GET EVEN
- June 20, 2017
- The Farm 51
- 15h median play time
If you're looking for a unique game within the first-person genre, this is definitely it.
"Get Even is a first-person shooter game that follows the story of a mercenary named Black who lost his memory. He uses a unique headset to relive his memories and uncover the truth about a mission involving a rescued teenage girl with a bomb. The game features level exploration, puzzle-solving, and gunplay."
Reviews
- Engaging and surprisingly good storyline with many twists and turns.
- Excellent voice acting and sound design that enhances the atmosphere.
- Unique gameplay mechanics, such as the CornerGun and smartphone features, that add depth to the experience.
- Combat and stealth mechanics are poorly executed and can be frustrating.
- The game can feel repetitive and drag on, especially in the latter half.
- Technical issues, such as getting stuck in geometry and performance drops, detract from the overall experience.
- story980 mentions
- 35 % positive mentions
- 61 % neutral mentions
- 4 % negative mentions
The story of *Get Even* is a complex and engaging psychological thriller that revolves around themes of memory, corporate espionage, and personal redemption. Players navigate a richly woven narrative filled with twists and turns, often requiring them to piece together clues and make choices that impact the outcome. While the storytelling is praised for its depth and emotional resonance, some players find it convoluted and challenging to follow, particularly due to its reliance on extensive notes and documents scattered throughout the game. Overall, the narrative is considered the standout feature, making it a worthwhile experience for fans of story-driven games.
“The story is the biggest focus, and the psychological horror elements perfectly fit with the surrounding concept of using your mobile as a tactical tool, combined with stealth and other characters. It is a perfect game.”
“The story of Get Even is well written and kept me glued to the screen the whole time, as we need to uncover the truth about a kidnapping.”
“Get Even is a little hidden gem that tells a very good story in quite a unique way.”
“The story is convoluted and seems to be all over the place; I barely could tell what was happening and had no investment in the story or characters.”
“The story gets in the way of the gameplay which gets in the way of the story, and none of it is good or fun and there is no payoff at the end.”
“The gameplay sucks, the story is ok but drawn out too long while having to play these boring levels.”
- gameplay448 mentions
- 26 % positive mentions
- 64 % neutral mentions
- 10 % negative mentions
The gameplay of "Get Even" is a mixed bag, featuring a blend of first-person shooting, stealth mechanics, and investigative elements that often feel unpolished and inconsistent. While some players appreciate the innovative mechanics, such as the corner gun and smartphone features, many criticize the clunky controls, repetitive gameplay, and lack of satisfying combat, leading to a frustrating experience for those seeking a balanced gameplay loop. Ultimately, the game's strong narrative and atmosphere may appeal to players willing to overlook its gameplay shortcomings.
“Enjoyable gameplay that has interesting ideas; gunplay is also good.”
“The mechanics were well done throughout and really contributed to the story that was emerging more clearly with each level.”
“The gameplay is fun, tense at times, the story isn't that original but I got pretty wrapped up in it.”
“The gameplay is by far the weakest aspect.”
“The mechanics are frustrating.”
“The stealth mechanics are truly lacking; you cannot pick up world objects and throw them to distract enemies.”
- music224 mentions
- 51 % positive mentions
- 46 % neutral mentions
- 3 % negative mentions
The music in *Get Even* has received widespread acclaim for its dynamic and immersive quality, effectively enhancing the game's atmosphere and emotional depth. Reviewers praised the soundtrack for its ability to adapt to gameplay events, creating tension and engagement, while also noting standout moments, such as the memorable cemetery level. However, some criticized the inclusion of certain out-of-place tracks, which detracted from the overall experience.
“The sound design and the soundtrack of [i]Get Even[/i] are so well done that they deserve a paragraph on their own.”
“The music becomes louder and more tense the closer we get to a key event.”
“The soundtrack changes depending on what is happening in-game, which pulls you in even more.”
“Get Even sets itself apart from most games by assaulting the auditory part of your brain with repetitive noises, shouting, misplaced music, etc., which will give you a kind of numb anxiety that only comes from having your ears violently assaulted for hours on end.”
“I don't like the music; I know it's supposed to add psychologically to the suspense factor, but all it does for me is aggravate me.”
“The first level is a maze-like cellar, and the further you go, the louder and more irritating the soundtrack gets.”
- graphics182 mentions
- 48 % positive mentions
- 42 % neutral mentions
- 9 % negative mentions
The graphics of the game receive mixed reviews, with some players praising the detailed environments and atmospheric visuals, while others criticize them as outdated and lacking polish for a 2017 release. Many appreciate the art style and immersive design, but note that certain textures and animations feel subpar, leading to an overall impression of inconsistency. Despite these criticisms, the graphics are often described as decent or good, contributing positively to the game's atmosphere and storytelling.
“The combination of realistic graphics, impressive sound design, and the use of 3D scanning technology for characters and environments creates an astonishingly authentic world.”
“The graphics in the game are really good, very detailed with plenty of great scenery and the levels in the game are equally good, pretty diverse especially the asylum part, it was definitely spooky in there and gave a nice incentive to explore.”
“The graphics are beautiful and the storyline keeps you guessing the whole way through!”
“The art style is muted and a bit boring.”
“Only one flaw and that is the graphics look like they are from 2009-2013.”
“Unfortunately, the graphics are pretty underwhelming and the polish overall shows why this is a little cheaper of a game.”
- atmosphere94 mentions
- 57 % positive mentions
- 39 % neutral mentions
- 3 % negative mentions
The atmosphere of the game is widely praised for its immersive and unsettling qualities, particularly within the asylum setting, which evokes a sense of dread and psychological tension. Reviewers highlight the effective use of sound design, music, and visual elements that enhance the overall experience, making it a standout feature alongside the engaging narrative. While some note that the gameplay mechanics may detract from the immersion, the rich atmosphere remains a compelling draw for players.
“The captivating story and intense atmosphere are undoubtedly the standout features of this game.”
“The atmosphere, music, sound design, and voice acting were all incredible.”
“The atmosphere in the asylum is actually quite disturbing, and there are a few moments that I think are on par with much more renowned horror games.”
“The asylum comes off as something out of Silent Hill with an atmosphere that works at instilling a sense of dread and horror.”
“The game hits you with its strong atmosphere and story, but the forced action scenes for increasing the playtime weaken the game experience in my opinion.”
- optimization51 mentions
- 35 % positive mentions
- 43 % neutral mentions
- 22 % negative mentions
The game's optimization has received mixed reviews, with many players reporting significant performance issues, particularly in outdoor environments where frame rates drop and stuttering occurs. While some users experienced smooth gameplay indoors and on high-end systems, others noted frequent freezes, bugs, and memory leaks, indicating that the overall optimization is inconsistent and could benefit from further refinement.
“Get Even is fully optimized and in good balance; you'll not find many bugs or glitches.”
“The playtime-to-price ratio is exceptionally generous, especially when considering that the game's optimization is top tier and the graphics are high grade; at fully maxed settings at 1080p resolution, I experienced nothing less than 144 fps at all times on my GTX 1080/i7-6700k rig.”
“I had no issues with performance using a GTX 1080 Ti at 4K, maintaining high fps throughout.”
“Poorly optimized, frequent frame drops, down to below 20fps.”
“The game seems to dramatically decrease in performance the longer it runs.”
“Not very optimized, glitches and bugs, freezes and fps drops (crashed my PC twice).”
- grinding28 mentions
- 7 % positive mentions
- 0 % neutral mentions
- 93 % negative mentions
Overall, players find the grinding aspect of the game to be tedious and frustrating, often citing clunky mechanics, repetitive tasks, and poorly designed stealth sections as major drawbacks. While the storyline is engaging enough to keep some players invested, the excessive need to collect evidence and navigate convoluted gameplay can lead to a sense of monotony and dissatisfaction. Many reviewers express that without the compelling narrative, the tedious gameplay would significantly detract from their overall experience.
“It can be a bit grindy sometimes, but it adds to the overall experience.”
“The game feels a bit grindy, yet it keeps me engaged and motivated.”
“The collection of the hard evidence is intriguing at the beginning, but it gets quite tedious the more I proceeded, as there are many notes and audio recordings scattered in different locations.”
“Collecting evidence is beyond tedious and the action is a joke.”
“Once the mystery has worn off, all you're left with is just tedious poorly executed stealth and shooting.”
- emotional26 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its complex narrative and well-developed characters, which create a strong emotional connection with players. Many reviews highlight the impactful storytelling, touching moments, and a haunting soundtrack that enhance the emotional experience, making it a memorable journey filled with twists and deep character motivations. Overall, it is described as an emotionally engaging game that effectively combines suspense and heartfelt moments.
“The complex narrative, extending far beyond mere 'find and kill' objectives, fosters an emotional connection to the game.”
“The story is absolutely great with plenty of twists and turns and a great mystery as you look around and piece together what happened; it also has a lot of great emotional moments that can be quite touching.”
“Add to that a complex and compelling story, accompanied by a heart-wrenching score, and you have a game that definitely would have made my personal game of the year list had I played it when it came out.”
- stability20 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been widely criticized, with players reporting frequent glitches, bugs, and optimization issues that often require them to restart from distant checkpoints. Many users experienced frustrating freezes, hit detection problems, and instances of getting stuck on walls or props, detracting from the overall enjoyment despite the game's engaging story and gameplay. While some players noted that the game runs well on high-end systems, the persistent technical issues remain a significant concern for many.
“Couldn't force myself to finish it with all these glitches forcing me to restart to a 'checkpoint' which is far.”
“Very good story but, there are some gameplay-breaking glitches that will never be fixed where you need to reload the last checkpoint (I did at least 10 times in my one playthrough). You get stuck on walls or props in the game sometimes, but besides that, the gameplay and story are deep and a lot of fun.”
“- Not very optimized, glitches and bugs, freezes and FPS drops (crashed my PC twice).”
- replayability16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The game's replayability is mixed among users; some appreciate the ability to explore different gameplay styles and uncover missed clues, while others feel that once the story is fully experienced, there is little incentive to replay. Although there are multiple endings and choices that can alter the experience, many players find the linearity and lack of significant new content upon replay to diminish its overall replay value.
“Absolute top-notch voice acting; you can really hear the emotions of the characters, and there's good replay value to collect all the memories or decide on the gameplay style.”
“There is a decent amount of replay value in that you can find additional clues you missed after you complete each section in the game, with something unlocked once you get all the clues in an area.”
“The accompanying soundtrack is also great, and those in favor of replayability should take note of the two different endings that 'Get Even' offers with its engaging story.”
“Unfortunately, there is no replay value; once you know the story, you've seen everything, and in my opinion, there are just not enough small details that make it worth going back for a second playthrough.”
“The game itself is quite linear, and the only thing that gives it a bit of replay value is that you can make certain choices in the game, mainly to kill or not to kill certain characters.”
“I beat the game in about 6 hours on the hardest difficulty, and it lacks any replay value whatsoever.”
- character development5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
Character development in the game is mixed; while some reviews praise the excellent writing and effective use of narrative elements to enhance character depth, others criticize the linear structure and stereotypical design, resulting in minimal character progression throughout the gameplay.
“Character development is done really well.”
“Excellent writing and character development.”
“The character design is somewhat stereotypical, but overall it fits the narrative pretty well.”
“The side effect of the game's narrative style and structure is that there is almost no character development (apart from the discovering of past events using the memory device), and there is no noticeable level progression during the game; everything is very linear.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by clever and unexpected moments, such as the use of the quirky corner gun and a mission that subverts player expectations in a hilarious way. Players also find humor in the immersive reading of evidence, though some elements, like a seemingly out-of-place pop song, add an unintended comedic touch. Overall, the humor effectively enhances the gaming experience without breaking immersion.
“And especially one mission has the exact opposite of what you would expect at that moment - it's as crazy and hilarious (without breaking immersion) as it is brilliant.”
“Reading all the evidence you find is immersive and sometimes funny.”
“One problem: what is that pop song that plays midway through the game? It's so out of place, yet hilarious.”