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[Game] | [Anthro] | [Unity]

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About

Project Responsibilities  Lead programmer and gameplay designer. Design Concept  The growth and withering of tree roots as an analogy for the bonds between living organisms. Game Mechanics  To avoid running out of oxygen and dying, players need to collect plants to replenish oxygen. Simultaneously, players can use these plants to construct vine bridges to connect different landmasses. Other crea…

[Game] | [Anthro] | [Unity] screenshot
[Game] | [Anthro] | [Unity] screenshot
[Game] | [Anthro] | [Unity] screenshot
[Game] | [Anthro] | [Unity] screenshot
[Game] | [Anthro] | [Unity] screenshot
[Game] | [Anthro] | [Unity] screenshot

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