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About FUMES

FUMES is a single player and multiplayer open world shooter game with a post-apocalyptic theme. It was developed by FUMES team and was released on July 28, 2025. It received overwhelmingly positive reviews from players.

Roadmap About the Game FUMES is a single-player and online co-op game inspired by the golden era of vehicular combat genre. Straight-forward, fast paced, intense gameplay. Get into the car, slap some weapons on and cruise twisted wastes. No bullscrap. Just you, your car and pure fun. Like in the old days! FEATURES Drive customizable cars. Equip them with weapons. Experience driving phy…

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Games Like FUMES

Looking for games like FUMES? Here are top open world shooter recommendations with a post-apocalyptic focus, selected from player-similarity data — start with Black Ice, Jump Space or Roboquest.

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Reviews

97%Audience ScoreBased on 1,817 reviews
gameplay127 positive mentions
grinding27 negative mentions

  • Excellent vehicle combat gameplay with satisfying driving physics and weapon mechanics.
  • Unique retro art style and grungy atmosphere with standout soundtrack.
  • Lots of vehicle customization options and an addictive progression loop with boss battles.
  • Content is currently limited and repetitive, with few mission types and low world interaction.
  • Some bosses and combat encounters can feel like bullet sponges or lack challenge.
  • UI and controls have minor clunkiness, and the driving feedback could be improved in areas.
  • gameplay

    320 mentions Positive Neutral Negative
    40% positive mentions, 56% neutral mentions, 4% negative mentions

    The gameplay offers a fast-paced, fun, and visceral vehicular combat experience reminiscent of classic arcade-style car combat games like Twisted Metal and Vigilante 8, with satisfying driving mechanics and extensive vehicle customization. While the core loop of driving, combat, upgrading, and boss fights is addictive and well-executed, many reviewers note that the gameplay can become repetitive over time due to limited content variety and a lack of deeper mechanics or meaningful world interaction. Nonetheless, the game’s polished controls, engaging combat, and nostalgic atmosphere provide a solid foundation with strong potential for future expansion.

    • “It puts an original twist onto a lot of old game mechanics—vehicle combat, open world, gear upgrading, customization—and makes them into something bigger than the sum of their parts.”
    • “This game has only scratched the surface of being alive and growing but even then, it almost perfectly captures the feelings of games like Twisted Metal or my personal favorite, Vigilante 8 (Second Offense specifically), but expands on their simplistic gameplay with what feels like an endless world of apocalyptic landscapes, completely customizable cars almost down to the bolts, and intense PvE racing and demolition action with vehicles of various sizes.”
    • “Gameplay is really fun, it feels good to do the loop of drive around, start an event, blow up cars, go to the scrapper and upgrade or change your car, go back to do a different event, it's just good stuff.”
    • “Very repetitive gameplay, no challenge at all.”
    • “The gameplay requires essentially no decision-making from the player; the cars drive over anything with no problem, there are no real obstacles when driving. This combined with the flat land makes it so you can just hold W and not give it a second thought.”
    • “The only big downside of the game is the core gameplay loop is very repetitive - do some tasks, go to scrapper, upgrade car, kill the boss, rinse and repeat.”
  • graphics

    192 mentions Positive Neutral Negative
    51% positive mentions, 47% neutral mentions, 2% negative mentions

    The game’s graphics boast a well-executed retro aesthetic inspired by late 90s to early 2000s visuals, reminiscent of titles like Twisted Metal and Mad Max, featuring pixelated, low-poly styles enhanced with modern lighting and visual effects. This nostalgic yet polished art style, combined with highly customizable filters and skins, creates a cohesive, gritty post-apocalyptic atmosphere that many find charming and immersive, especially given the smooth performance even on low-end hardware. While not aiming for cutting-edge realism, the visuals effectively support the fast-paced, chaotic vehicular combat gameplay and contribute significantly to the game's distinct personality and appeal.

    • “The visuals are gorgeously nostalgic, but the lighting and small details push it beyond the old-school look; even the tires squash and stretch against the ground!”
    • “The graphics add to the nostalgia, the gameplay is simple and fun, the controls are simple, there is no pretense, just fun.”
    • “A beautifully crafted game with an original concept and stunning visuals, though a bit repetitive and light on content for now.”
    • “The game isn't finished and still has that cliché PS1 'indie' aesthetic, which I am not the biggest fan of personally since it feels like nostalgia bait.”
    • “The graphics were a bit hard to get used to for me.”
    • “Takes some graphics settings adjustments to make the text readable (menu resolution setting, plus upping render resolution, in my case).”
  • story

    190 mentions Positive Neutral Negative
    11% positive mentions, 79% neutral mentions, 10% negative mentions

    The game currently offers minimal story, focusing instead on straightforward, repetitive mission types centered around vehicular combat, escort, and cargo tasks in an open world. While the gameplay loop is engaging and fun, reviews commonly note a lack of narrative depth, character development, or meaningful plot, with hopes that future updates will introduce more story content, mission variety, and worldbuilding to enrich the experience.

    • “After finishing everything story-wise this early access had to offer, I'm glad to say I've had fun and am looking forward to seeing what comes next.”
    • “The mission loop is straightforward: accept odd jobs, escort bizarre cargo, defeat waves of enemy cars, and eventually take down one of the area’s larger-than-life bosses.”
    • “It's a lot more like Mad Max or Rage, a big open-world map where you drive around doing little side missions, fighting other cars and bosses, delivering cargo, and upgrading your own car.”
    • “The main issue the game has at the moment is that, despite how fun it is, it is extremely repetitive, as it's always the same type of missions, making it hard to play the game for too long.”
    • “There doesn't seem to be a story to this game other than you are in a post apocalyptic world with no explanation of what happened to cause this.”
    • “The story of the game... well, it's kinda arcade-ish, at the moment it isn't very deep, but devs will work on it in the future.”
  • music

    174 mentions Positive Neutral Negative
    47% positive mentions, 48% neutral mentions, 5% negative mentions

    The music in the game is widely praised for its energetic, fitting rock and punk-inspired soundtrack that greatly enhances the retro, chaotic vehicular combat atmosphere. However, many reviewers note the soundtrack's limited number of tracks leads to noticeable repetition and fatigue over extended play sessions, with calls for more variety and additional songs in future updates. Overall, the soundtrack is considered a strong asset that complements the gameplay and art style, but could benefit from greater diversity.

    • “The soundtrack is a banger and goes well with the setting, and the in-game car customization is really well done with lots of options to paint your car.”
    • “The beautiful music is very intense and fits the fights perfectly.”
    • “Fast-paced, exciting, lots to do, tons of passion from the devs, and a soundtrack that never stops absolutely ripping.”
    • “The combat is very repetitive and the game only has about three songs, which get repetitive and annoying.”
    • “The soundtrack is short and repetitive and drives you a little crazy.”
    • “- The music loops in such a way that it just purely annoys you despite how cool it is and awesome it sounded at first, but dear god the fatigue of hearing it loop like elevator music.”
  • optimization

    38 mentions Positive Neutral Negative
    21% positive mentions, 71% neutral mentions, 8% negative mentions

    The game is highly optimized, running smoothly even on low-end hardware like the Steam Deck, with generally stable and lightweight performance praised by many users. Some users report performance degradation or memory leaks after extended play sessions, but overall the optimization is impressive for such a small development team, balancing graphics, physics, and customization effectively without needing advanced features like DLSS.

    • “I've not had any performance issues, it's very lightweight, and runs like a dream.”
    • “The aesthetic is well-realized and highly configurable, it's optimized to run on potato-adjacent hardware and very stable.”
    • “Performance is solid too—the game runs well on a range of hardware, including Steam Deck, which is a major plus for players looking for a portable fix of mayhem.”
    • “There's a memory leak or something, because performance drops after 2 hours or so of gameplay.”
    • “Some performance issues, especially if you drive around for too long.”
    • “I found when I played the game for too long, the game took a massive performance hit.”
  • atmosphere

    30 mentions Positive Neutral Negative
    70% positive mentions, 27% neutral mentions, 3% negative mentions

    The game's atmosphere is widely praised for its unique, gritty, and retro-inspired art style combined with a fitting soundtrack that creates a cool, spooky, and immersive vibe. Dynamic weather, environmental effects, and thoughtful visual design enhance replayability and mood, balancing natural beauty with mechanical grime. Overall, the atmosphere significantly elevates the experience, contributing to the game's charm and player engagement.

    • “It's interesting, unique, clearly there's lore and things we're gonna have to figure out, the combat is jumpy and responsive, the art style is incredibly tasteful and fun and the atmosphere is... honestly, so cool and yet so spooky, seeing giant machines is utterly petrifying in this game, it honestly does its job so well, I can't wait to see more!”
    • “Visually the art direction is superb - all the choices work together harmoniously to create a unique atmosphere which contrasts natural beauty and the grime of machinery.”
    • “The guns are fun to use, the cars drive great, the atmosphere is impeccable, the graphics while rather simple are very enjoyable and easy on the eyes, and the music is banging!”
    • “Maybe my review is unfair because I did not put very much time in the game, and this game really does have a really refined atmosphere and aesthetic, but the gameplay itself seems to have little real substance to it.”
  • grinding

    28 mentions Positive Neutral Negative
    0% positive mentions, 4% neutral mentions, 96% negative mentions

    Grinding is a core part of the game’s progression, often involving repetitive tasks like battles and cargo deliveries, which many find tedious and time-consuming. However, the engaging combat and vehicle customization help mitigate the grind, making it feel less like a chore and more a rewarding loop, though some players note the upgrade system and certain parts drops can be frustratingly random and slow. Overall, while grind-heavy, the gameplay remains enjoyable for those who appreciate incremental upgrades and arcade-style challenges.

    • “Grinding and grinding for incremental upgrades, hoping you drop an S-class of the right gear for the tiniest edge in a boss battle that has to be done at max range.”
    • “There will be moments where you need a highly specific part and grinding for it can be a total pain; you can have the part in 1 minute, or it will take an hour.”
    • “It's very grindy where you keep doing missions over and over but it just does not feel like I'm actually putting in any effort—making it a chore to play sadly.”
  • stability

    15 mentions Positive Neutral Negative
    73% positive mentions, 0% neutral mentions, 27% negative mentions

    The game runs smoothly and is well-optimized across platforms like Linux and Steam Deck, with minimal to no bugs or glitches noted. While some minor multiplayer issues exist, overall stability is strong, especially impressive for an early access title.

    • “Runs great on Linux!”
    • “Virtually bug free.”
    • “Bonus: only around 700MB, runs great for 4+ hours on Steam Deck OLED battery.”
    • “Multiplayer is a bit buggy, but I'm sure that it will get fixed in future updates.”
    • “There are bugs and glitches, but I'm writing this smack-dab in the middle of early access.”
    • “I have played it from start to early access finish (8 hours) and I have not seen any glitches.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor is widely appreciated for its clever pop culture references, witty callouts, and comedic physics, often eliciting laughs and smiles. Its quirky, fun atmosphere combined with humorous elements like explosions and puns enhances the overall enjoyment and nostalgic charm.

    • “I find myself laughing a bit or smiling every time I read the callouts when you destroy a car, find a new reference, or just realize how strong a build is.”
    • “Fun humor full of references (and when you're Polish there's way more puns) and cool explosions in a fun aesthetic.”
    • “It’s quick, easy to pick up, hilarious, and just straight-up fun.”
  • replayability

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Replayability in this game is somewhat mixed; while its dynamic weather, random encounters, and strong core gameplay loop provide substantial fun and potential for repeated playthroughs, the linear progression and limited variety in playstyles may reduce long-term engagement. Many users suggest adding more diverse content, unique boss fights, world interactions, and game modes to enhance replay value further. Overall, it's recommended for its current enjoyable experience with hopes for future updates to significantly boost replayability.

    • “The dynamic weather and random encounters add a lot of potential for replayability, and the overall atmosphere really does a lot to elevate the game.”
    • “The alpha version from itch already contained countless hours of fun, but this is now replayable to infinity, with amazing retro graphical style, several visual aesthetic filters, great physics coupled with terrain deformation, and well-executed combat that make this very enjoyable; lastly, the best user interface I've seen in an indie game—every single element looks alive and is very nicely synchronized with your vehicle.”
    • “What I would love to see: fixed UI scaling, memory leak, more music; make boss requirements and fights feel unique (like twin bosses, big shark, big wheel, pirate ship fights); more content variety for replayability; new world interactions (something like black market, junkyard, abandoned structures/settlements with loot, temporal events/quests with unique rewards); expand the whole fumes concept—active/passive abilities like stealing parts of others to regenerate armor, possessing others, temporal weapon/car buffs, cloaking/smokebombs; overall more variety and replayability value.”
    • “My only real gripes are how the equipment slots are separated in weird inconsistent ways, the weird disparities between customization options, as well as the very linear progression and lack of general replayability if you only utilize specific playstyles.”
    • “What would I love to see - fixed UI scaling, memory leak, more music; make boss requirements and fights feel unique (like twin bosses, big shark, big wheel, pirate ship fights); more content variety for replayability; new world interactions (something like black market, junkyard, abandoned structures/settlements with loot, temporal events/quests with unique rewards); expand the whole fumes concept - active/passive abilities like stealing parts of others to regenerate armor, possessing others, temporal weapon/car buffs, cloaking/smoke bombs; overall more variety and replayability value.”
    • “- If it's possible, adding something like a 'forge' mode where you can create races/demolition maps, this would really help with replayability especially if co-op/multiplayer is added.”
  • monetization

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The game features a fair and balanced monetization approach with no microtransactions, focusing instead on skill-based progression and gameplay. Players appreciate the absence of pay-to-win elements, highlighting a pure, old-school experience enhanced by modern design.

    • “Imagine Crossout with a more logical progression system and no microtransactions or trolls.”
    • “It's raw, but something old school with a modern take in good quality without any microtransactions or extra launcher.”
    • “What a fun game with no microtransactions!”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the game's emotional appeal through its supportive community and active, wholesome developers, though some feel the ease of unlocking content can make the experience feel quickly completed.

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Play Times

9h Median play time
18h Average play time
6-38h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

FUMES is a open world shooter game with post-apocalyptic theme. Common tags for FUMES include driving, indie, boomer shooter, roguelite, exploration and others.

FUMES is available on PC and Windows.

On average players spend around 18 hours playing FUMES.

FUMES was released on July 28, 2025.

FUMES was developed by FUMES team.

FUMES has received overwhelmingly positive reviews from players. Most players liked FUMES for its gameplay but disliked it for its grinding.

FUMES is a single player game with multiplayer and local co-op support.

Similar games include Black Ice, Jump Space, Roboquest, Windblown, Echo Point Nova and others.