[Game] | [Catch him] | [Unreal Engine]

[Game] | [Catch him] | [Unreal Engine] Game Cover

Job Responsibilities  Independent Development Design Concept  Exploring the possibilities of particle effects and material spheres in UE. Game Mechanic  Capturing running enemies with bullet time. Game Highlights  Dissolution and particle scattering effects upon player contact with obstacles, as well as ray effects emitted from the player during bullet time. Game Controls Move: WSAD Jump: Spa…

  • Windows

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