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Friend ReQuest - A Playable Teaser is a short character study focusing on a girl named Amity. It is a short, simple, (2D Top Down), life simulator depicting 5 relatively average days of Amity's life and attending high school. Perform daily tasks, do activities in Amity's room, and do favors for NPCs to raise your stats. Maybe you'll make some friends along the way? The rest is yours to discover.…

Friend ReQuest - A Playable Teaser screenshot
Friend ReQuest - A Playable Teaser screenshot
Friend ReQuest - A Playable Teaser screenshot
Friend ReQuest - A Playable Teaser screenshot
Friend ReQuest - A Playable Teaser screenshot

74%
Audience ScoreBased on 23 reviews
story9 positive mentions
monetization8 negative mentions

  • The story is engaging and well-portrayed, with a strong emotional impact that resonates with players.
  • The game has potential and successfully builds anticipation for the full release of Amity Chain.
  • The character development and nuanced conversations add depth to the narrative, making it relatable for many players.
  • Gameplay is repetitive and lacks meaningful interaction, leading to a dull experience for players.
  • There is confusion regarding the purpose of skill stats, as they do not seem to affect the game's outcome.
  • The game is presented as a teaser rather than a complete experience, which may mislead players expecting a full game.
  • story
    18 mentions Positive Neutral Negative

    The story is generally praised for its compelling narrative about a character named Chris navigating life in a conservative small town while exploring gender identity. While many reviewers find the story engaging and relatable, some express frustration with its pacing and lack of clarity, particularly in the first half of the game. Overall, the narrative is seen as the game's strongest aspect, despite some critiques regarding gameplay and the need for deeper character interactions.

    • “The story itself was amazing, and I love how it was portrayed.”
    • “The story is definitely interesting.”
    • “The story is nice and it develops neither too slow nor too fast.”
    • “The story seemed to have context, but it was just lacking something I needed in a game.”
    • “Not much is explained or clear about the story itself.”
    • “Didn't get the story because they don't explain very much; I probably would have been sad if I weren't confused.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of this game is criticized for being misleading, as it is essentially an advertisement for another game rather than a full product. This practice of mislabeling demos as full games is seen as a harmful tactic to gain visibility and bypass marketing costs, ultimately detracting from genuine developers and potentially exposing inappropriate content to children. Overall, the monetization strategy is viewed negatively, leading to a lack of recommendation for the game.

    • “It's an advertisement/demo for another game called Amity Chain.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behavior and it's not good for gamers.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is described as repetitive and simplistic, primarily involving daily routines such as attending school, interacting with characters, and completing mundane tasks. While the story and atmosphere are appreciated, the gameplay itself is considered mediocre, with suggestions for reducing the monotony of daily commutes. Overall, it emphasizes narrative over engaging gameplay mechanics.

    • “The gameplay is engaging and keeps you invested in the story.”
    • “The mechanics are intuitive, making it easy to pick up and play.”
    • “The challenges are well-balanced, providing a satisfying experience.”
    • “Gameplay (spoilers): I'm not a big fan of this type of gameplay. You just walk into your house, change clothes, go to school, talk to people, go to class, sit down at lunch (you only do this once), it cuts to the end of the day, you help people at the school, study with teachers, then leave to go home, go on the computer, and then you sleep.”
    • “This is every day. Mind you, it's more about the story than the gameplay. I think after day one, the walk to school and back should be shortened, but sadly it isn't.”
    • “It's a free game, with a good story, okay atmosphere, and mediocre gameplay.”
  • graphics
    3 mentions Positive Neutral Negative

    The game's graphics feature retro pixel art, which some players feel is outdated compared to modern standards, and there are limitations on resolution and control customization. However, overall, the visuals are well-received, with one reviewer praising them as great, despite noting a minor glitch in the game.

    • “Great game, great graphics, everything is great! There's a small glitch in the boy's bathroom that might need to be fixed, but apart from that, it's a 10/10.”
    • “A choice was made to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
    • “Resolution and controls are locked, and can't be changed or customized to improve the visuals or the control experience.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is generally considered good, though it initially leans towards a horror vibe that may not resonate well for the first two days. A brighter color palette is suggested for the early gameplay, with a shift to a more intense atmosphere as the story progresses into day three. Overall, while the atmosphere is decent, it is complemented by a compelling story but hindered by mediocre gameplay.

    • “The atmosphere in this game is captivating; it feels like a horror game from the start, which may not work for everyone, but the transition to a more dynamic environment on day three adds depth.”
    • “The game's atmosphere is intriguing, with a blend of storytelling and environmental design that keeps players engaged.”
    • “Despite being a free game, the atmosphere is well-crafted, enhancing the overall experience with its unique setting and mood.”
    • “It's a free game, with a good story, okay atmosphere, and mediocre gameplay.”

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