- December 9, 2016
- Kobra Studio
Galactic Landing
Platforms
About
"Galactic Landing is a challenging game of ship landing on various planets and asteroids, with millions of level versions and realistic physics. Achieve the best results in 22 campaigns or play endlessly, while avoiding obstacles and enemies. Compete with players worldwide with achievments recorded in the leaderboard."
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- The game has an interesting concept that could appeal to some players.
- Some players found joy and hope while playing, indicating it may have a positive impact on certain individuals.
- The art style is initially charming, which may attract players looking for a unique aesthetic.
- The execution of the game is poor, with many levels feeling nearly impossible and frustrating due to bad RNG.
- The game is criticized for being a lazy ripoff of the classic Lunar Lander, with low-quality graphics and unpolished design.
- Achievements are bugged, preventing players from fully completing the game, and the controls cannot be customized, making it difficult for some players.
graphics
12 mentions Positive Neutral NegativeThe graphics of the game have been widely criticized for their low quality, featuring a mix of retro pixel art and amateurish MS Paint-style textures that detract from the overall experience. While the art style may initially seem charming, it ultimately feels poorly executed and lacks the polish expected from contemporary games. Options to adjust resolution do not significantly enhance the simplistic visuals, leaving players with a lackluster graphical experience.
“The artwork here is terrible; it's a blend of old retro pixel art used as a substitute for contemporary PC graphics, and some of the most amateurish MS Paint style textures I've ever seen.”
“It's unclear if this is due to a lack of budget to hire someone who can do graphics properly, or a lack of talent. Regardless, the overall visual quality of the game is extremely low as a result of these decisions.”
“While there are options to change the resolution for the mobile app, all this does is scale up the simplistic 2D art assets used to make the mobile app, which makes little or no difference to the graphics quality.”