Galactic Core: The Lost Fleet
- March 17, 2017
- Portal Studios
Experience a fast-paced VR Shooter that challenges your ability to engage and react under increasing levels of intensity as you blast your way in the fight for survival. Unlockable Hero Classes with unique abilities and mechanics. Missions with diverse scenes, objectives and enemy types.
Reviews
- The graphics are crisp and well done, enhancing the overall visual experience.
- Gameplay is easy to understand and control, making it accessible for players.
- The game has potential for future updates and improvements, with active developers responding to player feedback.
- The game suffers from repetitive gameplay and bullet sponge enemies, leading to a lack of excitement.
- Level design is considered mediocre, with only three levels that feel limited in variety.
- The reload mechanic is cumbersome and can lead to accidental activations of special abilities.
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics in the game are generally described as crisp and polished, with no major bugs reported. However, some users feel that there is still room for improvement. Overall, the visuals contribute positively to the gameplay experience, particularly in later missions.
“The graphics are crisp and nicely done.”
“The graphics are decent, and personally, I saw no game-breaking bugs.”
“The graphics of the game are quite polished, and the gameplay is fun, especially in the second mission.”
“Graphics requires improvements.”
“The graphics are decent and personally I saw no game-breaking bugs.”
“The graphics of the game are quite polished, but there is still room for enhancement.”
- story10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The game's story is considered minimalistic, with only two missions available, leading to a perception of it being barebones. While the teleportation interface and storyline are praised, the overall experience is marred by repetitive enemies and mediocre level design, making the high price point feel unjustified.
“It's quite barebones at the moment, with only two missions/locations.”
“The enemies are spongey and repetitive, level design is 'meh,' and the price is too high for the three missions you get.”
“The storyline and interface system of teleporting between your base stations is great.”
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
Gameplay is described as somewhat repetitive and limited, with players often standing still and shooting at enemies without much dynamic interaction. While the graphics are polished and the second mission is noted as enjoyable, the current levels lack variety and the RPG mechanics seem to have little impact on the experience. Overall, the gameplay is fun but could benefit from more depth and mobility.
“The graphics of the game are quite polished, and the gameplay is fun, especially in the second mission.”
“Not to the point of being unplayable, but to the point where you're just standing there, aiming at this big guy's head and pulling the trigger as fast as you can and holding your hand over your head because that breaks the reload mechanic.”
“Not to the point of being unplayable, but to the point where you're just standing there, aiming at this big guy's head and pulling the trigger as fast as you can while holding your hand over your head because that breaks the reload mechanic.”
“I read somewhere there are 'RPG mechanics' but I have yet to see them affect anything.”
“The three levels that are currently available might not offer much in the way of dynamic gameplay, with two of them being a wave shooter/tower defense with mobility being limited to two static locations.”
- music2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The music in the game has received mixed feedback, with some users highlighting its quality while others find it lacking. Overall, the sound design complements the gameplay but may not stand out as particularly memorable.
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players find the grinding aspect of the game tedious, as it primarily involves repetitive objectives of protecting strongholds and shuttles, with increasing difficulty through larger enemies and more variables rather than introducing new gameplay mechanics.
“There are several levels, but as far as I can tell, they just throw more variables and bigger enemies into the mix while still maintaining the same simple and tedious objective of protecting at least one stronghold and a small shuttle.”
“The grinding feels endless, with little reward for the time invested. It often feels like I'm just going through the motions without any real progression.”
“After hours of gameplay, the repetitive tasks become monotonous, making it hard to stay engaged with the game.”