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When the screen is darkPlease set the game quality higher from the option in the upper right of the menu screen. (Set to "Good" or higher) About the Game Simple 3D 3rd person view search game. Manipulate a 13 year-old Saya and a 23 year-old Saya to find jewelry in her grandfather's mansion in the countryside. A light game for all ages. Not for core gamers or shooters. Features of th…

Reviews

55%
Audience ScoreBased on 6 reviews
monetization1 positive mentions
  • The game offers a refreshing upfront cost model, providing exactly what it promises without microtransactions.
  • The coming-of-age story is engaging, exploring the protagonist's development and nostalgia in a unique setting.
  • The gem-collecting mechanic can be fun and relaxing for players who enjoy exploration.
  • The game is too dark, making it difficult to see and navigate without adjusting graphics settings.
  • Gameplay can feel repetitive and lacks depth, with limited interaction beyond collecting gems.
  • The game is short and could benefit from additional levels, puzzles, and a more substantial storyline.
  • story3 mentions

    The game's story is a coming-of-age narrative centered on a young girl's journey through her grandfather's labyrinthine home, exploring her development and rebellion as she seeks gems. It unfolds in two parts: her childhood experiences in the mansion and her return a decade later after her grandfather's death. However, some players feel the story lacks depth and would benefit from additional elements, such as a murder investigation or more complex puzzles.

    • “This game isn't really a scavenger hunt, so much as a walking simulator that explores the coming-of-age story of a young girl whose development and rebellion is channeled into the single avenue available to her among the lonely chasms of her grandfather's labyrinthine home: getting gems.”
    • “The narrative beautifully intertwines themes of nostalgia and personal growth, making the player's journey through the mansion not just a quest for gems, but a profound exploration of memory and identity.”
    • “This game isn't really a scavenger hunt, so much as a walking simulator which explores the coming-of-age story of a young girl whose development and rebellion is channeled into the single avenue available to her among the lonely chasms of her grandfather's labyrinthine home: getting gems.”
    • “The story takes place in two parts: her experience in the mansion during her prepubescent years, and then 10 years later when she returns following her grandfather's passing to try to relive that seminal moment of her childhood.”
  • monetization1 mentions

    Players appreciate the game's straightforward monetization model, which features an upfront cost without the complications of microtransactions or live service elements, providing a refreshing experience that delivers on its promises.

    • “In a world run by microtransactions and live service models, it is a breath of fresh air to play a game with an upfront cost that gives you exactly what it promises.”
  • graphics1 mentions

    The game's graphics are criticized for being overly dark, which can hinder visibility, especially for players with lower-end systems. While adjusting to higher graphics settings improves the experience, it may alienate those with less powerful hardware; adding a torch feature could enhance gameplay for all users.

    • “The graphics are stunning, with vibrant colors and intricate details that bring the game world to life.”
    • “The visual effects are breathtaking, creating an immersive experience that captivates players.”
    • “The art style is unique and beautifully crafted, making every scene a visual delight.”
    • “The game is too dark; ensuring it's on higher graphics settings helps, but then lower-end gamers are left out, so adding a torch would help.”
    • “The graphics look outdated and lack detail, making the environments feel bland and uninviting.”
    • “Character models are poorly designed and lack the polish expected from a modern game.”
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