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Ghost of Tsushima

Ghost of Tsushima: Director’s Cut is truly a masterpiece, much like its original release. It introduces an entirely new and separate experience with Iki while bringing and refining the beauty of the gameplay and visuals.
Ghost of Tsushima Game Cover
91%Game Brain Score
Most mentioned positive aspects:story, graphics
Most mentioned negative aspects:stability, grinding
94% User Score Based on 51,832 reviews
Critic Score 88%Based on 35 reviews

Platforms

PCPlaystation 5CloudPlaystation 4WindowsPlayStation
Ghost of Tsushima Game Cover

About Ghost of Tsushima

Ghost of Tsushima is a single player and multiplayer open world hack and slash game with drama and historical themes. It was developed by Sucker Punch Productions and was released on February 27, 2024. It received positive reviews from critics and very positive reviews from players.

Uncover the hidden wonders of Tsushima in this open-world action adventure. Forge a new path and wage an unconventional war for the freedom of Tsushima. Challenge opponents with your katana, master the bow to eliminate distant threats, develop stealth tactics to ambush enemies in order to win over the mongols.

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Games Like Ghost of Tsushima

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Reviews

94%Audience ScoreBased on 51,832 reviews
story9k positive mentions
stability302 negative mentions

  • The game features a powerful, emotional story with deep character development centered on Jin Sakai's transformation, exploring themes of honor, sacrifice, and survival.
  • Ghost of Tsushima offers stunning, cinematic visuals and an immersive atmosphere that beautifully captures feudal Japan, enhanced by a haunting and authentic traditional Japanese soundtrack.
  • The combat system is fluid and satisfying, blending swordplay and stealth effectively, with multiple engaging playstyles and an innovative navigation system using the guiding wind.
  • Gameplay and mission structures can become repetitive and grind-heavy, especially with side quests and collectibles that stretch the experience unnecessarily.
  • Some players experience technical issues on PC, including occasional crashes, stuttering, frame drops, and bugs that affect mechanics like the standoff system.
  • The story pacing and some side character developments are uneven, with predictable plot twists and repetitive dialogue that diminish narrative impact for certain players.
  • story

    17,625 mentions Positive Neutral Negative
    51% positive mentions, 45% neutral mentions, 4% negative mentions

    Ghost of Tsushima features a powerful, emotional story centered on Jin Sakai's transformation from honorable samurai to the "ghost," balancing themes of honor, sacrifice, and survival during the Mongol invasion. The narrative is deeply immersive and cinematic, enriched by well-developed characters and meaningful side quests that enhance the main story, though some players find side content repetitive and the pacing uneven. Overall, it is widely praised for its compelling storytelling and strong emotional impact, making it one of the most memorable story-driven open-world games.

    • “One of the best story games I've ever played. The story of Jin Sakai defending his island against the Mongol invasion is emotionally gripping and masterfully told, easily an 11/10 in my book.”
    • “With its cinematic presentation, satisfying combat, stunning world, and unforgettable storytelling, Ghost of Tsushima is a true masterpiece.”
    • “The story of Jin Sakai is a masterful meditation on duty, sacrifice, and identity. It is a story of redemption and confrontation told through somber dialogue, haunting imagery, and moments of introspection.”
    • “The missions became extremely repetitive it’s always “defeat the mongols…” there are way too many side quests, and they all feel exactly the same.”
    • “Almost every mission, whether a main quest or side quest, follows the exact same formula of going somewhere on your horse, killing a bunch of mongols, riding somewhere else and killing more mongols, and rinsing and repeating until you're done with the quest.”
    • “The side quests and challenge missions quickly become repetitive and uninspired, stretching the overall experience unnecessarily.”
  • graphics

    6,482 mentions Positive Neutral Negative
    67% positive mentions, 32% neutral mentions, 1% negative mentions

    The graphics in Ghost of Tsushima are widely praised as stunning, breathtaking, and cinematic, with rich, vibrant landscapes and an art style that beautifully captures the essence of feudal Japan. The PC version enhances this with higher fidelity, customizable settings, and strong optimization, delivering smooth performance and incredible visual detail that draws players deeply into its world. While a few users noted minor technical issues or aging textures in some areas, the majority agree the visuals remain a core strength, elevating the immersive storytelling and fluid combat experience.

    • “The graphics look amazing, the lighting is beautiful, and you can see tiny details on people's faces that really add to cutscenes, like flowing tears and sweat.”
    • “Ghost of Tsushima is a phenomenal experience that blends story, visuals, and combat into something unforgettable.”
    • “Absolutely stunning visuals, compelling story, and an amazing gameplay experience.”
    • “At its current price this game is absolutely not worth it; the graphics have aged terribly and a lot of the cutscenes look dreadful and are pre-rendered, seemingly locked at 30-60fps 1080p, which is blaringly trash when the game itself is played in 1440p at 120+ fps.”
    • “I would constantly run into a graphical issue where the wind and most particles would flicker; this bug would come and go, usually starting the second I play the game, or if it didn't start then, it usually didn't show up.”
    • “While the graphics look more basic in some areas than some new titles, it really is a very good game but the graphics aren't pushing any real boundaries and feel dated compared to other recent releases.”
  • gameplay

    6,034 mentions Positive Neutral Negative
    51% positive mentions, 44% neutral mentions, 5% negative mentions

    Ghost of Tsushima offers fluid, satisfying combat mechanics that balance swordplay and stealth, presenting players with multiple engaging playstyles. While the core gameplay is polished and cinematic, blending strategic stances and diverse tools, it can become repetitive over extended play with limited enemy variety and recurring mission structures. The innovative guiding wind mechanic enhances immersion, and the Iki Island expansion introduces fresh elements, keeping gameplay engaging throughout most of the experience.

    • “Ghost of Tsushima's combat mechanics are incredibly satisfying, offering a mix of precision and fluidity that keeps every encounter exciting. The duels are intense, the stealth mechanics are satisfying, and the ability to switch between different stances adds a layer of depth that keeps the gameplay fresh and exciting.”
    • “The gameplay is smooth, well-designed, and satisfying — whether you're sneaking through enemy camps or engaging in intense sword duels. The system feels polished, every kill feels earned, and every death feels understandable, with enough packed into the world to give you a variety of goals while exploring.”
    • “Ghost of Tsushima is an exceptional game that masterfully blends breathtaking visuals, engaging gameplay, and a rich narrative rooted in Japanese history. The gameplay mechanics are fluid and engaging, blending action, stealth, and exploration seamlessly. The innovative guiding wind mechanic allows players to navigate intuitively while promoting immersion throughout the journey.”
    • “The combat is functional, the duels better but the game is on the very easy side for most seasoned players and you'll find nothing new and fascinating here mechanically.”
    • “The standoff mechanic, where jin challenges enemies to single combat, remains a highlight, providing a visceral sense of samurai authenticity. However, there is a serious bug where the standoff only works about 50% of the time, causing frustration as inputs do not register, forcing you to take damage or reload.”
    • “The gameplay quickly becomes a tedious grind of repetitive open world activities, with side content like fox dens and haikus serving as shallow filler. The combat fails to evolve after the halfway point, and the open-world bloat and lack of varied gameplay ultimately diminish the experience.”
  • optimization

    1,578 mentions Positive Neutral Negative
    49% positive mentions, 40% neutral mentions, 11% negative mentions

    Ghost of Tsushima's PC port is generally praised for its excellent optimization, delivering smooth performance, high frame rates, and rich graphical fidelity even on mid-range hardware. The game supports advanced features like DLSS, FSR, frame generation, and ultrawide displays, enhancing both visuals and performance stability. However, a minority of users report issues such as memory leaks causing stuttering after extended playtime, occasional crashes, and performance drops especially during DLC or cutscenes, indicating room for future patches to fully resolve these technical hiccups.

    • “The port is fantastic, with excellent performance, ultrawide support, unlocked frame rates, DLSS, FSR, XeSS, and all the graphical options you'd hope for.”
    • “The game runs extremely well, with very solid optimization and smooth performance even during larger fights or fast traversal across the map.”
    • “Hats off to Sucker Punch and Nixxes, because this is one of the most well optimized games ever, and on day one no less.”
    • “The port is absolutely atrocious, my mid-high range PC and many others I've looked at have experienced stuttering, frame drop and latency, late rendering, and all around things that make it borderline unplayable after about 15 minutes.”
    • “It's absolutely insane to me how badly optimized this port is, I've never heard anything wrong about it like TLOU1 but when I decided to replay the game on PC I got hit with my FPS going from stable 130 to even 20 on RTX 4070.”
    • “This is the worst optimized PC game I have ever played.”
  • music

    1,302 mentions Positive Neutral Negative
    55% positive mentions, 44% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its beautiful, haunting, and authentic traditional Japanese soundtrack that perfectly complements the atmosphere, emotional storytelling, and gameplay. Composed with traditional instruments and dynamic scoring, the soundtrack enhances exploration, combat, and key narrative moments, often described as cinematic and deeply immersive. While a few users noted occasional repetitiveness or audio bugs, overall the music is considered a standout element that significantly elevates the gaming experience.

    • “Soul-stirring soundtrack and perfect harmony: the sound of the wind, the rustling of leaves, and the epic traditional Japanese music playing in the background... the game's soundtrack is in such perfect harmony with the atmosphere that your blood boils with the exhilarating tunes during duels, while the melancholic melodies make you feel the sorrow of Tsushima deep inside.”
    • “The musical pieces composed for each scenario were perfectly written and added to the overall experience of the game (especially during the duel with the eagle, quite possibly my favorite musical piece in gaming of all time).”
    • “The music knows exactly when to stay subtle and when to swell into something unforgettable, perfectly matching both the quiet moments of exploration and the intensity of battle.”
    • “But I feel like the whole game had only one remarkable soundtrack, the rest of the music didn't have much feeling, and rescuing the villages got really repetitive over time.”
    • “Sometimes in big battle scenes it was great in the moment, but I wouldn't say that I wanted to hear the soundtrack outside of the game.”
    • “There's no memorable music; the entire game feels like it's on ambient mode.”
  • emotional

    1,143 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    Ghost of Tsushima offers a deeply emotional and compelling narrative centered on Jin Sakai's transformation from honorable samurai to the stealthy "ghost," grappling with themes of honor, sacrifice, and survival. The storytelling, supported by memorable characters, haunting music, and breathtaking visuals, evokes strong emotional responses, with many players moved to tears by its heartfelt moments and powerful character arcs. While some pacing and gameplay repetitiveness were noted, the game's emotional depth and cinematic presentation create an unforgettable, immersive experience praised as a modern storytelling masterpiece.

    • “Jin Sakai's story is emotional and compelling, with memorable characters, meaningful choices, and a strong narrative from beginning to end.”
    • “The story of Jin Sakai's transformation from noble samurai to the feared ghost is both emotionally gripping and thematically profound, exploring loyalty, sacrifice, and the clash between tradition and necessity.”
    • “Ghost of Tsushima is a breathtaking masterpiece that blends stunning visuals, emotional storytelling, and fluid, exhilarating combat into something truly unforgettable.”
    • “Boring story, boring main quest, boring side quests, boring NPCs... the combat initially looks okay, but by the middle of act 2 I leveled up all the stances and it became repetitive and boring, with the same six enemy types and occasional bosses over and over again.”
    • “Trash lazy made game, boring voice lines, boring story too bland to follow, combat system that gets old quick, visuals that look like they were made by AI, boring intro to the game. 100000% don't buy unless it's like 10 bucks.”
    • “Boring story and unskippable dialogs.”
  • atmosphere

    787 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    Ghost of Tsushima is widely acclaimed for its stunning, immersive atmosphere, which masterfully captures the essence of feudal Japan through breathtaking landscapes, dynamic weather, a haunting soundtrack, and detailed environmental storytelling. The game's use of natural elements like the guiding wind for navigation, combined with authentic music and rich cultural reverence, creates a deeply engaging and cinematic samurai experience that consistently draws players into its world. While some find the gameplay repetitive, the atmospheric presentation remains its standout and most celebrated feature.

    • “The game’s beauty is on another level — every landscape looks like a painting, and the atmosphere pulls you in so deeply that it feels like you’re actually there.”
    • “The atmospheric storytelling, wind navigation, and lighting create a breathtaking, cinematic samurai atmosphere.”
    • “The game shines through its atmospheric world, where every landscape feels alive and every duel carries weight.”
    • “The gameplay is really not it; the atmosphere and setting are incredibly boring, and my ash hair in 240p quality looks better than this game on ultra settings.”
    • “While I can appreciate the artistry and effort put into the visuals and atmosphere, the combination of repetitive gameplay and awkward controls ultimately leaves me feeling like this game doesn’t deserve a positive review.”
    • “You have a beautiful world to explore, but every 5 meters is a group of enemies to fight and dark clouds and thunder ruin the atmosphere.”
  • stability

    565 mentions Positive Neutral Negative
    44% positive mentions, 3% neutral mentions, 53% negative mentions

    The game generally runs great across various PC setups and handheld devices like the Steam Deck, offering smooth performance and solid optimization. However, numerous users report persistent issues including occasional freezes, crashes (sometimes requiring system restarts), graphical glitches, buggy animations and controls, and problems with alt-tabbing or loading cutscenes. While these bugs can be frustrating, they are typically minor and do not prevent enjoyment for most players, with patches and updates progressively improving stability.

    • “The game runs great on my rig, smooth 100-120 fps at high settings 1080p with no upscaling.”
    • “The PC port also runs great with solid optimization, no glitches or crashes so far, and with added options like a FOV slider that improve the experience.”
    • “Nixxes did a great job with the port, it runs great and I haven't had any issues with bugs so far.”
    • “Couple of nasty problems; forget about alt tabbing, when you do your whole PC freezes and you have to restart (alt F4 doesn't fix this issue).”
    • “The game was running just perfect up until the 'chapter 1' end mission (the rescue the uncle one), in that mission the game simply started having long freezes, where afterwards the controller simply stops working for several seconds (which usually results in imminent death).”
    • “For the amount it costs, it needs to be optimized better, after 2 minutes of starting the whole PC freezes and I also received a restart from the last freeze (I have an i9-13900KS and a 4080 Super). Needs to be optimized better.”
  • grinding

    475 mentions Positive Neutral Negative
    1% positive mentions, 26% neutral mentions, 73% negative mentions

    Grinding in this game is a highly divisive aspect, with many players finding the exploration, side missions, and collectibles repetitive, tedious, and sometimes overwhelming, especially for completionists aiming for 100%. While the core combat and story progression generally avoid feeling grindy, the vast open world and some multiplayer achievements can turn the experience into a chore, requiring significant farming and backtracking. However, others appreciate the "aura farming" elements and find the upgrade systems and side content rewarding and engaging enough to offset the occasional monotony.

    • “No grinding or time-wasting like in some other games of this type.”
    • “The main storyline and side quests are all engaging and not grindy.”
    • “There's almost no grinding to be had, the autosave system is very friendly, the fast travel makes it easy to go where you want without it feeling like a chore.”
    • “The gameplay quickly becomes a tedious grind of repetitive open world activities, with side content like fox dens and haikus serving as shallow filler that fails to sustain interest once the initial aesthetic charm wears off.”
    • “Unlocking the raid, finding a team through discord, and grinding for all the multiplayer achievements eventually started feeling more like a chore than something I wanted to do.”
    • “There are some small grindy collectible elements, but the atmosphere and environments make trekking across the open world feel much less of a chore!”
  • character development

    198 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The character development, especially of the protagonist Jin Sakai, is widely praised for its depth, emotional impact, and meaningful progression from honorable samurai to a pragmatic shadow warrior. While some side characters receive less development, the main narrative and its expansions deliver compelling arcs that explore themes of honor, sacrifice, and moral complexity, immersing players in a rich, culturally grounded story. Overall, the game's strong writing, pacing, and character design make its character development a standout feature.

    • “His character development from an honorable samurai to a ghost who fights from the shadows and can cross any lines to defeat the Mongols by any means necessary was an incredible character arc.”
    • “The story was well written, the character development had meaning behind it and it did not happen just for the sake of writing a story; it happened to show the duality of people. The story made me understand that there are no rights in war and there are only wrongs depending on the side. Watching Jin Sakai become what he is at the end of the game was a rollercoaster. The game made me agree with Jin at times and disagree with him at others, seeing a man do what he did for the sake of Tsushima was fascinating — a man doing whatever it takes for a greater good.”
    • “The character development is supported by excellent writing and performances; it doesn’t just tell a story; it honors the legacy of samurai culture while exploring the price of survival and change.”
    • “The story was well written, the character development had meaning behind it and it did not happen just for the sake of writing a story, it happened to show the duality of people, the story made me understand that there are no rights in war and there are only wrongs depending on the side. Watching Jin Sakai become what he is at the end of the game was a rollercoaster, the game made me agree with Jin at times and disagree with him at others. Seeing a man do what he did for the sake of Tsushima is fascinating, a man doing whatever it takes for a greater good.”
    • “Main and side quests alike are plagued with repeated dialogue lines, sluggish (if not stagnant) character development, and drawn out storylines (e.g. Tomoe, Ryuzu, etc.) that overstay their welcome because the plot twists were easily predictable, thus making the stories fall flat.”
    • “Outposts you have to clear, trivial loot, meaningless crafting, empty open world with fake freedom and markers everywhere (even when the markers are built into the world, they are the opposite of subtle), shimmering flowers and bushes indicating that you can collect them, an annoying half-arsed stealth 'system', mandatory x-ray vision, of course, brain dead AI, a meandering story that goes in all kinds of directions that is constantly taking away your agency, predictable character development, and a pacing that is way too discombobulated, yet so much happens in a short time that you barely know how you got from A to B and what the heck is happening.”
  • replayability

    128 mentions Positive Neutral Negative
    35% positive mentions, 62% neutral mentions, 3% negative mentions

    The game boasts strong replayability driven by varied combat styles, multiple endings, new game+ content, and an engaging cooperative Legends mode, allowing players to approach challenges differently. While some note the story's linearity and limited impactful choices reduce replay value for certain players, the expansive world, unlockables, and multiplayer features provide extensive longevity and reasons to replay. Overall, replayability is praised as a key strength, though some desire deeper build variety or more consequential narrative branches.

    • “The other abilities allow you to play more aggressive, stealth-assassin, ranger, or even complete pest-like playstyles, allowing for lots of replayability.”
    • “There is so much to do and the built-in New Game Plus gives it infinite replayability.”
    • “The addition of the Legends mode adds even more replay value with fun co-op missions.”
    • “That also hurts the game's replay value.”
    • “The game doesn't present me with meaningful options beyond 2 dialogue options which don't have consequence, and it puts you on rails in a very linear path forward -- and while some may enjoy that, I'd personally have liked it to be less linear in that regard especially because it would increase replayability a lot if I could have chosen one path my first playthrough then the opposite for my next.”
    • “The only bad side is there is zero replay value as one playthrough you will essentially get every single perk and there really is no choice to make during the story.”
  • humor

    124 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is generally subtle and rare, often manifesting through lighthearted moments, quirky NPCs, and occasional funny glitches or visual bugs. While the overall tone is serious and grounded in historical drama, some players appreciate the witty, sarcastic remarks and humorous sidequests that provide levity. However, humor is not a central focus, and some find it inconsistent or overshadowed by the game's more somber themes.

    • “Instead, I found myself fighting human beings in a grounded historical setting, which made me laugh at just how wrong my expectations were.”
    • “The story is fantastic, heartfelt and genuinely funny at times.”
    • “Character wise, I was little surprised but when I was it was a welcome surprise, Jin is stoic as hell but his struggle with his ideals are the highlight of the journey, there was one annoying NPC, you know the one, the joker that only makes mistakes, but every once in a blue moon, even him made me laugh.”
    • “I like to make fun of myself when I play this game even when I'm not being kept intentionally lonely and miserable for years despite pretty clear communication, and it's actually not funny... meh... anyway... I can't walk on ropes, never tried archery, and have a 2 throwing knife limit, not 7, but I can do much of this game in real life oddly enough.”
    • “It's not funny anymore.”
    • “I am loving the game so far, but playing for 40 minutes then crashing is not funny.”
  • monetization

    44 mentions Positive Neutral Negative
    7% positive mentions, 63% neutral mentions, 30% negative mentions

    The game is widely praised for its fair monetization approach, featuring no microtransactions and offering extensive in-game cosmetics and customization unlocked through gameplay. The included DLC, especially the director's cut expansion, is regarded as valuable and enriching without feeling like a cash grab. Overall, players appreciate the complete, enjoyable experience without aggressive monetization tactics common in modern games.

    • “Microtransactions / DLC: the director's cut content is worth playing, especially the Iki Island expansion, which adds a strong extra chapter with a great atmosphere and memorable hallucination sequences.”
    • “None of the cosmetics are locked behind microtransactions, the loadout and appearance customization options are pretty solid, and the new content is surprisingly unique and challenging for a free DLC.”
    • “Overall it is absolutely worth its price, we sorely need more games like this, a well-written emotional story with plenty of side content, even if a bit repetitive after a while, gorgeous graphics and an epic soundtrack, with a lot of cosmetic options you get from exploring and playing with absolutely no monetization, and even a story expansion with a new area and more content, what more can we ask of nowadays.”
    • “I don't find the game enjoyable and the marketing/advertising team behind the game are the real MVPs because they made a sucker out of me, that's for sure.”
    • “Sony just after a quick cash grab and a lot went for it.”
    • “I tried to play more but the more I go the more it's apparent that this was in development in 2015, released before the pandemic, and just does not resonate in 2024. It's a total Sony cash grab for expiring merch. Sad.”
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Play Times

20h Median play time
34h Average play time
25h Main story
62h Completionist
6-56h Spent by most gamers
*Based on 234 analyzed playthroughs
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Frequently Asked Questions

Ghost of Tsushima is a open world hack and slash game with drama and historical themes. Common tags for Ghost of Tsushima include trading.

Ghost of Tsushima is available on PC, PlayStation 5, PlayStation 4, Windows and others.

The main story can be completed in around 25 hours, while the entire game is estimated to take about 62 hours to finish. On average players spend around 34 hours playing Ghost of Tsushima.

Ghost of Tsushima was released on February 27, 2024.

Ghost of Tsushima was developed by Sucker Punch Productions.

Ghost of Tsushima has received positive reviews from players and positive reviews from critics. Most players liked Ghost of Tsushima for its story but disliked it for its stability.

Ghost of Tsushima is a single player game with multiplayer and local co-op support.

Similar games include God of War, God of War Ragnarök, Black Myth: Wukong, Horizon Zero Dawn, Assassin's Creed Origins and others.