Galactic Core: The Lost Fleet
- March 17, 2017
- Portal Studios
Experience a fast-paced VR Shooter that challenges your ability to engage and react under increasing levels of intensity as you blast your way in the fight for survival. Unlockable Hero Classes with unique abilities and mechanics. Missions with diverse scenes, objectives and enemy types.
Reviews
- The graphics are crisp and well done, contributing to an immersive experience.
- The gameplay is easy to understand and control, making it accessible for players.
- The developers are responsive to feedback and actively working on improving the game, showing potential for future updates.
- The game suffers from repetitive gameplay with enemies that feel like bullet sponges, leading to a tedious experience.
- There is a lack of content, with only three levels available, which may not justify the full price for many players.
- The reload mechanic is cumbersome and can disrupt gameplay, detracting from the overall enjoyment.
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Overall, the graphics are generally well-received, with many users noting that they are crisp and polished. While some suggest that improvements could be made, the visuals are considered decent and do not detract from the gameplay experience.
“The graphics are crisp and nicely done.”
“The graphics of the game are quite polished, and the gameplay is fun, especially in the second mission.”
“Graphics require improvements.”
“The graphics are decent, and personally, I saw no game-breaking bugs.”
“The graphics of the game are quite polished, but there is still room for enhancement.”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The game's story is considered minimalistic, featuring only two missions that some players find repetitive and lacking depth. However, the teleportation interface between base stations is praised, and the polished graphics enhance the overall experience, particularly in the second mission. Despite its shortcomings, the gameplay remains enjoyable.
“The story is quite barebones at the moment, with only two missions/locations.”
“The enemies are spongey and repetitive, level design is 'meh,' and the price is too high for the three missions you get.”
“The storyline and interface system of teleporting between your base stations is great.”
- gameplay4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Gameplay is generally enjoyable, particularly in the second mission, but it suffers from limited dynamics and repetitive mechanics, such as standing still to shoot at enemies. While the graphics are polished, the RPG elements seem underwhelming and do not significantly impact the experience. The current levels feel restrictive, primarily resembling a wave shooter or tower defense setup with minimal mobility.
“The graphics of the game are quite polished, and the gameplay is fun, especially in the second mission.”
“Not to the point of being unplayable, but to the point where you're just standing there, aiming at this big guy's head and pulling the trigger as fast as you can and holding your hand over your head because that breaks the reload mechanic.”
“The three levels that are currently available might not offer much in the way of dynamic gameplay, with two of them being a wave shooter/tower defense with mobility being limited to two static locations.”
“Not to the point of being unplayable, but to the point where you're just standing there, aiming at this big guy's head and pulling the trigger as fast as you can while holding your hand over your head because that breaks the reload mechanic.”
“I read somewhere there are 'RPG mechanics,' but I have yet to see them affect anything.”
“The three levels that are currently available might not offer much in the way of dynamic gameplay, with two of them being a wave shooter/tower defense and mobility being limited to two static locations.”
- music1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music in the game is generally well-received, enhancing the overall atmosphere and experience. Players appreciate the sound design, which complements the gameplay effectively. However, some users feel that certain tracks could be more memorable or varied.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, as it primarily involves repetitive objectives of protecting strongholds and shuttles, with increasing difficulty through more variables and tougher enemies rather than introducing new gameplay mechanics.
“There are several levels, but as far as I can tell, they just throw more variables and bigger enemies into the mix while still maintaining the same simple and tedious objective of protecting at least one stronghold and a small shuttle.”
“The grinding feels endless, with little reward for the time invested. It often feels like I'm just going through the motions without any real sense of progress.”
“After hours of gameplay, the repetitive tasks become monotonous, making it hard to stay engaged with the game.”