Go All Out Game Cover
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When you're fighting, be sure to Go All Out! Be the last man standing in this intense platform fighter. Free and frequent content updates, unique characters, tons of unlockables, different skills and ways of fighting.

  • Nintendo Switch
  • PC
  • Windows

Reviews

41%
Audience ScoreBased on 20 reviews
music3 positive mentions
stability3 negative mentions
  • The game has a unique take on the party fighter genre, utilizing a health bar and super meter, which adds an interesting twist to gameplay.
  • The characters are diverse and unique, each with their own movesets, making them enjoyable to learn and master.
  • Recent updates have improved visuals and fixed many previous issues, making the game more fun and engaging.
  • The game feels unfinished and has numerous bugs, leading to a frustrating experience for players.
  • Controls are poorly mapped and unintuitive, making it difficult to execute moves and combos effectively.
  • The sound design is lacking, with weak or absent sound effects that detract from the overall combat experience.
  • gameplay14 mentions

    The gameplay has potential but suffers from significant issues, including unresponsive AI, floaty mechanics, and a lack of clarity regarding special moves and finishing mechanics. While the game features an easy-to-learn beat'em'up style with some interesting mechanics, it is currently marred by bugs and a lack of polish, making it feel unrefined and frustrating. Overall, players express that the game needs substantial improvements to its mechanics and user experience before it can be recommended.

    • “The game also has a super move mechanic, so once you build up your super move, you can use it to attack your enemies.”
    • “An easy-to-learn beat'em up with some Smash Brothers mechanics (you win when the enemy health bar goes to zero, but you can throw the enemy out of the ring for advantage and use random items).”
    • “The current allotment of characters has been unlocked for utilization, focusing instead on accessing additional cosmetic options; this promotes intrigue rather than limitation on gameplay.”
    • “The gameplay isn't that fun though; the AI sometimes doesn't fight you and instead goes for other AI as if you don't exist.”
    • “The game has some kind of finishing mechanic like what Mortal Kombat offered, but it doesn't tell you how to use it, so I was just standing there not knowing what button to press, which was very annoying. When I see a computer player do a finisher, it looks really bad and poorly made.”
    • “The only downside I see to the gameplay at this current time is that attacks feel a bit glidey, and damage relation is really only seen by the depletion of the enemy’s health meter—there is not much knock-back or other indication of attacks connecting.”
  • music7 mentions

    The music in the game is generally catchy, particularly the main theme, and contributes to the overall intensity of the platform fighter experience. However, some players feel that many tracks do not fit well with the gameplay, are too short, and loop excessively, which can detract from the experience. There are suggestions for a more diverse soundtrack, including genres like rock and orchestral music, to enhance the fighting atmosphere.

    • “Music catches the ear, especially the main theme.”
    • “The game is an intense platform fighter with great graphics, catchy music, tons of unlockables, and memorable characters.”
    • “The soundtrack, voice acting, and sound design are impressive.”
    • “There is a lot of soundtrack, but I feel like most of the pieces used in this game don't fit very well in my opinion. It's also worth mentioning that they are very short, and their constant looping can give you a headache.”
    • “Some tracks, like the main menu theme, I'm not too fond of, and I don't feel that any of the songs put me in a fighting mood, like, say, Smash's Battlefield or PlayStation All-Stars Dojo. But that could just be me.”
  • graphics5 mentions

    The graphics of the game receive mixed feedback, with some praising the refreshed visuals and beautiful art style, particularly in specific environments like the pillar and toxic wasteland. However, others note inconsistencies in the art style and suggest that more polish and detail are needed for a more cohesive experience. Overall, while the graphics are generally well-received, there is room for improvement.

    • “I especially love the refreshed visuals.”
    • “8/10 - The game is an intense platform fighter with great graphics, catchy music, tons of unlockables, and memorable characters.”
    • “The controls are mostly accurate, the graphics are beautiful and charismatic, and the few stages are diversified.”
    • “The art style is wildly inconsistent, the controls are unintuitive by default and unresponsive by necessity, and in general it just feels like a proof of concept more than anything.”
  • stability2 mentions

    The game's stability is criticized for being unpolished, with numerous glitches and bugs affecting both offline and online play. Users note issues like floaty jumps and repetitive animations, suggesting that significant improvements are needed before it can be recommended, especially at its current price point. However, some acknowledge the potential for future enhancements given its early access status.

    • “The game has potential, but it feels very unpolished. The floaty infinite jumps are frustrating, and I cannot recommend it at this price of $11.00; it's a buggy mess.”
    • “This game needs a lot of polish, especially with glitches and bugs both offline and online. The animations could also be improved, as both characters have the same grab animation.”
    • “The overall stability of the game is lacking, making it hard to enjoy the experience fully. It feels like it was rushed out without proper testing.”
  • optimization2 mentions

    The game's optimization has been criticized for significant framerate drops, ranging from 30 to 10 fps, indicating poor performance. While some visual staggering has been reduced to enhance performance on various devices, this approach raises concerns about accessibility being overlooked in favor of display quality.

    • “Visual stuttering has also been greatly reduced to increase performance on devices, which is something I am personally attentive to considering accessibility tends to be secondary to display for some developers.”
    • “The optimization in this game allows for a smoother experience, even on lower-end hardware, making it accessible to a wider audience.”
    • “I appreciate how the developers have focused on optimization, ensuring that the game runs smoothly without sacrificing visual quality.”
  • humor1 mentions

    The humor in the game is largely criticized, with players finding it lacking and not even reaching the level of being amusingly bad.

  • story1 mentions

    The story in Bejeweled 2 is minimal and not a central focus, with some users noting that it exists but is not particularly engaging or significant compared to other elements of the game.

    • “Heck, Bejeweled 2 had a story of some kind.”
    • “The narrative felt disjointed and lacked any real depth.”
    • “I found the plot to be predictable and uninspired.”
  • replayability1 mentions

    The game offers good replayability, as players can initially choose from two characters, Vaako and Graphite, while Erica becomes available for play by earning in-game points through continued gameplay. This unlockable character adds an incentive for players to revisit the game.

    • “Vaako and Graphite are playable from the outset, but Erica can be unlocked by utilizing in-game points obtained through continued play.”
    • “The game offers multiple paths and endings, encouraging players to explore different choices and strategies.”
    • “With various character unlocks and challenges, each playthrough feels fresh and engaging.”
    • “The game offers limited replayability since most characters are available from the start, and unlocking Erica requires grinding for in-game points.”
    • “Once you've completed the game, there isn't much incentive to play again, as the experience feels repetitive and lacks new content.”
    • “The lack of diverse endings or significant choices means that replaying the game feels more like a chore than an enjoyable experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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