When the screen is darkPlease set the game quality higher from the option in the upper right of the menu screen. (Set to "Good" or higher) About the Game Simple 3D 3rd person view search game. Manipulate a 13 year-old Saya and a 23 year-old Saya to find jewelry in her grandfather's mansion in the countryside. A light game for all ages. Not for core gamers or shooters. Features of th…
Reviews
- The game offers a refreshing upfront cost model without microtransactions, providing exactly what it promises.
- The coming-of-age story of the young girl is engaging, exploring themes of nostalgia and change over time.
- The gem-collecting mechanic can be fun and relaxing, making it a suitable choice for casual gameplay.
- The game is too dark, making it difficult to navigate without proper lighting or a torch.
- Gameplay can feel repetitive and lacks depth, with limited interaction and a need for more engaging content.
- The game is relatively short and could benefit from additional levels and improved pacing.
- story6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's story is a coming-of-age narrative centered on a young girl who explores her grandfather's labyrinthine home, focusing on her development and rebellion through gem collection. It unfolds in two parts: her childhood experiences in the mansion and her return a decade later after her grandfather's death, seeking to reconnect with her past. However, many players feel the story lacks depth and would benefit from additional elements, such as a more engaging plot or challenging puzzles.
“This game isn't really a scavenger hunt, so much as a walking simulator which explores the coming-of-age story of a young girl whose development and rebellion is channeled into the single avenue available to her among the lonely chasms of her grandfather's labyrinthine home: getting gems.”
“The story takes place in two parts: her experience in the mansion during her prepubescent years, and then 10 years later when she returns following her grandfather's passing to try to relive that seminal moment of her childhood.”
- monetization2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Players appreciate the game's straightforward monetization model, which involves a one-time upfront cost, contrasting positively with the prevalent microtransaction and live service models in the industry. This approach is seen as refreshing and trustworthy, delivering exactly what was promised without additional costs.
“In a world run by microtransactions and live service models, it is a breath of fresh air to play a game with an upfront cost that gives you exactly what it promises.”
- graphics2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's graphics are criticized for being excessively dark, which can hinder visibility, especially for players with lower-end systems. While higher graphics settings improve the experience, a suggested solution is to include a torch feature to enhance gameplay for all users.
“The game is too dark; ensuring it's on higher graphics settings helps, but then lower-end gamers are left out, so adding a torch would help.”