Forgotten Hill Mementoes
- March 6, 2018
- FM Studio
- 4h median play time
Forgotten Hill Mementoes is a horror-themed point-and-click game that follows the story of a detective searching for a missing person in the eerie town of Forgotten Hill. The game features puzzles, riddles, and a dark, atmospheric setting that immerses players in its unsettling world. Players must uncover the town's secrets and confront its disturbing inhabitants to solve the mystery and escape Forgotten Hill.
Reviews
- The game features engaging and logical puzzles that provide a satisfying challenge without excessive backtracking.
- The atmosphere is beautifully crafted with a cozy yet creepy Victorian aesthetic, enhanced by subtle sound effects and a dark storyline.
- It offers a good length of gameplay, around 2-4 hours, making it a perfect fit for fans of point-and-click horror games.
- Some players experienced bugs and glitches that affected gameplay, including issues with language switching and soft-locking.
- The hint system can be overly simplistic, and some puzzles may feel repetitive or too easy, leading to a lack of challenge.
- Navigation can be finicky, especially in later stages, which can detract from the overall experience.
- story40 mentions
- 30 % positive mentions
- 63 % neutral mentions
- 8 % negative mentions
The game's story is characterized by a dark, gothic atmosphere filled with creepy and unsettling elements, reminiscent of Edgar Allan Poe, with themes of suicide and murder woven throughout. Players navigate through chapters set in various haunted houses, where the narrative unfolds alongside engaging puzzles that enhance the overall experience. While the story may not be deeply intricate, it effectively complements the eerie visuals and serves as a compelling backdrop for the gameplay.
“The story itself is broken up into chapters, and each chapter takes place at a different 'haunted house.' I have solved a few of these houses so far but not yet finished the full game, and at this point I have not had to backtrack to get clues/objects.”
“The story was simple, spooky, and fun, and the whole vibe of the game was very haunting and creepy, like a good horror movie ought to be.”
“The story is dark and twisted with unique artwork and wonderful puzzles that present a nice level of challenge.”
“The story is gory, graphic, and dark, and not terribly 'deep'.”
“If you’re looking for something with an involved, well-written story or puzzles that could seriously challenge your brain cells, you might be a bit disappointed here.”
“The darkness of the story of this game is so over the top.”
- graphics21 mentions
- 38 % positive mentions
- 48 % neutral mentions
- 14 % negative mentions
The graphics in the game are described as having a cozy yet spooky atmosphere, effectively complementing the Victorian-era setting and horror elements. While some players appreciate the unique and unsettling art style, others find it inconsistent, with a mix of amateurish and well-executed visuals. Overall, the graphics contribute significantly to the game's dark and creepy ambiance, enhancing the overall experience despite some technical shortcomings.
“The graphics have a cozy feel to them, with just the right amount of spooky vibes heightened by the Victorian era setting.”
“Really loved the art style that perfectly fits the theme.”
“Puzzles were very good, but the best part was the atmosphere which was helped by really good graphics.”
“Except, with less charm, worse puzzles, and a much worse art style.”
“It's not off-putting, but the fuzzy visuals are, however don't let that deter you from giving this game a shot when it's on sale if you enjoy a good horror-based point and click.”
“The story's nothing to write home about, it's more about the atmosphere, and while graphics are okay, I found both the music and especially the sound effects more annoying than not in the original trilogy, and there's only a single audio on/off button, not separate for sound and music, and no volume sliders or brightness settings either.”
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by an escape-the-room format featuring a mix of easy to moderately challenging puzzles, with a gothic horror aesthetic reminiscent of flash games. While the mobile-friendly design may lead to some finicky controls on PC, players can expect a solid 3-4 hours of engaging content, though some may find themselves stuck early on. Overall, the gameplay offers a familiar experience for fans of the genre, with a blend of straightforward and more complex puzzles.
“The art style, gameplay, gothic horror elements, vague storyline, random acts of violence, blend of pseudoscience and the paranormal, everything that's in Rusty Lake is in here.”
“And for the price, it's an absolute steal given that there's a good 3-4 hours of gameplay here.”
“The gameplay is made up of a swath of puzzles that range in complexity from extremely easy to moderately brain-tickling.”
“Much like the games that came before it, Forgotten Hills Mementoes was clearly created with mobile gameplay in mind, and as such the interface and functionality does feel like a straight handheld port.”
“The gameplay is pretty standard for the genre, and the puzzles themselves range from straightforward to I need a hint or two here.”
- atmosphere8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The atmosphere of the game is predominantly described as creepy and gothic, effectively enhancing the horror experience with unsettling elements and strong visual illustrations. While the story may not be particularly memorable, the immersive ambiance, complemented by good graphics, creates a spine-tingling environment that is ideal for fans of macabre themes, despite some criticisms regarding sound design and lack of customization options. Overall, the atmosphere stands out as the game's strongest aspect, overshadowing its narrative and gameplay mechanics.
“Puzzles were very good, but the best part was the atmosphere which was helped by really good graphics.”
“There's not a lot of dialogue, no jumpscares to be had, but there is an unsettling atmosphere that pervades the 1-2 hour experience, and there's enough story throughout the mini-tales to send a tingle up the spine every now and then.”
“The story's nothing to write home about, it's more about the atmosphere, and while the graphics are okay, I found both the music and especially the sound effects more annoying than not in the original trilogy. There's only a single audio on/off button, not separate for sound and music, and no volume sliders or brightness settings either.”
“The atmosphere and story elements are gothic and macabre, perfect for the Halloween season.”
- music5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The music in the game has received mixed reviews; while some players find the soundtrack to be delightfully sinister and atmospheric, others criticize it as repetitive and annoying, particularly in the original trilogy. Additionally, the lack of separate audio controls and volume sliders has been noted as a drawback, limiting players' ability to customize their audio experience. Overall, the sound effects are generally appreciated for enhancing the game's moody atmosphere.
“There is no voiceover, but the soundtrack is delightfully sinister, picking up the tempo to up the ante from time to time; and the sound effects play up nicely into the setting, greatly contributing to overall moody uneasiness.”
“Forgotten Hill Mementoes boasts a snappy, functional user interface, tough puzzles, a chapter style story progression, and an incredibly dark backstory, which blends seamlessly with the eerie graphics and ambient music.”
“I found both the music and especially the sound effects more annoying than not in the original trilogy, and there's only a single audio on/off button, not separate for sound and music, and no volume sliders or brightness settings either.”
“Repetitive music”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate the improved navigation and engaging puzzles, which enhance the overall enjoyment of the game and reduce reliance on walkthroughs. However, some find that the sudden shift in pace makes certain minigames feel tedious, detracting from the experience. Overall, the game's length is considered ideal, balancing challenge and enjoyment.
“And it’s not that minigames here are supremely difficult – not at all, but with such a sudden pace change, they seem to be much more tedious than usual.”
“Being ambushed with this tediousness as you fly with a breakneck speed through everything else can get quite annoying.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as both funny and insane, with players experiencing hilarious outcomes based on their choices. This element adds a lighthearted and entertaining layer to the gameplay.
“Funny and insane.”
“Hilarious outcomes to your choices.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express frustration with the game's lack of guidance, leading to feelings of confusion and disappointment. The emotional response culminates in relief upon deciding to delete the game, highlighting a sense of liberation from the negative experience.
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report encountering several bugs and glitches that can disrupt gameplay, although restarting puzzles often resolves these issues. Overall, while stability is a concern, it can be managed with simple workarounds.
“I also ran into a few bugs and glitches; restarting puzzles solved them, but it was still annoying.”
“The game crashes frequently, making it hard to enjoy the experience.”
“I experienced several stability issues that disrupted my gameplay and made it frustrating.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game offers minimal replay value, suggesting that players may not find enough incentive to revisit it after completing the main content.
“The game has minimal replay value.”
“Once you complete the main story, there's little incentive to play again.”
“The lack of varied outcomes makes replaying feel tedious.”