"Get Even is a first-person shooter game that follows the story of a mercenary named Black who lost his memory. He uses a unique headset to relive his memories and uncover the truth about a mission involving a rescued teenage girl with a bomb. The game features level exploration, puzzle-solving, and gunplay."
Engaging and surprising storyline with many twists and turns.
Excellent voice acting and sound design that enhances the atmosphere.
Unique gameplay mechanics, including the CornerGun and smartphone features for investigation.
Combat and stealth mechanics are poorly executed and frustrating.
Game can feel repetitive and drawn out, especially in the latter half.
Technical issues, including bugs and performance drops, detract from the overall experience.
story
1,974 mentions Positive Neutral Negative
35%
61%
4%
The story of *Get Even* is widely praised for its complexity and depth, featuring a captivating narrative that intertwines themes of memory, corporate espionage, and psychological horror. Players are drawn into a rich, multi-layered mystery that unfolds through exploration and decision-making, although some find the storytelling convoluted and difficult to follow at times. Despite mixed opinions on gameplay mechanics, many agree that the engaging plot and emotional twists make it a worthwhile experience for fans of story-driven games.
“The story is the biggest focus and the psychological horror elements perfectly fit with the surrounding concept of using your mobile as a tactical tool, combined with stealth and other characters; it is a perfect game.”
“The story of Get Even is well written and it kept me glued to the screen for the whole time, as we need to uncover the truth about a kidnapping.”
“The story is dark and pretty tough to go through, but it is filled with plot twists and emotional moments that can be quite touching.”
“Unfortunately, after playing an hour or so, the sheer confusion of what the hell was going on (story-wise) led to the first pretty sizeable down.”
“The story is dark and pretty tough to go through.”
“The story itself just expands from there on out.”
gameplay
905 mentions Positive Neutral Negative
26%
64%
10%
The gameplay of "Get Even" has received mixed reviews, with many players noting its interesting mechanics, such as the corner gun and smartphone features, but criticizing the execution and overall design. While some appreciate the blend of stealth, shooting, and investigative elements, others find the mechanics clunky and frustrating, particularly the stealth aspects which feel underdeveloped. Overall, the game is often described as more focused on its narrative than on delivering a polished gameplay experience, leading to a perception that the story compensates for the gameplay's shortcomings.
“Enjoyable gameplay that has interesting ideas; gunplay is also good.”
“The mechanics were well done throughout and really contributed to the story that was emerging more clearly with each level.”
“Right from the start, players are ensnared by the profound story and innovative gameplay.”
“The gameplay is by far the weakest aspect.”
“The weak gameplay moments definitely stuck out, and were plenty frustrating to be sure.”
“This game is a complete clustermess of things, ideas, themes, gameplay-variants - and they don't fit together at all.”
music
455 mentions Positive Neutral Negative
51%
46%
3%
The music in *Get Even* has received widespread acclaim for its dynamic and immersive quality, effectively adapting to the game's events and enhancing the overall atmosphere. Many reviewers praised the soundtrack's ability to build tension and evoke emotions, with standout moments highlighted in specific levels, such as the cemetery. However, some noted that certain tracks, particularly a jarring pop song, felt out of place, detracting from the otherwise cohesive audio experience. Overall, the soundtrack is considered one of the game's strongest elements, contributing significantly to its narrative depth and emotional impact.
“The sound design and the soundtrack of [i]get even[/i] are so well done that they deserve a paragraph on their own.”
“The music becomes louder and more tense the more we get close to a key event.”
“The soundtrack changes depending on what is happening in-game which pulls you in even more.”
“Get Even sets itself apart from most games by assaulting the auditory part of your brain with repetitive noises, shouting, misplaced music, etc., which will give you a kind of numb anxiety that only comes from having your ears violently assaulted for hours on end.”
“I don't like the music; I know it's supposed to add psychologically to the suspense factor, but all it does for me is aggravate me.”
“The first level is a maze-like cellar, and the further you go, the louder and more irritating the soundtrack gets.”
graphics
367 mentions Positive Neutral Negative
49%
42%
9%
The graphics of the game receive mixed reviews, with some players praising the detailed environments and atmospheric visuals, while others criticize them as outdated and lacking polish, particularly for a 2017 release. Many comments highlight the use of realistic graphics and sound design, creating an authentic world, but also note issues like texture loading and performance drops in outdoor settings. Overall, while the graphics are generally considered decent, they do not consistently impress, and some players feel they detract from the overall experience.
“The combination of realistic graphics, impressive sound design, and the use of 3D scanning technology for characters and environments creates an astonishingly authentic world.”
“The graphics in the game are really good, very detailed with plenty of great scenery and the levels in the game are equally good, pretty diverse especially the asylum part; it was definitely spooky in there and gave a nice incentive to explore.”
“Great atmosphere and graphics!”
“The art style is muted and a bit boring.”
“Only one flaw and that is the graphics look like they are from 2009-2013.”
“Unfortunately, the graphics are pretty underwhelming and the polish overall shows why this is a little cheaper of a game.”
atmosphere
190 mentions Positive Neutral Negative
57%
41%
2%
The atmosphere of the game is widely praised for its immersive and unsettling qualities, particularly within the asylum setting, which evokes a sense of dread and psychological tension. Reviewers highlight the effective use of sound design, music, and visuals that enhance the overall experience, making it a standout feature alongside the engaging narrative. While some players noted issues with combat mechanics, the atmospheric elements remain a significant draw, contributing to a compelling psychological thriller experience.
“The captivating story and intense atmosphere are undoubtedly the standout features of this game.”
“Get Even is a remarkable psychological thriller that stands out for its rich narrative, engaging gameplay, and immersive atmosphere.”
“The atmosphere in the asylum is actually quite disturbing, and there are a few moments that I think are on par with much more renowned horror games.”
“The asylum comes off as something out of Silent Hill with atmosphere that works at instilling a sense of dread and horror.”
“It seemed interesting on YouTube but, as you play it, it gets really boring and repetitive... the atmosphere itself in the game is really good, however gameplay mechanics and endless long walks wore me out shortly.”
optimization
103 mentions Positive Neutral Negative
35%
44%
21%
The game's optimization has received mixed reviews, with many players reporting significant performance issues, particularly in outdoor environments where frame rates drop and stuttering occurs. While some users experienced smooth gameplay indoors and on high-end systems, others noted frequent frame drops, bugs, and crashes, indicating that the overall optimization is inconsistent and could benefit from further refinement.
“The playtime-to-price ratio is exceptionally generous, especially when considering that the game's optimization is top tier and the graphics are high grade; at fully maxed settings at 1080p resolution, I experienced nothing less than 144 fps at all times on my GTX 1080/i7-6700k rig.”
“I was worried if it would run smoothly on my PC, but to my surprise it was running on 80-100 fps (60 fps in the outdoor environment) on best settings.”
“Now for the graphics, it's a bit outdated but the textures are well made, it looks very okay according to me & most importantly optimization is good.”
“Poorly optimized, frequent frame drops, down to below 20fps.”
“First, the game is not optimized and runs really bad.”
“Performance indoors is fine, but outside is a stuttering mess and the graphics don't justify the performance.”
grinding
56 mentions Positive Neutral Negative
5%
2%
93%
The grinding aspect of the game is frequently criticized for being tedious and repetitive, with many players finding the stealth mechanics clunky and the collection of evidence overly time-consuming. While some appreciate the engaging storyline, they often feel that the gameplay becomes a slog, requiring excessive effort to progress, which detracts from the overall experience. Overall, the combination of poorly designed puzzles and frustrating gameplay elements leads to a sense of tedium that overshadows the game's potential.
“It can be a bit grindy sometimes, but it adds to the overall experience.”
“The game feels a bit grindy at times, yet it keeps me engaged.”
“While it can be a bit grindy, the rewards make it worthwhile.”
“The collection of the hard evidence is intriguing at the beginning, but it gets quite tedious the more I proceeded, as there are many notes and audio recordings scattered in different locations.”
“Once the mystery has worn off, all you're left with is just tedious, poorly executed stealth and shooting.”
“It becomes incredibly tedious and unenjoyable, making the moments where the next story element comes to light seem much more important.”
emotional
54 mentions Positive Neutral Negative
100%
The emotional aspect of the game is highlighted by its complex narrative and well-developed characters, which create a deep connection with players. Many reviews praise the story's twists and emotional depth, enhanced by a powerful soundtrack and passionate voice acting, making for a compelling and often touching experience. Despite some gameplay shortcomings, the emotional journey and immersive storytelling resonate strongly, leaving a lasting impact on players.
“The story is absolutely great with plenty of twists and turns and a great mystery as you look around and piece together what happened; it also has a lot of great emotional moments that can be quite touching.”
“What a powerful and touching story.”
“Add to that a complex and compelling story, accompanied by a heart-wrenching score, and you have a game that definitely would have made my personal game of the year list had I played it when it came out.”
stability
40 mentions Positive Neutral Negative
100%
The game's stability has been widely criticized, with players reporting frequent glitches, freezes, and issues with enemy detection that often require restarting from distant checkpoints. Many users experienced getting stuck on walls or props, leading to frustrating gameplay interruptions, despite some noting that the game runs well under certain conditions. Overall, while the game has enjoyable elements, its stability issues significantly detract from the experience.
“Couldn't force myself to finish it with all these glitches forcing me to restart to a 'checkpoint' which is far.”
“Very good story but, there are some gameplay-breaking glitches that will never be fixed where you need to reload the last checkpoint (I did at least 10 times in my one playthrough). You get stuck on walls or props in the game sometimes, but besides that, the gameplay and story are deep and a lot of fun.”
“Despite playing on a high-end computer and running on medium to low/off settings, there were constant freezes at most times.”
replayability
32 mentions Positive Neutral Negative
13%
74%
13%
The game's replayability is mixed, with some players appreciating the ability to explore different choices and endings, while others feel that once the story is fully revealed, there is little incentive to replay. Many noted that while there are opportunities to collect missed clues and experience the narrative from different angles, the linear structure limits overall replay value. Overall, it may appeal to those who enjoy uncovering all aspects of the story, but others may find it lacks sufficient depth for multiple playthroughs.
“Absolute top-notch voice acting, you can really hear the emotions of the characters, and good replay value to collect all the memories or decide on the gameplay style.”
“There is a decent amount of replay value in that you can find additional clues you missed after you complete each section in the game, with something unlocked once you get all the clues in an area.”
“The accompanying soundtrack is also great and those in favor of replayability should take note of the two different endings that [i]Get Even[/i]'s engaging story offers.”
“Unfortunately, there is no replay value. Once you know the story, you've seen everything, and in my opinion, there are just not enough small details that make it worth going back for a second playthrough.”
“I beat the game in about 6 hours on the hardest difficulty, and it lacks any replay value whatsoever.”
“The game itself is quite linear, and the only thing that gives it a bit of replay value is that you can make certain choices in the game, mainly to kill or not to kill certain characters.”
character development
10 mentions Positive Neutral Negative
30%
40%
30%
Character development in the game is a mixed bag; while some reviews praise the excellent writing and effective character arcs, others criticize the linear narrative structure that limits character growth and progression. Additionally, character designs are noted as somewhat stereotypical, yet they align well with the overall narrative.
“Character development is done really well.”
“Excellent writing and character development.”
“As for black and red, it certainly helps character development.”
“The side effect of the game's narrative style and structure is that there is almost no character development (apart from the discovering of past events using the memory device), and there is no noticeable level progression during the game; everything is very linear.”
“The side effect of the game's narrative style and structure is that there is almost no character development (apart from the discovering of past events using the memory device), and there is no noticeable level progression during the game; everything is very linear.”
“The character design is kind of stereotypical, but overall fits the narrative pretty well.”
humor
8 mentions Positive Neutral Negative
100%
The game features a unique blend of humor, particularly through its quirky mechanics like the corner gun and unexpected mission twists that maintain immersion while delivering laughs. Players find the evidence reading both engaging and amusing, although the inclusion of a seemingly out-of-place pop song adds an additional layer of humor, albeit in a confusing way. Overall, the humor is well-received for its creativity and effectiveness.
“And especially one mission has the *exact* opposite of what you would expect at that moment - it's as crazy and hilarious (without breaking immersion) as it is brilliant.”
“Reading all the evidence you find is immersive and sometimes funny.”
“One problem: what is that pop song that plays midway through the game?.... so out of place, yet hilarious.”