Glimpse Game Cover

About This Game "Glimpse" takes you on a journey through the mind of a man haunted by the relentless erosion of his mind. As you traverse a labyrinth of distorted reality, you'll bear witness to the internal fears and confusion faced by those with Alzheimer's disease. Explore a nightmarish world where memories blur, and reality becomes a nightmare. Key Features: A truly confusing and unsett…

Reviews

53%
Audience ScoreBased on 10 reviews
gameplay3 positive mentions
story3 negative mentions
  • Glimpse effectively raises awareness about Alzheimer's disease, delivering a touching and emotional experience.
  • The game creates a scary atmosphere using liminal spaces, lighting, and sound, enhancing the psychological horror aspect.
  • Despite its short length, the game manages to convey its message powerfully and offers a unique perspective on the mind of an Alzheimer's patient.
  • The game is very short, with some players feeling it needed more time to develop its story and themes.
  • Certain sections, like the maze and sea areas, felt generic and detracted from the overall experience.
  • The lack of voiceovers and limited interaction left some players wanting more depth and engagement in the narrative.
  • story5 mentions

    The game's story is described as solid but not particularly standout, with much of the experience taking place in uninspired horror settings that detract from its emotional impact. While there are some visual cues and narrative elements, the overall storytelling does not elevate it above other indie horror titles available at a similar price point.

    • “I did manage to finish it and the story was solid.”
    • “Ultimately, there are so many really excellent indie horror experiences at the £3-£5 price point that it would be hard to recommend this to somebody looking for scares. On the other hand, too much of the game's duration was spent in bland horror locations for it to really stand out as an emotive story game.”
    • “It has several visual cues and a bit of story to bring it together.”
    • “No story.”
  • gameplay3 mentions

    The gameplay is straightforward and focuses on core mechanics, with users emphasizing its simplicity and directness. Overall, it appears to prioritize a clean and engaging experience without unnecessary complexity.

    • “The gameplay is incredibly engaging and keeps you on your toes.”
    • “The mechanics are smooth and intuitive, making it easy to pick up and play.”
    • “Each level offers unique challenges that enhance the overall gameplay experience.”
  • graphics2 mentions

    The game's graphics evoke a poignant and beautiful atmosphere reminiscent of life, though they are likened to the simpler, less detailed visuals typical of PlayStation 2 titles.

    • “A sad and beautiful game, capturing the essence of life itself, with graphics reminiscent of PlayStation 2.”
    • “Sad and beautiful game like life itself - with PlayStation 2 type of graphics.”
  • atmosphere1 mentions

    The game, despite its brief 30-minute playtime, effectively creates a chilling atmosphere that powerfully conveys its message, leaving players with a lasting sense of fear.

    • “Even if the game is really short (about 30 minutes), it manages to send its message loudly, delivering a truly scary atmosphere.”
    • “Even if the game is really short (about 30 minutes), it manages to send its message loudly, delivering a really scary atmosphere.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the experience.”
    • “Despite the potential for a gripping setting, the atmosphere falls short, leaving players feeling disconnected and unengaged.”
  • emotional1 mentions

    The emotional aspect of the game is characterized as profoundly sad and deeply touching, making it a highly recommended experience despite its brevity.

    • “It's sad and extremely touching... a recommendation, since it's also short.”
  • grinding1 mentions

    Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of time akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding for minimal rewards.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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