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About FUMES

FUMES is a single player and multiplayer open world shooter game with a post-apocalyptic theme. It was developed by FUMES team and was released on July 28, 2025. It received overwhelmingly positive reviews from players.

Roadmap About the Game FUMES is a single-player and online co-op game inspired by the golden era of vehicular combat genre. Straight-forward, fast paced, intense gameplay. Get into the car, slap some weapons on and cruise twisted wastes. No bullscrap. Just you, your car and pure fun. Like in the old days! FEATURES Drive customizable cars. Equip them with weapons. Experience driving phy…

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Looking for games like FUMES? Here are top open world shooter recommendations with a post-apocalyptic focus, selected from player-similarity data — start with Jump Space, Black Ice or Windblown.

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Reviews

96%Audience ScoreBased on 2,043 reviews
gameplay139 positive mentions
grinding29 negative mentions

  • Addictive and satisfying vehicular combat with intuitive driving and shooting mechanics.
  • Extensive and fun vehicle customization including weapons, suspension, and paint jobs, with a robust upgrade system.
  • Great retro-inspired aesthetic, lighting, and music that adds to the immersive post-apocalyptic atmosphere.
  • Procedurally generated open world with varied biomes and unique, large-scale boss fights.
  • Runs smoothly even on low-end hardware and supports both mouse/keyboard and gamepad control schemes.
  • Quick load times and seamless transition straight into gameplay without unnecessary menus or cutscenes.
  • The co-op multiplayer feature enhances the chaotic fun and adds replay value.
  • Gameplay loop can become repetitive with limited mission types and low enemy variety.
  • Open world feels empty and lacks landmarks, story, and environmental interaction.
  • Difficulty balance issues, including bosses that can be bullet sponges or unfairly difficult due to design.
  • Some UI and control quirks, including clunky upgrade system and initially confusing vehicle management.
  • Races feel disconnected with no combat and awkward checkpoint layouts.
  • Music variety is limited and becomes repetitive after long play sessions.
  • Some early access bugs such as performance degradation after extended play and occasional save file issues.
  • gameplay

    360 mentions Positive Neutral Negative
    39% positive mentions, 56% neutral mentions, 5% negative mentions

    The gameplay centers on fast-paced, hectic vehicular combat with deep customization and satisfying physics, offering a simple yet addictive loop of driving, shooting, upgrading, and boss fights. While praised for its solid mechanics, smooth controls, and nostalgic vibe reminiscent of classic car combat games, it is frequently noted as repetitive with limited content variety and underdeveloped side mechanics. Overall, it provides enjoyable, accessible fun with potential for further depth and expanded content.

    • “The core gameplay is fun, though variety is an issue, but again, it is only starting its journey.”
    • “The gameplay loop consists of doing events to acquire gear and upgrade said gear in turn upgrading your car, to take down bosses, and unlocking new vehicles and weapons by defeating said bosses.”
    • “The gameplay loop is definitely addictive and a lot of fun, it revived a long dead genre of car games.”
    • “The gameplay loop is repetitive to the point of potential monotony, but in short bursts it's a fun and satisfying carpocalypse simulator.”
    • “The gameplay requires essentially no decision-making from the player; the cars drive over anything with no problem, there are no real obstacles when driving, combined with the flat land, making it possible to just hold 'W' and not give it a second thought.”
    • “The only big downside of the game is its core gameplay loop is very repetitive - do some tasks, go to scrapper, upgrade car, kill the boss, rinse and repeat.”
  • graphics

    211 mentions Positive Neutral Negative
    48% positive mentions, 51% neutral mentions, 1% negative mentions

    The game's graphics are widely praised for their distinctive retro, PS1-era art style that combines nostalgic pixelation with modern design touches like detailed lighting and effects, creating a cohesive post-apocalyptic aesthetic. Though simplistic and low-poly, the visuals are highly customizable with various filters, optimized for performance even on low-end PCs, and effectively enhance the chaotic vehicular combat and immersive atmosphere. Overall, the graphics strike a balance between charm, nostalgia, and functionality, contributing significantly to the game's unique identity and appeal.

    • “The visuals are gorgeously nostalgic, but the lighting and small details push it beyond the old-school look; even the tires squash and stretch against the ground!”
    • “The game offers some nice graphics and a great post-apocalyptic aesthetic which is pleasant all the same and has some amazing attention to detail.”
    • “Gives me PS1 Twisted Metal nostalgia all over again with these amazing retro graphics and the little details with the HUD just make it all visually delicious.”
    • “The game isn't finished and still has that cliché PS1 'indie' aesthetic which I am not the biggest fan of personally since it feels like nostalgia bait.”
    • “And the graphic is ugly.”
    • “The graphics were a bit hard to get used to for me.”
  • story

    207 mentions Positive Neutral Negative
    12% positive mentions, 78% neutral mentions, 10% negative mentions

    The game currently lacks a defined story or deep narrative, focusing instead on straightforward, mission-based vehicular combat with repetitive mission types. While the open world and gameplay loop are praised for fun and solid mechanics, many reviewers hope for a future story mode or more engaging plot elements to add depth and variety. The early access nature is noted, and players anticipate further development of story, lore, and mission diversity.

    • “The mission loop is straightforward: accept odd jobs, escort bizarre cargo, defeat waves of enemy cars, and eventually take down one of the area’s larger-than-life bosses.”
    • “Fumes is a game with an open world where you travel around to complete missions and then fight bosses once some missions are completed, while earning upgrades along the way.”
    • “If the developers stay on track with their roadmap—adding more mission types, a story mode, additional customization, and possibly multiplayer—fumes could carve out a unique niche in a genre that’s long overdue for a revival.”
    • “You will see the entire game in roughly 15 minutes, after that you repeat the same exact missions until you are done with the game.”
    • “The main issue the game has at the moment is that, despite how fun it is, it is extremely repetitive, as it's always the same type of missions, making it hard to play the game for too long.”
    • “There is a grand total of about 3 mission types (with some variety in flavor, but at the center still within the same constraints) - destruction, escort and race. To complete the game, each mission type is replayed over and over and over again - each mission no less than 10 or more times. Even within those missions variety is lacking; each mission consists of waves of brainless enemies hurling at you in waves, on repeat, over and over again. So the game turns to clearing exhaustively long waves of vehicle meat entirely harmless to yourself while doing the same mission type for the n-th time.”
  • music

    190 mentions Positive Neutral Negative
    45% positive mentions, 49% neutral mentions, 6% negative mentions

    The game's music is widely praised for its fitting, high-energy rock and grunge soundtrack that perfectly complements the retro aesthetic and intense vehicular combat. However, many reviewers note the limited number of tracks (usually around 3-5) leads to repetitiveness, which some find tiring over extended play. Overall, the soundtrack strongly enhances the atmosphere and gameplay, with frequent calls for more variety and additional tracks in future updates.

    • “The organic, guitar-driven music fits the world perfectly and adds so much to the atmosphere.”
    • “Fast-paced, exciting, lots to do, tons of passion from the devs, and a soundtrack that never stops absolutely ripping.”
    • “The game also has a fantastic retro visual style and an amazing soundtrack that gets the adrenaline going when a fight is about to start.”
    • “My only complaint is that there are just not enough tracks on the OST and so the music gets really, really repetitive fast.”
    • “- The music loops in such a way that it just purely annoys you despite how cool it is and awesome it sounded at first but dear god the fatigue of hearing it loop like elevator music.”
    • “The combat is also very repetitive and the game only has about three songs which get repetitive and annoying.”
  • optimization

    42 mentions Positive Neutral Negative
    26% positive mentions, 67% neutral mentions, 7% negative mentions

    The game is praised for its excellent optimization, running smoothly across a wide range of devices including low-end hardware and the Steam Deck, with minimal crashes or bugs. Some users note a gradual performance decline or memory issues during extended play sessions, but overall the performance is stable, lightweight, and well-balanced with its customizable gameplay and visuals.

    • “I've not had any performance issues; it's very lightweight and runs like a dream.”
    • “The aesthetic is well-realized and highly configurable; it's optimized to run on potato-adjacent hardware and very stable.”
    • “Performance is solid too—the game runs well on a range of hardware, including Steam Deck, which is a major plus for players looking for a portable fix of mayhem.”
    • “Game performance steadily declines as the session progresses.”
    • “There's a memory leak or something, because performance drops after 2 hours or so of gameplay.”
    • “I found when I played the game for too long, the game took a massive performance hit.”
  • atmosphere

    34 mentions Positive Neutral Negative
    68% positive mentions, 32% neutral mentions, 0% negative mentions

    The game’s atmosphere is widely praised for its distinctive, moody blend of gritty, post-apocalyptic vibes and retro-inspired visuals, enhanced by dynamic weather, haunting music, and a unique art style. Reviewers highlight the immersive exploration, spooky yet fun ambiance, and how the audio-visual elements perfectly complement the gameplay, creating a compelling and memorable world. Overall, the atmosphere is considered a standout feature that elevates the entire experience.

    • “Whether you're cruising through open roads or abandoned ruins, everything has this dusty, moody, afterlife atmosphere that makes the world feel awesome to explore.”
    • “It's interesting, unique, clearly there's lore and things we're gonna have to figure out, the combat is jumpy and responsive, the art style is incredibly tasteful and fun and the atmosphere is... honestly, so cool and yet so spooky, seeing giant machines is utterly petrifying in this game, it honestly does its job so well, I can't wait to see more!”
    • “Visually the art direction is superb - all the choices work together harmoniously to create a unique atmosphere which contrasts natural beauty and the grime of machinery.”
  • grinding

    30 mentions Positive Neutral Negative
    0% positive mentions, 3% neutral mentions, 97% negative mentions

    Grinding in the game is a mixed experience, with some players finding the upgrade and delivery tasks tedious and repetitive, especially when searching for specific parts or completing cargo missions. However, others feel the combat and vehicle customization keep the grind engaging, making progression feel rewarding rather than like a chore. Overall, while grind-heavy elements can become tiresome, the fun gameplay loop and varied encounters often mitigate the sense of monotony.

    • “It stopped being fun for me at the 2 hour mark and I only pushed through in hopes it would improve, but instead it just got more tedious.”
    • “Grinding and grinding for incremental upgrades, hoping you drop an S-class of the right gear for the tiniest edge in a boss battle that has to be done at max range.”
    • “There will be moments where you need a highly specific part and grinding for it can be a total pain; you can have the part in 1 minute or it will take an hour.”
  • stability

    18 mentions Positive Neutral Negative
    61% positive mentions, 0% neutral mentions, 39% negative mentions

    The game demonstrates excellent stability overall, running smoothly and bug-free across various platforms including Linux and Steam Deck. While multiplayer mode currently has some minor bugs, the core gameplay is well-optimized and stable even in early access. Users appreciate the polished performance and minimal glitches during extended play sessions.

    • “Virtually bug free.”
    • “Runs great on the Steam Deck.”
    • “Bug free so far.”
    • “Multiplayer is a bit buggy but I'm sure that it will get fixed in future updates.”
    • “There are bugs and glitches, but I'm writing this smack-dab in the middle of early access.”
    • “The missions are repetitive, very few customization options, few enemy types, etc. However, the framework is excellent and the actual mechanics are very fun and it's not as buggy as you would think.”
  • humor

    18 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its clever pop culture references, hilarious physics, and witty callouts, creating many laugh-out-loud moments especially in multiplayer and vehicle destruction scenarios. Players appreciate its nostalgic charm and comedic tone, though some repetitive elements, like player stacking, can become irritating. Overall, the humor significantly enhances the fun, casual, and quirky atmosphere of the gameplay.

    • “Feels nostalgic but it definitely has its own charm, humor, and progression.”
    • “They feel fantastic while driving, and they allow for some hilarious 'oh ♥♥♥♥ am I going to survive this?' moments.”
    • “Fun humor full of references (and when you're Polish there's way more puns) and cool explosions in a fun aesthetic.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    Replayability is currently limited by linear progression and inconsistent customization options, though dynamic weather, random encounters, and an engaging combat loop add potential for extended play. Players appreciate the game's core mechanics and aesthetic but suggest more varied content, unique boss fights, and interactive world elements to enhance replay value. Early access status explains some shortcomings, with hopes for future updates to expand variety and introduce features like user-created modes.

    • “The dynamic weather and random encounters add a lot of potential for replayability and the overall atmosphere really does a lot to elevate the game.”
    • “The alpha version from itch already contained countless hours of fun, but this is now replayable to infinity, amazing retro graphical style with several visual aesthetic filters, great physics coupled with terrain deformation and well executed combat that make this very enjoyable and lastly, the best user interface I've seen in an indie game; every single element looks alive and is very nicely synchronized with your vehicle.”
    • “What would I love to see - fixed UI scaling, memory leak, more music; make boss requirements and fights feel unique (like twin bosses, big shark, big wheel, pirate ship fights); more content variety for replayability; new world interactions (something like black market, junkyard, abandoned structures/settlements with loot, temporal events/quests with unique rewards); expand the whole fumes concept - active/passive abilities like stealing parts of others to regenerate armor, possessing others, temporal weapon/car buffs, cloaking/smokebombs; overall more variety and replayability value.”
    • “My only real gripes are the very linear progression and lack of general replayability if you only utilize specific playstyles.”
    • “What would I love to see - more content variety for replayability; new world interactions (like black market, junkyard, abandoned structures/settlements with loot, temporal events/quests with unique rewards); expand the whole fumes concept with active/passive abilities; overall more variety and replayability value.”
    • “If possible, adding a 'forge' mode where you can create races/demolition maps would really help with replayability, especially if co-op/multiplayer is added.”
  • monetization

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The game features a well-balanced monetization approach with no microtransactions, offering a straightforward progression system that emphasizes skill over spending. Players appreciate the absence of pay-to-win elements and find the experience enjoyable and fair without extra charges or intrusive ads.

    • “Imagine Crossout with a more logical progression system and no microtransactions or trolls.”
    • “It's raw, but something old school with a modern take in good quality without any microtransactions or extra launcher.”
    • “What a fun game with no microtransactions?”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users feel that the emotional impact is diminished due to the game’s ease in unlocking all weapons and traps quickly, leading to a sense of rushed completion rather than prolonged engagement.

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Play Times

9h Median play time
18h Average play time
6-38h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

FUMES is a open world shooter game with post-apocalyptic theme. Common tags for FUMES include driving, indie, boomer shooter, roguelite, exploration and others.

FUMES is available on PC and Windows.

On average players spend around 18 hours playing FUMES.

FUMES was released on July 28, 2025.

FUMES was developed by FUMES team.

FUMES has received overwhelmingly positive reviews from players. Most players liked FUMES for its gameplay but disliked it for its grinding.

FUMES is a single player game with multiplayer and local co-op support.

Similar games include Jump Space, Black Ice, Windblown, Everspace 2, Roboquest and others.