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Gal*Gun: Double Peace

Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Gal*Gun: Double Peace Game Cover
78%Game Brain Score
story, gameplay
optimization, grinding
89% User Score Based on 1,198 reviews
Critic Score 66%Based on 24 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStationPlaystation Vita
Gal*Gun: Double Peace Game Cover

About

Gal*Gun: Double Peace is a single player role playing shooter game with fantasy, romance, anime and erotic themes. It was developed by INTI CREATES CO., LTD. and was released on September 27, 2016. It received mostly positive reviews from critics and positive reviews from players.

Adds the 'Courageous Hero' costume set to the Dressing Room. This set includes: 'Hero's Garb' outfit 'Sword of Happiness' accessory 'Shield of Happiness' item.

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89%
Audience ScoreBased on 1,198 reviews
story73 positive mentions
grinding9 negative mentions

  • Unique blend of on-rails shooting gameplay and anime-style visual novel elements offering varied story routes and multiple endings that enhance replayability.
  • Fun, fast-paced gameplay that mixes shooting mechanics with strategic weak spot targeting and humorous, lighthearted storytelling.
  • Well-executed art style and character design with expressive animations, complemented by catchy music and quality Japanese voice acting.
  • The PC port suffers from stability issues, including frequent crashes especially at specific story points, and lacks graphical and quality of life options like high resolution or anti-aliasing.
  • Gameplay can become repetitive due to reused environments, limited enemy variety, and monotonous minigames with problematic controls, especially when using keyboard and mouse.
  • Confusing stat systems and dialogue choices affect endings without clear feedback, leading to frustrating trial and error and required grinding to achieve ‘true’ endings.
  • story
    279 mentions Positive Neutral Negative

    The story of the game is lighthearted, comedic, and deliberately over-the-top, centered on a protagonist accidentally bombarded by a cupid’s arrow causing schoolgirls to pursue him romantically. While the narrative is short and simple, it offers multiple branching routes, endings, and characters to enhance replayability, with dialogue and visual novel elements that some find amusing and well-written despite being eccentric and heavily fanservice-driven. Overall, the story is seen as a fun, silly backdrop that complements the gameplay but is not meant to be taken seriously or deeply, appealing mainly to fans of quirky anime-style romantic comedy.

    • “Gal*gun: double peace is a unique blend of on-rails shooting gameplay and anime-style visual novel storytelling that embraces its eccentric premise with unapologetic enthusiasm.”
    • “The game features five main storylines, each focusing on different characters including the demon-hunting sisters Shinobu and Maya, who add a supernatural twist to the proceedings.”
    • “The story hilariously plays with a ton of notice me senpai and harem tropes as you, Houdai, end up being shot by a cupid-angel named Ekoro when suddenly girls on your school fall in love for you.”
    • “Ok enough of me joking around, this game's story mode can literally be beaten within a day, I am not kidding (unless you want to dedicate yourself to the story mode). The visual novel element is boring but at times it can be pretty funny. The voices are great, though they feel like a product of their time.”
    • “Storytelling is equivalent to backseat gaming, where you are just told how to feel about the story or themes.”
    • “Story and dialogs are bad.”
  • gameplay
    192 mentions Positive Neutral Negative

    Gal*gun: Double Peace offers a straightforward, on-rails shooting gameplay with simple mechanics centered on targeting specific weak points, combined with quirky mini-games and a “doki doki” touch mode. While the gameplay is accessible, fun, and boasts smooth controls and replayability through multiple routes and endings, it can become repetitive and shallow over time, with some frustration around control schemes and tutorial clarity. Overall, it blends frantic shooting with lighthearted, anime-style fanservice, appealing mainly to fans of the genre seeking a casual and amusing experience rather than deep or varied gameplay.

    • “The game adapts traditional shooting mechanics to a linear, stage-based progression system, focusing on fast reactions, target prioritization, and scoring accuracy.”
    • “Every girl has a particular weakspot for both general gameplay and doki doki mode, meaning there's an incentive to learn and adapt to each girl on the fly.”
    • “Mechanics are simple but there is a high level of skill expression that can be shown if you're into that sort of thing.”
    • “It's impossible to tell what the right option is, the gameplay gets old, it's a bit formulaic, the DLC's pricing is insane, and there's this one part where you have to help Maya after falling; you have to move your joystick around with no visual information that you're supposed to do it in rhythm with the hand; I just did it as fast as possible, but it took me like 6 months to figure that out.”
    • “All of these points turn the gameplay incredibly stale and boring after a short while, to the point that even the writing cannot save it.”
    • “The game simply does not have a lot to offer in the gameplay department.”
  • humor
    86 mentions Positive Neutral Negative

    The game’s humor is characterized by its over-the-top, absurd, and self-aware style, blending ridiculous scenarios, anime tropes, and lewd fanservice with quirky writing and comedic events that often elicit laughter. While the humor is niche and heavily anime-flavored, many players find it charming, silly, and consistently funny, making the game an entertaining, lighthearted experience despite a simple or silly plot. Overall, the humor is a key appeal, enhancing the game’s unique, playful atmosphere and niche charm.

    • “The game's self-aware, over-the-top humor had me laughing constantly.”
    • “Armed with pheromone shots, embark on a hilarious adventure filled with giddy schoolgirls, outrageous mini-games, and the quest to find true love before time runs out.”
    • “The story hilariously plays with a ton of notice me senpai and harem tropes as you, Houdai, end up being shot by a cupid-angel named Ekoro when suddenly girls at your school fall in love with you.”
  • graphics
    75 mentions Positive Neutral Negative

    The graphics feature a bright, colorful anime-style 3D aesthetic that many find vibrant and appealing, effectively capturing the game's energetic and playful tone. However, as a port from Xbox 360/PS Vita, the visuals show their age with occasional choppiness, lack of built-in anti-aliasing, limited in-game graphical settings, and some technical issues like screen tearing. Overall, while not cutting-edge, the art style and presentation are praised and suit fans of anime-themed games.

    • “Visually, Gal*Gun: Double Peace uses a bright, stylized 3D anime aesthetic.”
    • “I also love the graphics of the game; it's probably my favorite look out of any anime game out there.”
    • “The graphics are pretty decent for a port and the art style is pretty cute.”
    • “Terrible graphics, screen tearing up the ass, no 2k resolution, the story is like meh af.”
    • “The graphics are terrible so even if you're into loli stuff, you're not going to get much out of it.”
    • “As for the port, it's okay as in it runs at 60 fps and it has proper mouse and keyboard support, but it's missing some resolution options and a few other graphical options in the game itself like anti-aliasing, so if you want to change those options, you need to dig around the files.”
  • replayability
    56 mentions Positive Neutral Negative

    The game offers high replayability driven by multiple branching routes, diverse endings, and numerous collectibles, encouraging players to explore different story perspectives and character developments. While the core gameplay is simple and can become repetitive, the variety in paths, romance options, and challenge modes provides a rewarding and addictive experience, especially for completionists and fans of on-rails shooters. Overall, replay value is a standout feature that compensates for the game's relatively short length.

    • “The branching paths not only encourage replayability but also enrich the story world with different perspectives and character developments.”
    • “Gameplay's pure solid fun and there's lots of replayability, with multiple routes, secrets, endings and lots of collectibles.”
    • “One play is decently quick, probably under 2 hours if you play seriously and even faster if you mean it, but there's branching levels, five or so romance routes plus a "romance literally any girl in the game" replayable route, with the usual bad, good, true ends to obtain, so if you seriously want to play this, there's enough to play.”
    • “Do you not mind the maps kinda being the same with the replay value purely being going back to see different routes, see collectibles you missed, beat your past score, and get different girls?”
    • “There are some replay value with hidden collectibles and a whole bunch of alternate routes in the story (like a barebone romance visual novel, but at least the characters are cute), but I don't plan to replay any time soon (maybe only like once a year).”
    • “I don't see a ton of replayability though, outside of just wanting to see other endings.”
  • music
    37 mentions Positive Neutral Negative

    The music in the game is generally praised for its upbeat, catchy, and nostalgic qualities that complement the energetic and bright tone. However, several users note the limited variety leading to repetitiveness over longer play sessions, though some appreciate character-specific tracks and memorable themes. Overall, the soundtrack is solid and enjoyable but not particularly outstanding.

    • “Accompanying the visuals is a bubbly, upbeat soundtrack filled with catchy tunes that fit the game’s energetic mood.”
    • “Battle music is catchy battle music, emotional music is relevant and emotional, and so on.”
    • “One aspect I appreciate is the introduction of a new song for each character after achieving their true ending.”
    • “Levels, boss behaviors, introductory and ending sequences, encounter structure, music, doki doki mechanic... all of them get repeated during your attempts.”
    • “Music is annoying, so put on some vaporwave or something.”
    • “Gal*gun: double peace is an extremely repetitive rail shooter with a subpar scenario, shallow characters, mediocre soundtrack and ridiculously overpriced DLC (207.76€ for all costumes and items).”
  • emotional
    21 mentions Positive Neutral Negative

    The game blends cheesy, lewd humor with surprisingly wholesome and emotionally engaging moments, creating a unique mix of silliness and heartwarming interactions. While the story is not deeply memorable, the emotional conflict and character interactions, especially during the mini-games, bring a quirky charm that makes players feel entertained and even a bit emotionally connected. Overall, it balances playful fanservice with unexpected warmth and fun.

    • “Battle music being catchy battle music, emotional music being relevant and emotional, and so on.”
    • “This game is a prime example of emotional manipulation.”
    • “Made me feel again.”
  • optimization
    19 mentions Positive Neutral Negative

    The game generally maintains smooth performance and stable frame rates on most platforms, but several ports—especially on handheld devices and PC—suffer from poor optimization, including frequent crashes, lower texture quality, and lack of key graphical options. While it runs well even on older hardware, issues like absent v-sync and dips in performance during open areas highlight inconsistent optimization across versions. Modifying configuration files is often necessary to improve performance and visuals in certain ports.

    • “Performance across platforms remains smooth even during dense action.”
    • “Performance is great, the game is potato/toaster friendly.”
    • “Great game, absolutely horrendous port that is unoptimized for PC and frequently crashes.”
    • “The game performs well on most platforms, maintaining smooth animations and steady frame rates, though some ports, particularly on handheld devices, suffer from lower texture quality and occasional performance hiccups.”
    • “Badly optimized with non-existent V-Sync and anti-aliasing options in the game's in-game options menu.”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as tedious and time-consuming, requiring multiple playthroughs to unlock different endings and achievements. While gameplay mechanics may be responsive, the repetitive nature of grinding quickly becomes boring and unengaging for many players.

    • “Achievements are unreasonably grindy as hell for the actual amount of content.”
    • “The game can get quite tedious at times as you have to play back the same levels multiple times to get the different endings.”
    • “The achievements are not luck based but require a fair bit of grinding.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is praised for adding depth through branching paths and varied perspectives, enhancing replayability and story richness. While some appreciate the vivid and well-executed character designs alongside strong voice acting, others note the focus leans more toward entertaining, lighthearted scenarios rather than deep character growth. Overall, character development contributes positively to the game's appeal within its genre.

    • “The branching paths not only encourage replayability but also enrich the story world with different perspectives and character developments.”
    • “At being what this game tries to be, it does very well in everything, including plot, soundtrack, character development, and, most importantly, entertainment value.”
    • “The combination of lighthearted storytelling, varied gameplay mechanics, and vivid character designs make it a noteworthy entry in the genre of Japanese visual novel shooters.”
    • “- A story that builds on the original Gal*Gun, with more of a focus on ridiculous situations than character development.”
    • “Only real issue is that the character designs sometimes look cross-eyed for no reason.”
    • “I like the colors, the aesthetic, and some of the character design.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is inconsistent, with frequent bugs and crashes reported by many users, making the experience frustrating for some. However, despite these issues, it can still be enjoyable if players find workarounds or fixes for the glitches.

    • “Buggy, awful mess.”
    • “That combined with the bad dating sim elements and the buggy mess that leads to numerous crashes makes it not worth my time to continue trying to get through it, as quirky as it may be.”
    • “Some people experience this bug while others do not, and there are posts on the game's discussion page for troubleshooting this.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is a unique blend of chaotic humor and eroticism, effectively capturing the game's playful yet provocative tone as players navigate quirky, affectionate encounters.

    • “This absurd setup creates a chaotic but humorous atmosphere where the player must fend off a barrage of overly affectionate classmates using a pheromone gun, all while trying to find their true love before the day ends.”
  • monetization
    1 mentions Positive Neutral Negative

    Users feel that the game's monetization relies too heavily on paid DLC, which they believe should have been included in the base game rather than treated as additional microtransactions.

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2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Gal*Gun: Double Peace is a role playing shooter game with fantasy, romance, anime and erotic themes.

Gal*Gun: Double Peace is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 2 hours playing Gal*Gun: Double Peace.

Gal*Gun: Double Peace was released on September 27, 2016.

Gal*Gun: Double Peace was developed by INTI CREATES CO., LTD..

Gal*Gun: Double Peace has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Gal*Gun: Double Peace for its story but disliked it for its optimization.

Gal*Gun: Double Peace is a single player game.

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