GET EVEN Game Cover
If you're looking for a unique game within the first-person genre, this is definitely it.
Starting at $3.29Buy now

"Get Even is a first-person shooter game that follows the story of a mercenary named Black who lost his memory. He uses a unique headset to relive his memories and uncover the truth about a mission involving a rescued teenage girl with a bomb. The game features level exploration, puzzle-solving, and gunplay."

  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

74%
Audience ScoreBased on 941 reviews
story397 positive mentions
grinding36 negative mentions
  • Engaging and complex storyline that keeps players guessing until the end.
  • Excellent voice acting and sound design, enhancing the overall atmosphere.
  • Unique gameplay mechanics, such as the CornerGun and smartphone features, add depth to the experience.
  • Combat and stealth mechanics are poorly executed, often leading to frustration.
  • The game can feel tedious with excessive reading and collecting evidence.
  • Technical issues, such as getting stuck in walls and inconsistent AI behavior, detract from the experience.
  • story1,138 mentions

    The story of *Get Even* is a complex and engaging narrative that intertwines themes of memory, identity, and psychological horror, often keeping players guessing with its twists and turns. While many players appreciate the depth and emotional weight of the story, some find it convoluted and difficult to follow, particularly in the early stages. Overall, the narrative is considered the game's strongest aspect, compelling enough to overshadow its gameplay shortcomings, making it a worthwhile experience for those who prioritize story-driven games.

    • “The story of *Get Even* is well written and it kept me glued to the screen for the whole time, as we need to uncover the truth about a kidnapping.”
    • “The story is masterfully told and executed.”
    • “A really interesting, multi-layered mystery story that feels almost like *Layers of Fear* and has some twists I did not expect.”
    • “Unfortunately, after playing an hour or so, the sheer confusion of what the hell was going on (story-wise) led to the first pretty sizeable down.”
    • “Long, empty corridors, convoluted story, narrative cheating like 'oh, it was all just a memory/dream/illusion', bugs that leave you stuck in the level geometry, the whole thing is just too tedious and pointless to suffer through.”
    • “The only reason to play it is the story, but once the pacing starts trailing off and the story wanders, even the story isn't a good enough reason to keep playing.”
  • gameplay525 mentions

    The gameplay of "Get Even" is a mixed bag, featuring a blend of shooting, stealth, and investigative mechanics that often feel unpolished and inconsistent. While some players appreciate the intriguing story and unique concepts like the corner gun, many criticize the clunky controls and lack of satisfying combat, leading to a gameplay experience that can be tedious and frustrating. Overall, the game is more focused on narrative than gameplay, which may appeal to those who prioritize story over mechanics.

    • “Enjoyable gameplay that has interesting ideas; gunplay is also good.”
    • “The mechanics were well done throughout and really contributed to the story that was emerging more clearly with each level.”
    • “Great gameplay and story, the soundtrack is perfect and I love how it is dynamic.”
    • “The gameplay is rather stiff; boring almost.”
    • “Visually, the game looks well, but the gameplay is just rotten.”
    • “The story gets in the way of the gameplay which gets in the way of the story, and none of it is good or fun and there is no payoff at the end.”
  • music269 mentions

    The music in *Get Even* has been widely praised for its exceptional quality and dynamic integration with gameplay, enhancing the overall atmosphere and emotional impact of the narrative. Reviewers highlight the seamless blending of sound design and music, with particular appreciation for the haunting and immersive soundtrack that adapts to in-game events, although some noted a jarring pop song that felt out of place. Overall, the soundtrack is considered one of the game's standout features, contributing significantly to its storytelling and player experience.

    • “The sound design and the soundtrack of [i]get even[/i] are so well done that they deserve a paragraph on their own.”
    • “The soundtrack changes depending on what is happening in-game which pulls you in even more.”
    • “The music resonates and increases in intensity the more you move forward.”
    • “Get Even sets itself apart from most games by assaulting the auditory part of your brain with repetitive noises, shouting, misplaced music, etc., which will give you a kind of numb anxiety that only comes from having your ears violently assaulted for hours on end.”
    • “The first level is a maze-like cellar, and the further you go, the louder and more irritating the soundtrack gets.”
    • “One problem: what is that pop song that plays midway through the game? It's so out of place, yet hilarious.”
  • graphics211 mentions

    The graphics of the game receive mixed reviews, with many praising the detailed environments and atmospheric visuals, particularly in indoor settings, while others criticize the overall quality as outdated and reminiscent of older titles. Some players appreciate the game's ability to run smoothly on various systems, but note that certain textures and animations fall short of modern standards. Overall, while the graphics are generally considered decent for their time, they may not fully immerse players due to inconsistencies and a lack of polish.

    • “For a game released almost 7 years ago, I think the graphics are amazing.”
    • “The graphics in the game are really good, very detailed with plenty of great scenery, and the levels in the game are equally good, especially the asylum part; it was definitely spooky in there and gave a nice incentive to explore.”
    • “The graphics are beautiful and the storyline keeps you guessing the whole way through!”
    • “Only one flaw and that is the graphics look like they are from 2009-2013.”
    • “Unfortunately, the graphics are pretty underwhelming and the polish overall shows why this is a little cheaper of a game.”
    • “Combat is quite simply a disaster, the graphics look like they’ve been taken from a 2008 PS3 game, and the soundtrack crushes your enjoyment far too often.”
  • atmosphere112 mentions

    The atmosphere of the game is widely praised for its immersive and unsettling qualities, particularly within the asylum setting, which evokes a strong sense of dread and psychological horror. Reviewers highlight the effective use of sound design, music, and visual elements that enhance the overall experience, making it a compelling aspect of the gameplay. While some players noted issues with combat mechanics that detracted from immersion, the atmospheric elements remain a standout feature that captivates and engages players throughout their journey.

    • “The atmosphere of the asylum was terrifying.”
    • “The atmosphere, music, sound design, and voice acting were all incredible.”
    • “The asylum comes off as something out of Silent Hill with atmosphere that works at instilling a sense of dread and horror.”
    • “The game hits you with its strong atmosphere and story, but the forced action scenes for increasing the playtime weaken the game experience in my opinion.”
    • “It seemed interesting on YouTube, but as you play it, it gets really boring and repetitive... the atmosphere itself in the game is really good; however, gameplay mechanics and endless long walks wore me out shortly.”
    • “The asylum comes off as something out of Silent Hill, with an atmosphere that works at instilling a sense of dread and horror.”
  • optimization47 mentions

    The game's optimization is a mixed bag, with some players experiencing smooth performance at high settings, while others report significant frame drops and stuttering, particularly in outdoor environments. While many found the indoor performance satisfactory, issues like memory leaks and inconsistent frame rates detract from the overall experience. Overall, the optimization appears to vary widely depending on hardware and specific game scenarios.

    • “I was worried if it will run smoothly on my PC, but to my surprise it was running at 80-100 fps (60 fps in the outdoor environment) on the best settings.”
    • “The playtime-to-price ratio is exceptionally generous, especially when considering that the game's optimization is top tier and the graphics are high grade; at fully maxed settings at 1080p resolution, I experienced nothing less than 144 fps at all times on my GTX 1080/i7-6700k rig.”
    • “Now for the graphics, it's a bit outdated but the textures are well made, it looks very okay according to me, and most importantly, the optimization is good.”
    • “Poorly optimized, frequent frame drops, down to below 20fps.”
    • “I also feel like it's poorly optimized for PC... it may play better on a console?”
    • “- performance indoors is fine, but outside is a stuttering mess and the graphics don't justify the performance.”
  • grinding40 mentions

    The grinding aspect of the game is frequently criticized for being tedious and unengaging, particularly during stealth sections and evidence collection, which often require excessive backtracking and can feel like a slog. While the storyline is praised for its intrigue, many players find that the repetitive gameplay detracts from the overall experience, leading to frustration and a desire to rush through the less enjoyable parts. Despite some engaging moments, the overall sentiment is that the game suffers from a lack of polish and an overabundance of grindy mechanics.

    • “It can be a bit grindy sometimes, but the rewards make it worth it.”
    • “The game feels a bit grindy at times, yet it adds to the overall experience.”
    • “While it can be a bit grindy, the sense of progression keeps me engaged.”
    • “Long, empty corridors, convoluted story, narrative cheating like 'oh, it was all just a memory/dream/illusion', bugs that leave you stuck in the level geometry, the whole thing is just too tedious and pointless to suffer through.”
    • “Despite certain portions being very involving and fun to play, there were just too many sequences where the word 'slog' comes to mind (tedious stealth sections, lackluster shoot-outs, and a plot that was, despite occasional moments of engagement and originality, kinda hackneyed and above all else, dull).”
    • “It becomes incredibly tedious and unenjoyable and just makes the moments where the next story element comes to light seem much more important.”
  • emotional30 mentions

    The emotional aspect of the game is highly praised, with reviewers highlighting its compelling story filled with twists, well-developed characters, and passionate voice acting that contribute to a deeply moving experience. Players describe the narrative as both engaging and thought-provoking, often evoking strong feelings as they piece together the mystery and navigate emotional moments. Despite some gameplay shortcomings, the emotional depth and storytelling elevate the overall experience, making it a memorable journey.

    • “The characters in the game are interesting and very well written with their own motivations. Probably the best would have to be Cole Black because he was pretty much a cool badass, and Richard who had a lot of emotional depth to him where you can understand him and why he's doing this.”
    • “Passionate voice acting, great story, and excellent narrative methods overall result in a very emotional experience.”
    • “There is a strong focus on a mysterious, thrilling storyline which develops into a more and more emotional trip as you progress further into the game.”
  • replayability18 mentions

    The game's replayability is mixed among players; some appreciate the multiple gameplay styles and different endings, which encourage exploration and collection of memories, while others feel that once the story is fully experienced, there is little incentive to replay. Overall, those who enjoy uncovering all aspects of the narrative may find value in replaying, but others may not see much reason to return after completing the game.

    • “Absolute top-notch voice acting; you can really hear the emotions of the characters, and there's good replay value to collect all the memories or decide on the gameplay style.”
    • “The accompanying soundtrack is also great, and those in favor of replayability should take note of the two different endings that 'Get Even' offers with its engaging story.”
    • “It can offer you replayability if you seek to complete the whole investigation of events.”
    • “I am not into replayable games; I think I have only played the same game to the end 2 times in the last 10 years (Dark Souls 2 & 3), and after the story has been completely unpacked, and you know the full ending, there's not much to go back to.”
    • “I don't see a lot of replay value for me though.”
    • “I beat the game in about 6 hours on the hardest difficulty, and it lacks any replay value whatsoever.”
  • stability16 mentions

    The game's stability has been criticized for frequent glitches, including issues with hit detection, random freezes, and characters getting stuck in the environment, which can disrupt gameplay and require reloading checkpoints. While some players still found enjoyment in the game, the overall consensus is that significant improvements are needed to address these stability problems.

    • “Don't like playing games with glitches that make me replay previously completed actions.”
    • “I did encounter a few glitches where the main character would randomly get stuck while passing doors and I had to reload the whole checkpoint to get past it.”
    • “Hit detection is iffy, the game freezes at random, controls don't always work but I enjoyed it.”
  • humor6 mentions

    The game features a unique blend of humor, particularly through the use of the quirky corner gun and unexpected mission twists that deliver both craziness and hilarity while maintaining immersion. However, some players found the inclusion of a pop song midway through the game to be jarringly out of place, yet still amusing.

    • “And especially one mission has the *exact* opposite of what you would expect at that moment - it's as crazy and hilarious (without breaking immersion) as it is brilliant.”
    • “One problem: what is that pop song that plays midway through the game? It's so out of place, yet hilarious.”
  • character development6 mentions

    Character development in the game is largely minimal, with little progression beyond uncovering past events through a memory device, resulting in a linear narrative experience. While the character design is somewhat stereotypical, it aligns well with the overall narrative, and certain design choices, like the use of black and red, contribute positively to character development.

    • “The character design is somewhat stereotypical, but it fits the narrative quite well.”
    • “The use of black and red certainly enhances character development.”
    • “The side effect of the game's narrative style and structure is that there is almost no character development (apart from the discovering of past events using the memory device), and there is no noticeable level progression during the game; everything is very linear.”
    • “The character design is kind of stereotypical, but overall fits the narrative pretty well.”
    • “As for black and red, it certainly helps character development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
9hAverage play time
3-15hSpent by most gamers
*Based on 4 analyzed playthroughs

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