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Ghost Town

Solve puzzles to help spirits move on while trying to solve your own family mystery.
Ghost Town Game Cover
96%Game Brain Score
story, graphics
replayability, character development
96% User Score Based on 307 reviews
Critic Score 98%Based on 2 reviews

Platforms

PCVirtual RealityWindowsPlayStationPlayStation VR2
Ghost Town Game Cover

About

Ghost Town is a single player puzzle game with a mystery theme. It was developed by Fireproof Games and was released on July 15, 2025. It received overwhelmingly positive reviews from both critics and players.

Ghost Town is a single player VR puzzle-adventure from the makers of The Room. London, 1983. Edith Penrose is a ghost hunter, busy exorcising her way through the city's restless spirits. But after her brother goes missing Edith must draw upon her wits & supernatural talents to unravel the mystery.

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96%
Audience ScoreBased on 307 reviews
story106 positive mentions
replayability3 negative mentions

  • Exceptional atmosphere and detailed, immersive environments that strongly enhance the VR experience.
  • Well-crafted story with compelling characters, polished voice acting, and high production values.
  • Puzzles are engaging, intuitively designed, and well integrated with the narrative, providing satisfying yet accessible challenges.
  • The game is relatively short, generally completing in around 4 to 6 hours, which some players feel limits content value.
  • Limited interactivity with the environment; many objects are non-interactive causing occasional immersion breaks.
  • Puzzles are mostly easy and straightforward, lacking the challenge some fans of the developer's previous titles expected.
  • story
    250 mentions Positive Neutral Negative

    The story in this VR puzzle game is widely praised for its engaging, atmospheric, and well-acted supernatural detective narrative, offering a cohesive and emotionally resonant experience centered on a medium searching for her missing brother. While the storytelling is a significant step up from previous related titles and creates a rich world with intriguing characters, many find the puzzles relatively simple, the gameplay lighter, and the story somewhat short or feeling incomplete, leaving players eager for a sequel to continue the plot. Overall, the game's strong narrative and production values make it a standout story-driven VR experience, despite critiques of pacing and limited interactivity.

    • “The story and scenario are quite special - set in early 1980s England, supernatural phenomena and supernaturally gifted people are integrated into society (of course the British government has a department for them as well) and very much real, but so is the cold war.”
    • “From its sharp writing and expertly crafted puzzles to its deeply atmospheric setting and heartfelt narrative, Ghost Town is more than just a supernatural detective story. It strikes a perfect balance between gameplay and storytelling, giving you agency in a world that feels lived-in, mysterious, and, of course, full of ghosts.”
    • “Edith Penrose’s personal quest to find her missing brother adds genuine emotional weight, and I appreciated how every challenge ties back into the story.”
    • “The story also feels incomplete; not in a sequel-bait kind of way, but like they ran out of money and had to cut it short kind of way.”
    • “The story's a total letdown: no surprises, almost entirely predictable, and repetitive to boot.”
    • “This game could not have a more drawn out boring story; the characters suck and all have that cringe millennial humor. You spend more time listening to an annoying character yap about nothing than solving a puzzle. Do yourself a favor and play The Room and skip this one.”
  • graphics
    102 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning visuals, detailed environments, and immersive atmosphere, often compared favorably to top-tier VR titles like Half-Life: Alyx. While some note minor inconsistencies in texture quality and limited interactivity, the overall high production values and art design significantly enhance the storytelling and gameplay experience. The graphics run smoothly on high settings in PC VR, contributing to the game's strong sense of immersion and nostalgic authenticity.

    • “The graphics are stunning and played very well on high with my 3060 with a 5700x, I played on a Quest 3 with Virtual Desktop.”
    • “Graphics are top notch, story is engrossing, mechanics are wonderful, and the puzzles are just challenging enough without becoming frustrating.”
    • “It has stunning graphics, a great soundtrack, and multiple environments to explore.”
    • “The negatives are that even on PCVR the graphics are no better than stand-alone, the puzzles were a little too easy and repetitive, but worst of all the game only lasted 4.9 hours even though I took my time.”
    • “The graphics settings are fairly coarse (high/mid/low) and don't tell you enough of what they do to gauge the performance or visual effect without trying it out.”
    • “The graphics themselves suffer a bit from specular aliasing (which is not solved by the built-in AA, which I assume is MSAA?), and I wish something like FXAA was an option to remedy that.”
  • atmosphere
    79 mentions Positive Neutral Negative

    The atmosphere is widely praised for being immersive, eerie, and beautifully crafted without relying on jump scares, striking a perfect balance of creepy and engaging. The game's visuals, soundscape, and design elements create a compelling and haunting environment that complements its story and puzzles, making it one of the most atmospheric VR experiences available.

    • “Great esoteric atmosphere, perfect movement and navigation (a lot of cable cars, elevators and panoramic views to maximize the VR experience), flawless controls regardless of the device (controller models and icons are built-in for all available brands), exceptional user experience that almost rivals Half-Life: Alyx.”
    • “Absolutely beautiful game, I'm a little bit annoyed with myself because I think I rushed through it a bit, but it's stunning and the atmosphere is absolutely fantastic.”
    • “From the moment I stepped into its haunting world, I was completely drawn in by the atmosphere.”
    • “A little creepy for my liking, but no jump scares or anything like that, only the creepy atmosphere you would expect from Fireproof Games.”
    • “That said, the atmosphere across the different landscapes is well done and helps make up for some of the shortcomings.”
    • “I struggle a little with horror in VR and this one kept a spooky atmosphere but didn't ever get into full throttle terror inducing horror.”
  • gameplay
    40 mentions Positive Neutral Negative

    The gameplay offers enjoyable, smooth, and well-implemented VR puzzle mechanics reminiscent of The Room series, with simple yet clever and original puzzles that fit the VR format well. While not as challenging or complex as some previous titles, it balances narrative integration and exploration effectively, delivering an immersive and atmospheric experience. Some players note a reduction in gameplay depth to prioritize storytelling, but overall, the mechanics are satisfying and complement the game's eerie setting.

    • “The puzzle mechanics are really cool, and the implementation is almost perfect with very little jank.”
    • “It has terrific multiple mechanics, you move things, you operate computers, sometimes different objects would be hidden in the same place, depending on the angle through which you look - there's a lot of cleverness here.”
    • “It strikes a perfect balance between gameplay and storytelling, giving you agency in a world that feels lived-in, mysterious, and, of course, full of ghosts (can’t forget those).”
    • “Its primary issue is that, while they leaned so heavily into storytelling in this game, they slashed away gameplay to make room for it.”
    • “The puzzles, the core mechanics of the game, are too simple and not well thought out.”
    • “I got it based on Fireproof's previous game, yet if you want Room VR tier puzzles here you won't find them; everything is simple and streamlined. Instead of building or mechanics of their last game, they simplified them.”
  • optimization
    9 mentions Positive Neutral Negative

    The game is well-optimized for VR, running smoothly even on mid-range hardware like an RTX 3060, with high graphical settings achievable on more powerful GPUs such as the RTX 3080. However, the graphics settings are somewhat coarse and lack detailed descriptions, making it harder to fine-tune performance without trial and error. Overall, the optimization supports immersive visuals and performances without excessive demands.

    • “Compared to The Room VR, the performance was a lot smoother; I could run on ultra settings with no issues (using Quest 3, Virtual Desktop) on an RTX 3060 laptop.”
    • “On my RTX 3080, I was getting smooth performance on high graphical settings with every graphical option turned on.”
    • “The graphics settings are fairly coarse (high/mid/low) and don't tell you enough of what they do to gauge the performance or visual effect without trying it out.”
    • “No issues with PC performance as the art and graphics are pretty but not excessively demanding.”
    • “On my RTX 3080, I was getting smooth performance on high graphical settings and every graphical option turned on.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is consistently praised for enhancing the immersive experience, with a soundtrack that complements the story and environments perfectly. It effectively supports the emotional beats of the narrative, contributing to the overall engagement alongside excellent voice acting and sound design.

    • “It has stunning graphics, a great soundtrack, and multiple environments to explore.”
    • “The game features a musical soundtrack that hits all the right beats, complementing the story and detailed set pieces.”
    • “Good voice acting, musical score, and sound effects are spot on.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers limited replayability, with a short playtime and few challenging collectibles, resulting in minimal incentive to replay. However, some players appreciate the quality of the locations and graphics, which provide modest replay value.

    • “I think the game has replay value since the locations and the graphics are so good.”
    • “Not much replayability on offer and the journey time was short at 4.5hrs (for me) but it is good quality.”
    • “There's not much replay value either, there are only a few optional collectibles and they are not hard to find.”
    • “The game has no or little replay value.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect is marked by a mix of breathtaking, immersive environments that showcase VR's potential and a heartfelt narrative that adds genuine emotional weight through character-driven storytelling. However, some users criticize the story and characters for being dull and featuring unappealing dialogue, detracting from the overall experience. Overall, the game offers a deeply atmospheric and emotionally engaging adventure for those who appreciate strong writing and narrative integration.

    • “Edith Penrose’s personal quest to find her missing brother adds genuine emotional weight, and I appreciated how every challenge ties back into the story.”
    • “From its sharp writing and expertly crafted puzzles to its deeply atmospheric setting and heartfelt narrative, Ghost Town is more than just a supernatural detective story.”
    • “The environments, especially the mystical ones, are breathtaking, making it impossible not to think, 'This is the true potential of VR games.' It’s a sentiment the studio has already made me feel with The Room VR.”
    • “This game could not have a more drawn-out boring story. The characters suck and all have that cringe millennial humor. You spend more time listening to an annoying character yap about nothing than solving a puzzle. Do yourself a favor and play The Room and skip this one.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is criticized for poor pacing and feeling incomplete, with the story ending just as it begins to develop the characters.

    • “The game ends right when I felt it was just starting, which also lends to its terrible pacing and character development.”
  • grinding
    1 mentions Positive Neutral Negative

    The grinding in the game is minimal, with puzzles that are engaging and fairly easy, ensuring the experience remains enjoyable without feeling tedious or overly repetitive.

  • monetization
    1 mentions Positive Neutral Negative

    Users feel that the monetization comes off as either an incomplete product or a cheap cash grab, suggesting dissatisfaction with how the game handles its pricing or in-game purchases.

  • humor
    1 mentions Positive Neutral Negative

    The game's humor is widely criticized as cringe-worthy and annoying, with characters delivering long, unengaging dialogue that detracts from the gameplay experience. Many users find the humor tedious rather than entertaining.

  • stability
    1 mentions Positive Neutral Negative

    The game demonstrates excellent stability, with smooth gameplay and no reported bugs. Users experience a reliable and seamless performance throughout.

    • “Gameplay is smooth and bug free.”
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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Ghost Town is a puzzle game with mystery theme.

Ghost Town is available on PC, Virtual Reality, Windows, PlayStation and others.

On average players spend around 5 hours playing Ghost Town.

Ghost Town was released on July 15, 2025.

Ghost Town was developed by Fireproof Games.

Ghost Town has received overwhelmingly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its replayability.

Ghost Town is a single player game.

Similar games include The Room VR: A Dark Matter, The Room: Old Sins, Red Matter, Deliver Us The Moon, The Room Two and others.