- July 8, 2021
- Rosebud
Friend ReQuest - A Playable Teaser
Platforms
About
Friend ReQuest - A Playable Teaser is a short character study focusing on a girl named Amity. It is a short, simple, (2D Top Down), life simulator depicting 5 relatively average days of Amity's life and attending high school. Perform daily tasks, do activities in Amity's room, and do favors for NPCs to raise your stats. Maybe you'll make some friends along the way? The rest is yours to discover.…





- The story is engaging and well-portrayed, with a strong emotional impact that resonates with players.
- The game has potential and successfully builds anticipation for the full release of Amity Chain.
- The character development and nuanced conversations add depth to the narrative, making it relatable for many players.
- Gameplay is repetitive and lacks meaningful interaction, leading to a dull experience for players.
- There is confusion regarding the purpose of skill stats, as they do not seem to affect the game's outcome.
- The game is presented as a teaser rather than a complete experience, which may mislead players expecting a full game.
story
18 mentions Positive Neutral NegativeThe story is generally praised for its compelling narrative about a character named Chris navigating life in a conservative small town while exploring gender identity. While many reviewers find the story engaging and relatable, some express frustration with its pacing and lack of clarity, particularly in the first half of the game. Overall, the narrative is seen as the game's strongest aspect, despite some critiques regarding gameplay and the need for deeper character interactions.
“The story itself was amazing, and I love how it was portrayed.”
“The story is definitely interesting.”
“The story is nice and it develops neither too slow nor too fast.”
“The story seemed to have context, but it was just lacking something I needed in a game.”
“Not much is explained or clear about the story itself.”
“Didn't get the story because they don't explain very much; I probably would have been sad if I weren't confused.”