GET EVEN Game Cover
If you're looking for a unique game within the first-person genre, this is definitely it.
Starting at $3.29Buy now

"Get Even is a first-person shooter game that follows the story of a mercenary named Black who lost his memory. He uses a unique headset to relive his memories and uncover the truth about a mission involving a rescued teenage girl with a bomb. The game features level exploration, puzzle-solving, and gunplay."

  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

77%
Audience ScoreBased on 456 reviews
story196 positive mentions
grinding18 negative mentions
  • Engaging and complex story that keeps players guessing until the end.
  • Excellent voice acting and sound design that enhance the overall atmosphere.
  • Unique gameplay mechanics, such as the CornerGun and smartphone features, add depth to the experience.
  • Combat and stealth mechanics are poorly executed, often leading to frustration.
  • The game can feel tedious with excessive reading and collecting evidence.
  • Technical issues, such as getting stuck in the environment and inconsistent AI behavior, detract from the experience.
  • story562 mentions

    The story of "Get Even" is a complex and engaging psychological thriller that captivates players with its intricate narrative and unexpected plot twists. While some players find the storytelling method convoluted and the pacing slow, many appreciate the depth and emotional weight of the narrative, which is enhanced by strong voice acting and a haunting soundtrack. Overall, the game is recommended for those who prioritize story over gameplay mechanics, as it offers a rich, immersive experience that unfolds through exploration and investigation.

    • “The story of *Get Even* is well written and it kept me glued to the screen for the whole time, as we need to uncover the truth about a kidnapping.”
    • “The story is masterfully told and executed.”
    • “A captivating story combined with a great atmosphere!”
    • “Unfortunately, after playing an hour or so, the sheer confusion of what the hell was going on (story-wise) led to the first pretty sizeable down.”
    • “The plot is confusing and seems to be all over the place; I barely could tell what was happening and had no investment in the story/characters.”
    • “What Get Even does have is a plot riddled with inconsistencies, melodrama, unnecessary plot twists, and one of the most anti-climactic, awkward endings I've experienced in a long time.”
  • gameplay258 mentions

    The gameplay of "Get Even" is a mixed bag, featuring a blend of shooting, stealth, and investigative mechanics that often feel unpolished and inconsistent. While some players appreciate the unique ideas and narrative integration, many criticize the clunky controls, lackluster combat, and frustrating stealth elements, leading to a gameplay experience that can be tedious and repetitive. Overall, the game is more focused on its intriguing story than on delivering a satisfying gameplay loop, making it a better fit for those who prioritize narrative over mechanics.

    • “Enjoyable gameplay that has interesting ideas; gunplay is also good.”
    • “The mechanics of gunplay, stealth, and some fairly unique ways to manipulate the environment are well done and fun.”
    • “The gameplay is cool but somewhat repetitive; you use a corner gun for most of the action sequences in the game, but killing people is always a concern and changes the story as well.”
    • “The gameplay is rather stiff; boring almost.”
    • “The gameplay loop was boring after the first hour.”
    • “The stealth mechanics are truly lacking; you cannot pick up world objects and throw them to distract enemies.”
  • music131 mentions

    The music in *Get Even* has received widespread acclaim for its exceptional quality and immersive integration with the game's atmosphere. Reviewers highlight the dynamic soundtrack that adapts to gameplay events, enhancing tension and emotional depth, while also noting some jarring moments with out-of-place pop music. Overall, the sound design, including the haunting score by Olivier Deriviere, is considered one of the game's standout features, contributing significantly to its storytelling and player experience.

    • “The sound design and the soundtrack of [i]Get Even[/i] are so well done that they deserve a paragraph on their own.”
    • “The soundtrack changes depending on what is happening in-game, which pulls you in even more.”
    • “The music design is one of the best I've heard in a game; there are times where the protagonist's heavy breathing is synchronized with alternating pulses of industrialized and distorted drones.”
    • “Get Even sets itself apart from most games by assaulting the auditory part of your brain with repetitive noises, shouting, misplaced music, etc., which will give you a kind of numb anxiety that only comes from having your ears violently assaulted for hours on end.”
    • “The first level is a maze-like cellar, and the further you go, the louder and more irritating the soundtrack gets.”
    • “One problem: what is that pop song that plays midway through the game? It's so out of place, yet hilarious.”
  • graphics104 mentions

    The graphics of the game receive mixed reviews, with many praising the detailed environments and atmospheric visuals, particularly in indoor settings, while others criticize them as outdated and lacking polish. Some players note that the graphics are impressive for a game released several years ago, yet they also highlight inconsistencies and a feeling of mediocrity in certain textures and animations. Overall, while the visuals contribute positively to the game's ambiance, they are often seen as a step behind current standards.

    • “For a game released almost 7 years ago, I think the graphics are amazing.”
    • “The graphics in the game are really good, very detailed with plenty of great scenery, and the levels in the game are equally good, especially the asylum part, which was definitely spooky and gave a nice incentive to explore.”
    • “The graphics are beautiful, and the storyline keeps you guessing the whole way through!”
    • “Only one flaw and that is the graphics look like they are from 2009-2013.”
    • “Unfortunately, the graphics are pretty underwhelming and the polish overall shows why this is a little cheaper of a game.”
    • “Despite strong graphic and art assets, this game goes into the missed opportunity file we are afraid.”
  • atmosphere55 mentions

    The atmosphere of the game is widely praised for its immersive and unsettling qualities, particularly within the asylum setting, which effectively instills a sense of dread and horror. Reviewers highlight the strong sound design, haunting soundtrack, and engaging voice acting that enhance the overall experience, making it a standout feature despite some criticisms of the gameplay mechanics. Overall, the game's atmosphere is described as captivating and integral to its storytelling, appealing especially to fans of psychological horror.

    • “The atmosphere of the asylum was terrifying.”
    • “The atmosphere, music, sound design, and voice acting were all incredible.”
    • “The asylum comes off as something out of Silent Hill, with an atmosphere that works at instilling a sense of dread and horror.”
    • “The asylum comes off as something out of Silent Hill with an atmosphere that works at instilling a sense of dread and horror.”
    • “The game hits you with its strong atmosphere and story, but the forced action scenes for increasing the playtime weaken the game experience in my opinion.”
    • “Even though Get Even has a dark atmosphere and definitely has horror elements, I'd sooner compare it to Spec Ops: The Line than a game like Penumbra or Condemned for its overall storytelling.”
  • optimization23 mentions

    The game's optimization is a mixed bag, with some players experiencing smooth performance and high frame rates, particularly on powerful hardware, while others report significant issues like frame drops, stuttering, and memory leaks, especially in outdoor environments. Overall, while some aspects of optimization are praised, particularly in indoor settings, many users feel that the game struggles with performance consistency across different scenarios.

    • “Performance-wise, I played at 5K in super ultra wide (32:9), something a lot of modern games don't even support yet!”
    • “The playtime-to-price ratio is exceptionally generous, especially when considering that the game's optimization is top tier and the graphics are high grade; at fully maxed settings at 1080p resolution, I experienced nothing less than 144 fps at all times on my GTX 1080/i7-6700k rig.”
    • “Let me just say this: I am not a professional game reviewer, but I will try my best to write as good a review as I can manage. Anyway, 'Get Even' is an amazing walking simulator with good gunplay, an amazing story, cool mysteries to uncover, amazing voice acting, decent graphics, and really well optimized, unlike some other PC ports this year.”
    • “Poorly optimized, frequent frame drops, down to below 20fps.”
    • “I also feel like it's poorly optimized for PC... it may play better on a console.”
    • “- performance indoors is fine, but outside is a stuttering mess and the graphics don't justify the performance.”
  • grinding20 mentions

    The grinding aspect of the game is frequently criticized for its tediousness, particularly in the collection of evidence and stealth mechanics, which can feel clunky and repetitive. Players note that while the storyline is engaging, the gameplay often devolves into a slog, requiring excessive backtracking and grinding to progress. Many reviewers suggest that the game's enjoyment is heavily reliant on its narrative, as the tedious gameplay can detract from the overall experience.

    • “It can be a bit grindy sometimes, but it adds to the overall experience.”
    • “The game feels a bit grindy, yet it keeps me engaged and motivated.”
    • “Long, empty corridors, convoluted story, narrative cheating like 'oh, it was all just a memory/dream/illusion', bugs that leave you stuck in the level geometry, the whole thing is just too tedious and pointless to suffer through.”
    • “A lot of unimportant things going on in the game that you need to squash together by grinding hours or looking up online walkthroughs to push on.”
    • “It becomes incredibly tedious and unenjoyable and just makes the moments where the next story element comes to light seem much more important.”
  • emotional14 mentions

    The emotional aspect of the game is highly praised, with reviewers highlighting its compelling story filled with twists, well-developed characters, and passionate voice acting that enhances the emotional experience. Players describe the narrative as both engaging and moving, often leading to a mix of feelings that culminate in a powerful emotional journey. Overall, the game is recognized for its ability to evoke strong emotions through its intricate storytelling and impactful moments.

    • “The story is absolutely great with plenty of twists and turns and a great mystery as you look around and piece together what happened; it also has a lot of great emotional moments that can be quite touching.”
    • “Passionate voice acting, great story, and excellent narrative methods overall result in a very emotional experience.”
    • “There is a strong focus on a mysterious, thrilling storyline which develops into a more and more emotional trip as you progress further into the game.”
  • replayability9 mentions

    Overall, the game's replayability is mixed; while some players appreciate the multiple gameplay styles, different endings, and the opportunity to collect memories, others feel that once the story is fully explored, there is little incentive to replay. A few players noted they could see potential for extended playtime, but others found the lack of new content or challenges diminished their interest in revisiting the game.

    • “Absolute top-notch voice acting; you can really hear the emotions of the characters, and there's good replay value to collect all the memories or decide on the gameplay style.”
    • “The accompanying soundtrack is also great, and those in favor of replayability should take note of the two different endings that 'Get Even' offers.”
    • “It can offer you replayability if you seek to complete the whole investigation of events.”
    • “I am not into replayable games; I think I have only played the same game to the end 2 times in the last 10 years (Dark Souls 2 & 3). After the story has been completely unpacked and you know the full ending, there's not much to go back to.”
    • “I don't see a lot of replay value for me, though.”
    • “I beat the game in about 6 hours on the hardest difficulty, and it lacks any replay value whatsoever.”
  • stability8 mentions

    The stability of the game has been criticized for frequent glitches, including issues with hit detection, random freezes, and characters getting stuck in the environment, which can disrupt gameplay and require reloading checkpoints. While some players still enjoyed the game despite these problems, the consensus is that significant improvements are needed to enhance overall stability.

    • “Don't like playing games with glitches that make me replay previously completed actions.”
    • “I did encounter a few glitches where the main character would randomly get stuck while passing through doors, and I had to reload the whole checkpoint to get past it.”
    • “Freezes, framerate of 1 are a rare occurrence... but occurrence nonetheless.”
  • humor3 mentions

    The game features a clever and immersive sense of humor, highlighted by the quirky corner gun mechanic and unexpected mission twists that deliver both craziness and brilliance. However, the inclusion of a seemingly out-of-place pop song mid-game has been noted as both amusing and jarring.

    • “Yeah, you have this funny toy called the corner gun, but if you want a good ending, you can't kill enemies.”
    • “One mission has the exact opposite of what you would expect at that moment - it's as crazy and hilarious (without breaking immersion) as it is brilliant.”
    • “One problem: what is that pop song that plays midway through the game? It's so out of place, yet hilarious.”
  • character development3 mentions

    Character development in the game is largely limited, with minimal progression and a linear narrative structure that hinders deeper exploration of characters. While the character design aligns with the story, it remains somewhat stereotypical, and the use of color themes like black and red does contribute positively to character portrayal.

    • “The character design is somewhat stereotypical, but it overall fits the narrative quite well.”
    • “The use of black and red certainly enhances character development.”
    • “The side effect of the game's narrative style and structure is that there is almost no character development (apart from the discovery of past events using the memory device), and there is no noticeable level progression during the game; everything is very linear.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
9hAverage play time
3-15hSpent by most gamers
*Based on 2 analyzed playthroughs

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