Ghost Files 2: Memory of a Crime
- November 14, 2019
- Brave Giant LTD
"Ghost Files 2: Memory of a Crime" is an adventure game where you play as detective Arthur Christie, who must investigate a murder and prove his innocence. The game features over 20 puzzles to solve and involves recreating lost memories and uncovering the identity of a serial killer known as the Executioner. You must avoid police pursuit and carefully examine the evidence to clear your name.
Reviews
- The game features a compelling storyline with intriguing twists and a male protagonist, which is a refreshing change for the genre.
- Graphics and voice acting have significantly improved compared to the first game, enhancing the overall experience.
- The variety of puzzles and hidden object scenes are enjoyable, providing a good mix of challenge without being overly difficult.
- The game is relatively short, even with the bonus chapter, leaving some players wanting more content.
- There are instances of spelling mistakes and some recycled puzzles from the previous game, which detracts from the overall polish.
- The plot can feel nonsensical at times, with some gameplay mechanics lacking logical coherence.
- story82 mentions
- 37 % positive mentions
- 60 % neutral mentions
- 4 % negative mentions
The game's story is a mix of intriguing detective elements and moral complexity, featuring charismatic characters and a male protagonist, which is uncommon in hidden object games. While some players appreciated the twists and the grounded narrative, others criticized it for being convoluted and lacking coherence, with predictable outcomes and unconnected plot points. Overall, the story received mixed reviews, with some finding it engaging and thought-provoking, while others deemed it trivial or nonsensical.
“It has some cool and intriguing story, some gray morale, charismatic characters, and a male protagonist, which is usually a rare thing for a hidden object game.”
“The story combines elements of detective work, whodunit, and a touch of law and order without the courtroom scenes.”
“Whether it be from seeing the initial feedback of the first game or coming at this idea of 'ghost files' with more clarity, the developers were able to bring a more grounded and actually thought-provoking story to the player.”
“Sad story, broken heart, and a dead baby.”
“Nonsensical plot: I don't know if they contracted the hidden object puzzles to an artist, told them to draw 'whatever', and then built a game around the result, but if so, they need to fire this artist.”
“Without spoiling it, the plot has 0 surprises, and you would get more surprises out of reading a 50-year-old airport crime novel.”
- graphics22 mentions
- 64 % positive mentions
- 23 % neutral mentions
- 14 % negative mentions
The graphics in this sequel show noticeable improvement over its predecessor, featuring well-designed and detailed locations, good character visuals, and enhanced animations. While the overall art style remains appealing, some areas feel underutilized, and certain character designs may not be visually appealing. Overall, the graphics are considered a strong point, contributing positively to the game's experience.
“Graphics have better quality: the locations are still well-designed and detailed, the animations are fine, and even the characters look good.”
“The artwork is great, as is the standard with these types of games, and the backgrounds are detailed and look lived-in.”
“This game lives up to its price tag (more so than the first), given the fact that it still carries the same nice and detailed art style of the first one and actually delivers a plot like I mentioned before.”
“This is a sequel in name only to the previous installment in the Ghost Files series of hidden object games. It is barely better than its predecessor, but better it is; better writing, better voice acting (admittedly a bar so low you could trip over it), better graphics (again, not that difficult to do, and only barely so), and better, less nonsensical plotting.”
“Graphics were a little better in this version, and the animation was improved; however, some of the characters were still hard to look at, and when the main character is in pain, it was just funny.”
“The visuals are decent, but the animation feels relatively cheaply produced.”
- music8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The music in the game is generally described as decent but repetitive, leading some players to prefer listening to their own music instead. While the sound effects are considered good, the soundtrack and voice acting are often viewed as forgettable, contributing to an overall lack of engagement with the audio experience.
“+ The sound and music are good.”
“Sounds and music are decent.”
“Music just repeats throughout the whole game; it wasn't terrible, but I just put my own on over it.”
“Some notable cons have already been mentioned in some of the other reviews: rather forgettable soundtrack and voice acting.”
“Music just repeats throughout the whole game; it wasn't terrible, but I just put my own music on over it.”
“The soundtrack is quite forgettable and lacks variety.”
- gameplay4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is generally enjoyable, though some players find it repetitive, particularly with puzzle mechanics that feel recycled from previous titles in the series. Additionally, minor issues like spelling mistakes and a lackluster soundtrack and voice acting detract from the overall experience. Players express a preference for more straightforward gameplay with a few innovative mechanics.
“Some notable cons have already been mentioned in some of the other reviews: some spelling mistakes towards the end; sort of repetitive puzzle mechanics from the first game, a sort of copy and paste effect that a lot of HOG series fall into; and rather forgettable soundtrack/voice acting.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its absurdity, particularly in the portrayal of the main character's pain, which users found amusing. While some character designs were off-putting, the overall comedic elements earned a rating of 7 out of 10, highlighting a blend of visual humor and slapstick moments.
“7 criminally funny moustaches out of 10.”
“When the main character is in pain, it was just funny.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is consistently described as cozy and inviting, making it an ideal choice for players looking to relax and enjoy a comforting experience.
“The perfect game to cuddle up with as the atmosphere is cozy and inviting.”
- optimization2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews do not provide relevant information regarding the game's optimization, focusing instead on the performance of the voice actor. Therefore, no summary can be made about the optimization aspect based on the provided texts.
- character development2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game excels in character development, allowing players to connect with complex characters who have committed heinous acts, similar to the dynamics seen in the Suicide Squad movies. The developers effectively craft narratives that highlight internal conflicts and provide believable turning points for these characters, enhancing the overall storytelling experience.
“You can actually find yourself relating to the struggles of characters who have done atrocious things like mass murder and torture. This is because the developers are able to tell a story that features character development, conflict, and a logical 'snapping' point for the executioner.”
“Last time that I refer to the Suicide Squad movies in this review, but similar to these movies, you can actually find yourself relating to the struggles of characters that have done atrocious things like mass murder, torture, etc. This is because the developers are able to actually tell a story that has character development, conflict, and a logical 'snapping' point for the executioner.”