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FUMES is a single player open world shooter game with a post-apocalyptic theme. It was developed by FUMES team and was released on July 28, 2025. It received overwhelmingly positive reviews from players.

FUMES is a single-player game inspired by the golden era of vehicular combat genre. Straight-forward, fast paced, intense gameplay. Get into the car, slap some weapons on and cruise twisted wastes. No bullscrap. Just you, your car and pure fun. Like in the old days! FEATURES Drive customizable cars. Equip them with weapons. Experience driving physics inspired by old rally games. Encounte…

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97%
Audience ScoreBased on 1,414 reviews
gameplay109 positive mentions
grinding18 negative mentions

  • Addictive and fun vehicular combat with satisfying driving and shooting mechanics.
  • Unique retro-inspired art style and immersive post-apocalyptic atmosphere with catchy soundtrack.
  • Extensive customizations for cars and weapons with engaging boss fights and open-world exploration.
  • Limited content and mission variety leading to repetitive gameplay, especially in early access.
  • Lack of clear direction or story, with the cargo delivery and anomaly mechanics feeling underdeveloped.
  • Some frustrating difficulty spikes, unbalanced bosses, and occasional control or UI issues.
  • gameplay
    262 mentions Positive Neutral Negative

    The gameplay is a fast-paced, addictive vehicular combat experience with smooth driving mechanics and extensive customization options, delivering satisfying arcade-style action reminiscent of classic car combat games. Critics appreciate its polished core loop, engaging combat, and retro aesthetic, though some note repetitiveness and underdeveloped mechanics like cargo handling. Overall, it offers a fun, accessible experience with strong potential as content and features expand.

    • “Awesome car combat gameplay in a wasteland with cool retro look and sick music.”
    • “The gameplay loop consists of doing events to acquire gear and upgrade said gear in turn upgrading your car, to take down bosses, and unlocking new vehicles and weapons by defeating said bosses.”
    • “The gameplay loop is definitely addictive and a lot of fun, it revived a long dead genre of car games.”
    • “The gameplay requires essentially no decision-making from the player; the cars drive over anything with no problem, there are no real obstacles when driving, and combined with the flat land, you can just hold 'W' and not give it a second thought.”
    • “The only big downside of the game is its core gameplay loop is very repetitive - do some tasks, go to scrapper, upgrade car, kill the boss, rinse and repeat.”
    • “The gameplay loop is a little simple right now, with barren map and gameplay curve adding nothing new, just more enemies in greater numbers; it quickly boils down to holding 'W' while shooting cars around you until they're all destroyed.”
  • story
    168 mentions Positive Neutral Negative

    The game's story is minimal to nearly non-existent, focusing instead on a straightforward mission loop set in a post-apocalyptic open world with little narrative depth or character development. Players engage in repetitive mission types such as combat, races, and cargo delivery, with progression tied to defeating bosses and upgrading vehicles, but the plot and lore feel underdeveloped and mostly serve as a backdrop for the action. While this suits the arcade-style gameplay that emphasizes fun and accessibility, many reviewers hope for future updates to introduce a richer story, more varied missions, and deeper worldbuilding to enhance long-term engagement.

    • “The story (what I can gather) seems interesting and unique, looking forward to it being fleshed out.”
    • “After finishing everything story-wise this early access had to offer, I'm glad to say I've had fun and am looking forward to seeing what comes next.”
    • “If the developers stay on track with their roadmap—adding more mission types, a story mode, additional customization, and possibly multiplayer—Fumes could carve out a unique niche in a genre that’s long overdue for a revival.”
    • “There doesn't seem to be a story to this game other than you are in a post-apocalyptic world with no explanation of what happened to cause this.”
    • “The main issue the game has at the moment is that, despite how fun it is, it is extremely repetitive, as it's always the same type of missions, making it hard to play the game for too long.”
    • “It's super unclear what needs to happen next to progress the story.”
  • graphics
    166 mentions Positive Neutral Negative

    The game's graphics feature a distinctive retro PS1-era aesthetic with pixelated, low-poly visuals that evoke nostalgia while offering polished, cohesive, and atmospheric art design. Its unique and customizable art style, combined with satisfying animations, lighting effects, and destructible environments, creates an engaging, gritty, and fun visual experience that runs smoothly even on low-end hardware. Despite some repetitive elements and an optional heavy filter that may not appeal to everyone, the graphics strongly complement the chaotic vehicular combat and contribute significantly to the game's immersive, punk-rock, Mad Max-inspired vibe.

    • “The visuals are gorgeously nostalgic, but the lighting and small details push it beyond the old-school look; even the tires squash and stretch against the ground!”
    • “Within a small budget they created a game with fun and smooth driving, interesting world building, comfy and beautiful graphics and music that doesn't get annoying within 10 minutes.”
    • “The ui is top-notch and well-thought-out, the effects and art style are incredible, the driving physics are easy to pick up and have a lot of visual feedback that makes the game fun and chaotic, and the destruction is very satisfying.”
    • “Takes some graphics settings adjustments to make the text readable (menu resolution setting, plus upping render resolution, in my case).”
    • “The game isn't finished and still has that cliché PS1 ''indie'' aesthetic which I am not the biggest fan of personally since it feels like nostalgia bait.”
    • “The graphics were a bit hard to get used to for me.”
  • music
    141 mentions Positive Neutral Negative

    The music in this game is widely praised for its fitting retro, punk, and rockabilly-inspired soundtrack that perfectly complements the gameplay and atmosphere, often described as "bangers" that amp up the action. However, a common criticism is the limited number of tracks (usually around three to four), leading to repetitiveness and player fatigue over extended play sessions, with many hoping for more variety and additional tracks in future updates. Overall, the soundtrack is a standout feature that significantly enhances the game's vibe despite its current short length.

    • “The game runs smooth, combat feels good, and that soundtrack is on its own level of amazing.”
    • “Fast-paced, exciting, lots to do, tons of passion from the devs, and a soundtrack that never stops absolutely ripping.”
    • “The game also has a fantastic retro visual style and an amazing soundtrack that gets the adrenaline going when a fight is about to start.”
    • “The combat is also very repetitive and the game only has about three songs which get repetitive and annoying.”
    • “Soundtrack is short and repetitive and drives you a little crazy.”
    • “- the music loops in such a way that it just purely annoys you despite how cool it is and awesome it sounded at first but dear god the fatigue of hearing it loop like elevator music.”
  • optimization
    28 mentions Positive Neutral Negative

    The game is praised for its exceptional optimization, running smoothly and stably even on low-end hardware and the Steam Deck without crashes or major issues. While a few users note some performance degradation after extended play, overall it delivers solid, responsive gameplay with well-balanced performance and graphical fidelity. Its efficient optimization supports deep customization and physics without sacrificing stability, making it a standout in its genre.

    • “Small it may be, but out of everything it is optimized incredibly well among a sea of games that are not at all, and run like garbage.”
    • “The aesthetic is well-realized and highly configurable, it's optimized to run on potato-adjacent hardware and very stable, the handling is just the right amount of bouncy and unwieldy to be chaotic but manageable, and you can design and share custom skins for your cars in a very hassle-free editor.”
    • “Performance is solid too—the game runs well on a range of hardware, including Steam Deck, which is a major plus for players looking for a portable fix of mayhem.”
    • “The only issue I've experienced so far is performance degradation after you play for a while.”
    • “I found when I played the game for too long, the game took a massive performance hit.”
    • “And yet, despite the retro graphics style, I'm actually completely immersed and having fun playing a game instead of continuously juggling graphics settings trying to find the right balance of performance and fidelity.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The game’s atmosphere is widely praised for its unique blend of gritty, spooky, and quirky tones, enhanced by a retro-inspired art style, dynamic weather, and a fitting soundtrack. Visual and audio elements harmonize to create an immersive and memorable experience, balancing natural beauty with mechanical grime. Overall, the atmosphere significantly elevates gameplay, making exploration, combat, and progression feel engaging and satisfying.

    • “It's interesting, unique, clearly there's lore and things we're gonna have to figure out, the combat is jumpy and responsive, the art style is incredibly tasteful and fun and the atmosphere is... honestly, so cool and yet so spooky, seeing giant machines is utterly petrifying in this game, it honestly does its job so well, I can't wait to see more!”
    • “Visually the art direction is superb - all the choices work together harmoniously to create a unique atmosphere which contrasts natural beauty and the grime of machinery.”
    • “The dynamic weather and random encounters add a lot of potential for replayability and the overall atmosphere really does a lot to elevate the game.”
  • grinding
    19 mentions Positive Neutral Negative

    The grinding aspect is mixed, with many players finding the upgrade and progression system repetitive and somewhat tedious due to repetitive missions and limited content, especially regarding package delivery. However, some appreciate the vehicle customization loop and feel the grind remains engaging rather than burdensome. Overall, grinding can feel monotonous for some but motivating and integral to gameplay for others.

    • “The upgrade system is grindy, requiring you to obtain the same type of weapon or body part repeatedly and combine them for small stat buffs. The game needs more content to avoid feeling repetitive.”
    • “The gameplay is very grindy, with missions repeated over and over but without a sense of real progress, making it feel like a chore to play.”
    • “The endgame is grindy and boring, forcing players to spend time repeatedly farming resources like rocket launchers just to prepare for the next boss.”
  • stability
    11 mentions Positive Neutral Negative

    The game is praised for its excellent stability, running smoothly and bug-free even on devices like the Steam Deck. Users highlight its polished performance with minimal to no glitches, ensuring an enjoyable experience throughout extended play sessions.

    • “Virtually bug free.”
    • “Runs great on Steam Deck, too!”
    • “Controls are intuitive, the game runs great on Deck and it is just plain fun.”
    • “There are bugs and glitches, but I'm writing this smack-dab in the middle of early access.”
  • humor
    9 mentions Positive Neutral Negative

    The game's humor is widely praised for being clever, witty, and full of entertaining pop culture references and puns, especially enhancing the experience for Polish players. Players appreciate the lighthearted, fun tone delivered through funny callouts, quirky physics, and playful aesthetics, making the gameplay both enjoyable and amusing. Overall, the humor adds a lively, nostalgic charm that complements the fast-paced action and customization.

    • “I find myself laughing or smiling every time I read the callouts when you destroy a car, find a new reference, or realize just how strong a build is.”
    • “Fun humor full of references (and when you're Polish, there are even more puns) and cool explosions in a fun aesthetic.”
    • “It’s quick, easy to pick up, hilarious, and just straight-up fun.”
  • monetization
    5 mentions Positive Neutral Negative

    The game features a fair and balanced monetization approach with no microtransactions, focusing instead on skill-based progression and gameplay mechanics. Players appreciate the absence of pay-to-win elements, making it a refreshing, old-school experience with a modern twist.

    • “Imagine Crossout with a more logical progression system and no microtransactions or trolls.”
    • “It's raw, but something old school with a modern take in good quality without any microtransactions or extra launcher.”
    • “What a fun game with no microtransactions!”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers strong replayability through dynamic weather, random encounters, and engaging combat, enhanced by retro visuals and an immersive user interface. While the core gameplay loop is highly enjoyable, adding features like a "forge" mode and multiplayer could further boost its replay value. Overall, it provides countless hours of fun with great potential for infinite replay.

    • “The alpha version from itch already contained countless hours of fun, but this is now replayable to infinity. Amazing retro graphical style with several visual aesthetic filters, great physics coupled with terrain deformation, and well executed combat that make this very enjoyable. Lastly, the best user interface I've seen in an indie game; every single element looks alive and is very nicely synchronized with your vehicle.”
    • “The dynamic weather and random encounters add a lot of potential for replayability, and the overall atmosphere really does a lot to elevate the game.”
    • “If it's possible, adding something like a 'forge' mode where you can create races/demolition maps would really help with replayability, especially if co-op/multiplayer is added.”
  • emotional
    2 mentions Positive Neutral Negative

    Users feel a sense of quick accomplishment due to easily unlocking all weapons and traps, while also appreciating the game's strong community and engaged, supportive developers, which enhances the overall emotional experience.

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10h Median play time
17h Average play time
6-26h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

FUMES is a open world shooter game with post-apocalyptic theme.

FUMES is available on PC and Windows.

On average players spend around 17 hours playing FUMES.

FUMES was released on July 28, 2025.

FUMES was developed by FUMES team.

FUMES has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

FUMES is a single player game.

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