are playable from the outset, but Erica can be unlocked by utilizing in-game points obtained through continued play.”
    • “The variety of characters and unlockable content keeps me coming back for more.”
    • “Each playthrough feels fresh due to the different strategies and choices available.”
    • “Vaako and Graphite are playable from the outset, but Erica can only be unlocked by utilizing in-game points obtained through continued play.”
    • “The lack of diverse gameplay options makes it hard to find motivation for replaying the game.”
    • “Once you've completed the main story, there isn't much incentive to go back and play again.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is largely criticized, with users finding it lacking and not even reaching the level of being amusingly bad.

  • story
    1 mentions Positive Neutral Negative

    The story in the game is minimal and not a focal point, with some users noting that even a simple game like Bejeweled 2 had a narrative element, suggesting that the current game's story may feel lacking or underdeveloped in comparison.

    • “Heck, Bejeweled 2 had a story of some kind.”
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Frequently Asked Questions

Go All Out is a casual sport game.

Go All Out is available on Nintendo Switch, PC and Windows.

Go All Out was released on June 6, 2019.

Go All Out was developed by Blue Sunset Games.

Go All Out has received neutral reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Go All Out is a single player game with multiplayer and local co-op support.

Similar games include Brawlout, Nickelodeon All-Star Brawl, Roof Rage, Fraymakers, The TakeOver and others.