Skip to main content

Glittermitten Grove

Frog Fractions 2 can't live up to Frog Fractions, but how could it?
Glittermitten Grove Game Cover
77%Game Brain Score
gameplay, humor
grinding, replayability
82% User Score Based on 524 reviews
Critic Score 57%Based on 2 reviews

Platforms

LinuxPCMac OSWindows
Glittermitten Grove Game Cover

About

Glittermitten Grove is a single player casual city builder game with fantasy and comedy themes. It was developed by Twinbeard and was released on December 13, 2016. It received neutral reviews from critics and positive reviews from players.

"Just like the faeries in your garden, we love collecting berries for our prickleberry loaves and finding treasure with our special fribblesham fireworks. Come join us in our faerieland, full of strange adventure!"

Skip User Reviews

82%
Audience ScoreBased on 524 reviews
gameplay28 positive mentions
grinding12 negative mentions

  • Glittermitten Grove offers a charming and unique fairy-themed city-building and resource management sim with innovative mechanics like tree physics, sunlight management, and firework-based mining.
  • The game has surprising depth and complexity that unfolds as you play, with rewarding exploration, puzzles, and an engaging progression that appeals to strategy fans and players who enjoy discovery.
  • Frog Fractions 2, hidden within Glittermitten Grove, contains clever, varied mini-games with humor and nostalgia, providing a quirky, singular gaming experience for fans of the original.
  • The hidden nature of Frog Fractions 2 and its stark contrast to the advertised fairy sim can lead to confusion and disappointment for players expecting a straightforward experience.
  • Frog Fractions 2's ASCII-based overworld is often criticized for frustrating controls, tedious backtracking, and lack of a cohesive narrative, which dulls the overall gameplay experience.
  • Glittermitten Grove itself can feel shallow and repetitive after initial hours, with some balance issues, lack of guidance, occasional bugs, and inadequate tutorial support, making it less appealing for some players.
  • gameplay
    81 mentions Positive Neutral Negative

    The gameplay is characterized by unique and creative mechanics such as managing light for tree growth, balancing branch weight, and underground digging using fireworks, offering a fresh take on simulation and puzzle genres. While some find the mechanics deep and addictive with engaging puzzle elements, others feel the game can be shallow, underutilized, or occasionally frustrating due to occasional clunky controls and pacing issues. Overall, it delivers a distinctive experience that rewards players who invest time to uncover its depth, though it may not satisfy those seeking fully fleshed-out or varied gameplay throughout.

    • “The lighting and digging mechanics add a unique spin that redefines the genre.”
    • “It’s remarkably original; it’s a city management sim in which 80% of the gameplay takes place in the boughs of ever-expanding trees, and the other 20% happens underground and is explored using fireworks with customizable behaviour.”
    • “The gameplay depth is surprisingly addictive, and I'm having way more fun than I expected just trimming trees, collecting sparkles from my prisms, and optimizing my fairy palace.”
    • “The game you see on the screenshots, the game I thought I bought - I managed to play it for 30 minutes, and it was a rather undercooked colony sim with a few neat ideas, but with shallow mechanics and poor feedback.”
    • “It stops being fun after the joke wears off and all you're left with is bad gameplay.”
    • “Clunky mechanics (that was probably on purpose) such as the irritating sword positioning made navigating the overworld extremely rage-inducing and detracts from the real gold of the game - its minigames, of which were so short that honestly the game would have been served so much better if txtworld was shrunk down to just another minigame and more effort put into producing more innovative minigames.”
  • humor
    41 mentions Positive Neutral Negative

    The humor in the game is divisive, with some praising its cleverness, charm, and unique, zany style reminiscent of the original, while others find its intentionally frustrating mechanics and repetitive jokes wear thin over time. Many appreciate its quirky meta-humor and satirical gags, but the balance between humor and player annoyance is uneven, often leading to tedium rather than sustained amusement. Overall, the game offers a mix of funny moments and clever concepts, but its humor may not resonate with everyone due to pacing and design choices.

    • “The cookie clicker/flappy bird hybrid was one of the most funny & brilliant creations I've seen in my entire life.”
    • “While txt world lacks the weird sort of cohesion Frog Fractions 1 had with the story of the frog going on all sorts of adventures, it still does a great job of capturing the same sense of humor as the original, with plenty of funny dialogue throughout, and a number of points where it satirizes old tropes in game design, some intentionally bad, but does so well enough as to not be frustrating.”
    • “The minigames share the funny designs and solid comedy of the original Frog Fractions, but for as many of the little joke games there are, they now have games that actually have quite a bit of thought and even replayability to them.”
    • “Glittenmitten Grove is sluggish, monotonous, and very, very unfunny.”
  • story
    28 mentions Positive Neutral Negative

    The game's story reception is mixed, with some praising its rich, engaging, and humor-filled narrative featuring memorable characters, while others criticize the lack of a clear overarching plot, sense of progress, and cohesion between elements. Many find the storyline either absurd and fragmented or delightfully quirky but sometimes confusing, with some wishing for a more structured and continuous narrative.

    • “Glittermitten Grove's strongest area is its rich storytelling with both memorable characters and a deep and thrilling plot you'll end up quite emotionally involved in how the story plays out.”
    • “Great pacing, great story, a wonderfully balanced game about helping your fairy town grow to be all that it can be!”
    • “Tearful, well-written story and lore.”
    • “Additionally, there is no throughline to all of this, no overarching story, no sense of characters and no real goal.”
    • “Be warned though, there's no real story nor an ending for this 'main game'.”
    • “There was no sense of progress, story, connection, anything between the minigames and the overworld unlike the original which for all its absurdity managed to tell a cohesive story and tie even the most disparate elements together in a neat package.”
  • graphics
    27 mentions Positive Neutral Negative

    The game's graphics are characterized by a charming, simplistic, and often ASCII or unicode-based aesthetic that some find unique and creative, while others see as limited or unimpressive. Despite mixed opinions on visual complexity, many agree the graphics suit the game's style and contribute to its overall ambiance and replayability.

    • “Super in-depth mechanics and was very ahead of its time in visuals, replayability, and just plain creativity.”
    • “Each mini-game had its own art style.”
    • “The game offers some really nice graphics and a nice yet simplistic aesthetic which is pleasant all the same and has some amazing attention to detail even though it is a little rough around the edges.”
    • “Some of the puzzles require recognizing where the limited visuals have been repurposed, apparently hoping that you’ll forget that the limited visuals were a self-imposed restriction.”
    • “A) I bought Glittermitten Grove, not some ASCII-code graphics adventure.”
    • “B) We are so done with ASCII-code graphic adventures, that I couldn't care less for the hidden game.”
  • music
    20 mentions Positive Neutral Negative

    The music across these games is frequently praised for being beautiful, relaxing, and well-crafted, often enhancing the overall atmosphere and enjoyment. While some games feature limited or repetitive tracks, most users find the soundtracks charming and immersive, contributing significantly to their positive experience.

    • “Beautiful music pairs with a competent city building game which makes for a nice casual time.”
    • “Original soundtrack is one of the best soundtrack for a video game, if not in general.”
    • “The art and music bring this game to life and as I play through and survive another season I feel a deep sense of accomplishment.”
    • “The world is a low-pixel true-to-heart retro top-down exploration and puzzle game with limited music; the art direction is alright but the sound design is downright primitive.”
    • “The graphics are nice and the music is repetitive but not overly annoying.”
    • “Something as small as some overworld music would’ve been enough to help mitigate the monotony of blipping around txt world.”
  • grinding
    12 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious, slow, and repetitive, often involving excessive backtracking and precise timing. While there are some humorous and creative elements, these are overshadowed by the overall feeling of monotony and frustration, with the design intentionally echoing old, cumbersome retro-style gameplay that many found unfun.

    • “Then I found something else and while I appreciate the creativity and mystery of it, it ended up being tedious and repetitive with lots of backtracking and precise timing required.”
    • “Additionally, while Frog Fractions kept bombarding you with new things and witty, clever jokes, Frog Fractions 2 hides these new things sporadically in a text RPG world that is tedious, confusing, and just plain unfun.”
    • “Worse still, a lot of the game seems to have been made tedious for no reason other than to emulate how tedious old ASCII games were.”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability opinions are mixed: some users praise certain minigames for thoughtful design and high replay value, while others criticize the overall lack of lasting engagement. Suggestions like adding achievements or milestone tracking could enhance replay value. Overall, replayability is considered a crucial aspect but is currently uneven across the content.

    • “Replayability: 100/100”
    • “The minigames share the funny designs and solid comedy of the original, but for as many of the little joke games there are, they now have games that actually have quite a bit of thought and even replayability to them.”
    • “Even just adding Steam achievements or some kind of other milestone tracking system to this as is could go a long way to adding some more replay value.”
    • “Even just adding Steam achievements or some kind of milestone tracking system could greatly enhance replay value.”
    • “There is no replay value here, and while I spent 7 hours trying to unearth its secrets, it was 6.5 hours of unenjoyable playtime better spent elsewhere.”
    • “The minigames share the funny designs and solid comedy of the original, but despite the variety of joke games, only some offer thoughtful design and replayability.”
  • atmosphere
    5 mentions Positive Neutral Negative

    Users praise the game's atmosphere as relaxing, casual, and well-themed, contributing significantly to its appeal. The ambiance evokes nostalgia and a unique style that resonates even through passive experiences like watching gameplay. Many feel the atmospheric potential could be expanded further in future content or sequels.

    • “Great relaxing and casual strategy/sim/management/builder game with fantastic atmosphere and theming.”
    • “I would love to see some kind of expansion on the ideas, mechanics, and relaxing casual atmosphere in a DLC or even full-length sequel.”
    • “Relaxing atmosphere.”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences occasional crashes that cause progress loss due to freezing and closing unexpectedly. However, upgrading hardware, such as to a GTX 1080, significantly improves stability and performance.

    • “However, the game occasionally quits without saving progress - it just freezes and closes itself.”
  • emotional
    2 mentions Positive Neutral Negative

    Glittermitten Grove excels in delivering a rich, emotionally engaging story with memorable characters and a thrilling plot that deeply involves players. However, this emotional investment requires a significant personal commitment.

    • “Glittermitten Grove's strongest area is its rich storytelling with both memorable characters and a deep and thrilling plot that you'll end up quite emotionally involved in as the story plays out.”
    • “The grain of salt being that it came with a heavy investment of emotional endearment.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its outstanding optimization, delivering smooth performance without stuttering or crashes. Despite its technical excellence, it remains relatively unknown, with hopes for greater recognition ahead.

    • “I had no stuttering of framerate or crashes.”
    • “Surely this game deserves an award for its outstanding performance, but it's relatively unpopular at the moment, so I can only hope it gets more publicity in the future.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel that the game's monetization strategy is poorly targeted, suggesting that the advertising and pricing do not align well with the intended audience.

Skip Critic Reviews
Skip Game Offers

Buy Glittermitten Grove

6h Median play time
5h Average play time
2-7h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Glittermitten Grove
Skip FAQs

Frequently Asked Questions

Glittermitten Grove is a casual city builder game with fantasy and comedy themes.

Glittermitten Grove is available on PC, Mac OS, Windows and Linux.

On average players spend around 5 hours playing Glittermitten Grove.

Glittermitten Grove was released on December 13, 2016.

Glittermitten Grove was developed by Twinbeard.

Glittermitten Grove has received neutral reviews from players and neutral reviews from critics. Most players liked Glittermitten Grove for its gameplay but disliked it for its grinding.

Glittermitten Grove is a single player game.

Similar games include FEZ, The Wandering Village, Timberborn, SteamWorld Dig, Before We Leave and others.