- January 3, 2024
- Rymdlingen
- 6h median play time
Froguelike
Platforms
About
"Froguelike" is an action-packed game where you play as a frog, consuming flies and battling bug invaders in your pond. With each run, players can upgrade their tongues, items, and frogs using earned "froins" at the shop. The game offers branching storylines, dynamic music, and new discoveries with each chapter, encouraging replayability.











- Charming and unique gameplay with a fun frog theme, offering a refreshing twist on the roguelike genre.
- Engaging progression system with branching storylines and meaningful achievements that enhance replayability.
- Regular updates from the developers keep the game fresh and improve overall experience, making it addictive and enjoyable.
- The game can feel repetitive and lacks variety in weapons and enemies, which may limit long-term engagement.
- Map size can be overwhelming, leading to tedious navigation and difficulty in finding upgrades.
- Some gameplay mechanics, such as targeting and passive upgrades, may feel underwhelming or ineffective.
story
19 mentions Positive Neutral NegativeThe game's story is characterized by a quest system that emphasizes narrative-driven achievements, allowing players to feel like true adventurers rather than mere grinders. It features selectable branching storylines and a chapter system that enhances replayability with additional quests and upgrades, though players note that the current amount of content is limited. Overall, the charming art and music, along with unique mechanics, create a distinctive experience within the genre.
“I really like the addition of selectable branching storylines to the base genre.”
“I especially like the chapter system that lets you branch the story with extra quests for items that help you in all future runs.”
“It's got frogs, it's got good sounds, and it has a unique story-based map system that sets it apart from other bullet-heaven/horde-survivor games.”
“This game needs a lot more time in the oven as there isn't a whole lot of quests yet; there just isn't enough to do.”
“Also, I'd love some kind of story journal or something that shows the different story paths you can take.”
“Quite early in development, but it has an interesting mechanic of separating runs into 5-minute pieces in a branching story.”