Glypha: Vintage
- May 15, 2023
- John Calhoun
"Glypha: Vintage" is a fast-paced, Egyptian-themed jousting tournament game that brings classic arcade action to the 21st century. With only three controls, players navigate through a series of opponents, with the goal of having a higher weapon to win each battle. The game, originally a shareware on early Macintosh, now features modern hardware acceleration and has been successfully tested for compatibility with Steam Deck. However, the classic early Mac look and gameplay remains, with a consensus that it may be a bit harder now.
Reviews
- A nostalgic blast from the past, effectively conjuring up childhood memories for players.
- The game is well-designed with smooth gameplay and modern enhancements, making it a definitive edition of the classic.
- It offers a fun and addictive experience, with a good balance of difficulty and extra lives.
- The absence of multiplayer mode is a significant drawback for some players who enjoyed competing with friends.
- The black and white graphics and slower walking animation may initially be off-putting for those used to previous versions.
- Some players feel that the bilinear filter used in the graphics detracts from the pixel art aesthetic.
- graphics2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game's black and white graphics initially deterred some players, especially those accustomed to more colorful titles like Glypha III. However, many quickly adapted and came to appreciate the artistic choice, finding it fitting for the game's aesthetic. The walking animation and slower speed were also noted as less fluid, but players generally adjusted to these aspects over time.
“I was initially a little off-put by the black and white graphics because I had mainly played Glypha III, and also by the jerkier walking animation and slower walk speed, but I got used to them all very quickly, and I think the black and white graphics were the perfect choice.”
“The black and white graphics felt very limiting, especially after playing more vibrant games. It made the overall experience less engaging.”
“The walking animation is quite jerky, which detracts from the fluidity of gameplay. Coupled with the slower walk speed, it feels clunky.”
“While I appreciate the artistic choice of black and white graphics, they often make it hard to distinguish between important elements in the game.”