Frizzy
- July 16, 2015
- TeamFrizz
- 28h median play time
Frizzy is a platformer filled with awesome action. The main plot is that you are a frizzy ball of fur who can latch onto static balls launch himself around the levels.
Reviews
- The game features a cute premise and art style reminiscent of classic Nintendo games, which some players find charming.
- The gameplay mechanics, particularly the balloon mechanics and physics, can be enjoyable once players adapt to the controls.
- The game offers easy achievements, making it appealing for players looking to complete their library.
- The controls are inconsistent and often unresponsive, leading to frustrating gameplay experiences.
- Level design is repetitive and can feel tedious, with many players getting stuck or having to glitch through obstacles.
- The game lacks a proper ending or narrative closure, leaving players feeling unsatisfied after completing it.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay of Frizzy is characterized by its unique mechanics, such as double jumping and launching via static electricity, which some players find enjoyable and innovative. However, there are mixed opinions on the controls, with some users noting issues when using a mouse and keyboard, and others criticizing the reliance on simplistic mechanics like portal jumps instead of more engaging platform design. Overall, while the game has a charming aesthetic and some fun elements, it also leaves room for improvement in its gameplay execution.
“The most important thing about Frizzy's gameplay, to us, is the way the controls feel.”
“I should warn everyone to not rush this game: I spent 20 minutes on the first level figuring out how to work with balloons and electric ropes (mouse + keyboard) — although I could have gone straight to the next level — and once you figured that out, the gameplay is actually very good.”
“The gameplay really made me give this a positive review; as a little ball of fur, you have to launch yourself via static electricity to greater heights in order to collect all of the required hearts.”
“The portal jump mechanic is just a way for the developer to avoid having to design interesting platforms for his platformer.”
“After reviewing them all, I came to the conclusion that the one negative review mentioning the control issue was probably accurate, and the positive reviews must be inaccurate, based on gameplay with a mouse, or for an entirely different game.”
“The placeable objects are spammable and make the mechanic pointless as you can fly almost anywhere.”
- graphics5 mentions
- 80 % positive mentions
- 0 % neutral mentions
- 20 % negative mentions
The graphics of the game are described as having a fun, nostalgic style reminiscent of the Nintendo 64 era, with a nice art design that complements its arcade/platforming gameplay. While some users note that the overall visual presentation may be lacking, the unique graphics and blend of puzzle-solving and physics elements still warrant attention.
“An interesting concept with a nice graphics style, also a nice mix between puzzle solving and physics.”
“Nice art style.”
“Fun N64 era art style.”
“Although the UI, music, and graphics are kind of poor, this game deserves your attention if you're into arcade/platformers and have the patience to handle it.”
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The story is perceived as lacking depth, with a simplistic objective centered around collecting hearts that feels more like a placeholder than a compelling narrative. While some players find it to be a clever retro adventure, the overall emphasis is on gameplay rather than a strong story focus.
“Overall, I would summarize this as a clever retro title that doesn't have a story focus to it, more of a fun retro adventure game.”
“The story tries to be cutesy but feels so thin that it might as well be a placeholder.”
“The overall story and main objective of collecting a ton of hearts doesn't really do it for me.”
“It was now my sole mission in life to climb higher and higher as I just contemplated my life, my existence.”
- music2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The music in the game is described as a catchy and feel-good soundtrack, which enhances the overall experience despite the game's less impressive UI and graphics. Players who enjoy arcade/platformers may find the music a redeeming quality worth noting.
“The soundtrack is incredibly catchy and uplifting.”
“The music creates a feel-good atmosphere that enhances the overall experience.”
“I can't get enough of the catchy tunes; they really stick with you!”
“The music in this game is repetitive and lacks variety, making it hard to stay engaged.”
“I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
“The audio quality of the music is subpar, and it feels like an afterthought rather than a key component of the game.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect tedious due to the overwhelming inflation of gems, which diminishes their value and purpose. Additionally, the large but repetitive and sparse levels contribute to a sense of aimlessness, making the grinding experience feel monotonous.
“The inflation from having so many gems makes it feel pointless to gather them and tedious.”
“The levels are quite large but very similar and mostly empty; this makes it hard to know where to go and can get quite tedious after a while.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the game's humor, particularly highlighting the cleverness of the developer's comedic style, which enhances the overall enjoyment of the gameplay experience.
“So far this game is amazing! I love the balloon mechanics and the developer's humor.”