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Future Breach 64 Game Cover

About

"Future Breach 64" is a 3D rendered game with full XVGA resolution support, where players command a squad and breach into buildings with destructible walls and doors. The game allows for customization of players and squad's loadout and offers full control to command the squad, including nonlethal options. There is a storyline that promises to be enjoyable.

Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
Future Breach 64 screenshot
+2

89%
Audience ScoreBased on 36 reviews
gameplay6 positive mentions
graphics1 negative mentions

  • The game offers a fun and engaging tactical shooter experience with a mix of humor and retro style, reminiscent of classics like SWAT 4 and Rainbow Six.
  • Gameplay is addictive and encourages strategic planning, with a satisfying progression system tied to the construction of the Megaship.
  • Despite some jank, the game is stable and runs well, providing a solid experience for its low price.
  • The game lacks essential features such as comprehensive control settings, key binding options, and full gamepad support, making it frustrating for some players.
  • Many gameplay mechanics, like the food/water/sleep system, feel underdeveloped and do not add meaningful engagement to the experience.
  • The AI can be inconsistent, leading to frustrating moments during combat, and the overall user interface could be improved for better accessibility.
  • story
    30 mentions Positive Neutral Negative

    The game's story revolves around the overarching mission to complete a megaship, which serves as a strong motivational device for players as they see the direct impact of their missions. While the tutorial introduces some tactical elements, many gameplay mechanics remain unexplained, potentially leading to frustration for players. The narrative is simple, with a focus on mission-based objectives, but the procedural generation and humor add a unique charm to the experience.

    • “The overarching mission to complete the megaship is an excellent motivational device for the player, as you get to tangibly see what your missions are contributing to.”
    • “Each mission costs a day and each death costs you more time in securing megaship parts.”
    • “All you know is that you and your team have been assigned to complete missions and gather materials for the megaship!”
    • “The game also seems to introduce some plot device, but it's all very simple.”
    • “While the tutorial does introduce the tactical elements of the game, many other elements remain unexplained (food/water/sleep, leveling up, vending machine, hiring and equipping teammates, selecting missions, megaship construction...). I was able to intuit most of these with ease, but I can see some people becoming frustrated with how the game does not introduce these concepts.”
    • “Multiple times I was told that a soldier would need multiple days to recover, only for them to accompany me immediately on my next mission.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is characterized as a simple yet addictive tactical shooter that combines elements of SWAT 4 with an arcade-style shooting and movement system. While the core mechanics are engaging, some features, such as the food/water/sleep system and medical mechanics, feel underdeveloped or unnecessary. Players express a desire for additional features, like base building, to enhance the overall experience.

    • “Fantastic little tactical shooter with minor management mechanics.”
    • “Tl;dr game is simple where it counts, has enough jank to keep it respectable, with an addictive gameplay loop behind it all.”
    • “Some mechanics feel unnecessary (one review mentions food/drink) and some feel underdeveloped.”
    • “The core gameplay is very simple, and crosses the tactical requirements of SWAT 4 with a much more arcadey shooting and movement system.”
    • “While I said the shooting mechanics work well enough earlier, I will say they are probably the weakest part of the game aside from the food/water/sleep system.”
  • graphics
    2 mentions Positive Neutral Negative

    The game's low poly graphics are generally accepted as a stylistic choice, but the pixelation filter has been criticized for being disorienting and unpleasant at times.

    • “While the low poly graphics are fine as a stylistic choice, I think the pixelation filter can be disorienting and unpleasant at times.”
  • humor
    2 mentions Positive Neutral Negative

    The game features a charming blend of humor and retro aesthetics, enhancing its procedurally-generated missions and destructible environments. Players appreciate the lighthearted tone that complements the engaging gameplay mechanics and visual style.

    • “Procedurally-generated missions, destructible environments, a hub that gets invaded, meta-progression in various forms (loadout, squad composition, player and teammate levels), endearing visual style, all imbued with just the right amount of humor and retro style.”

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