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Forestrike is a single player action game. It was developed by Skeleton Crew Studio and was released on November 17, 2025. It received very positive reviews from players.

Forestrike is a single-player martial arts roguelite blending beautiful mechanics, good graphics, and a captivating soundtrack. Players control Yu, who uses a unique ‘Foresight’ technique to rehearse battles and face randomly generated challenges while navigating an intriguing story filled with humor. Every fight is unique, and careful planning is key to overcoming overwhelming odds.

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93%
Audience ScoreBased on 323 reviews
gameplay37 positive mentions
atmosphere3 negative mentions

  • The Foresight mechanic allows players to practice fights infinitely, making combat feel like a puzzle to solve before executing in real-time.
  • The game features a variety of martial arts styles, each with unique techniques, providing depth and replayability.
  • The pixel art style and soundtrack create an immersive atmosphere reminiscent of classic kung fu films.
  • The game can feel repetitive after a while, as the levels and enemy types do not significantly change across runs.
  • Some players find the timing for dodging and executing moves inconsistent, leading to frustration during real fights.
  • The narrative and dialogue can be lengthy and may interrupt the flow of gameplay, detracting from the overall experience.
  • gameplay
    105 mentions Positive Neutral Negative

    The gameplay is characterized by its addictive mechanics, particularly the innovative "foresight" system that allows players to practice encounters before committing to them, creating a unique blend of puzzle-solving and action. While the game offers a satisfying variety of combat styles and roguelite elements, some players noted that the gameplay can become repetitive and that certain mechanics may feel underdeveloped. Overall, it is praised for its engaging loop and rewarding mastery, appealing especially to fans of martial arts and roguelike games.

    • “The gameplay is great, and the mechanics are great.”
    • “The core mechanic is a stroke of genius and the combat mechanics are well balanced - giving players room to figure out solutions to the battles themselves.”
    • “The forestrike mechanic is really well done, the moment you decide to go for the 'real' fight, it really gets your adrenaline pumping.”
    • “One central mechanic is this thing where you repeat the same level over and over to memorize it, then you commit to do it 'for real' and you have to follow what you've memorized.”
    • “The mechanical progression between runs isn't perfect, since a chunk of rewards for hitting milestones are weapon-specific techniques, 90% of which I never used.”
    • “The premise justifies a roguelite structure, but the gameplay never rises to meet that promise and feels underdeveloped.”
  • story
    64 mentions Positive Neutral Negative

    The game's story is a mixed bag, with some players finding it engaging and emotionally impactful, while others feel it detracts from the gameplay experience. Many appreciate the subtle storytelling through character interactions and environmental cues, which enhance the themes of growth and mastery, but some criticize the pacing and the way story elements are gated behind gameplay mechanics. Overall, while the narrative has its strengths, it may not satisfy those seeking a conclusive or deeply immersive story.

    • “The story has emotional impact.”
    • “Story beats are delivered subtly through environments, brief character interactions, and encounters with masters who teach you new techniques.”
    • “An addicting gameplay loop, mechanics, and rogue-lite elements; forestrike packages all of this into a thematically rich combination of gameplay and story that provides wonderful ludo-narrative cohesion.”
    • “The story progression between runs is even worse, however, because it actively punishes you for being good at the game.”
    • “This is the type of game where I want to get better and repeat plays, but the story is a huge speed bump which really sours the whole experience.”
    • “The climax of the story feels a bit... disappointing, though.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their polished and charming pixel art style, which effectively balances clarity and atmosphere. Players appreciate the fluid kung fu animations and the immersive low-poly environments, enhancing the overall aesthetic reminiscent of classic kung fu films. The visuals, combined with a fitting soundtrack, create a captivating experience that resonates well with fans of the genre.

    • “The visuals are pretty and read well.”
    • “Visually, Forestrike embraces a striking pixel art style that balances clarity with atmosphere.”
    • “The kung fu animations are super fluid, and the art style is beautiful and immersive.”
    • “Other than that, nothing I'd complain about. The game obviously runs fine due to it being a 2D game with pixel art graphics, control feels snappy enough although not as snappy as traditional beat 'em up games, I guess due to this game being more of a puzzle game...”
    • “The pixel art style is *chef's kiss* and blends well with the soundtrack.”
    • “It's an extremely challenging, but equally rewarding puzzle experience that is displayed in a pixel art kung fu movie aesthetic.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its captivating blend of East Asian traditional and Western instruments, enhancing the overall atmosphere and evoking the essence of 1970s kung fu films. Players appreciate the dynamic shifts in the soundtrack, which transitions from soothing melodies to intense compositions during combat, contributing to a cinematic experience. Overall, the music is described as inspiring, immersive, and a key element that complements the game's visuals and gameplay.

    • “The music and vibes and atmosphere and character interactions are dripping with the essence of 1970s kung fu films, and really just straight up aura, there's no better word.”
    • “The music is a lovely mix of East Asian traditional and Western instruments -- the Rhodes piano playing when you're at the monastery is a vibe.”
    • “Visuals and audio/music: some of the best visuals I've ever seen, it's just so perfect and everything feels great, the music has the right vibe and never feels intrusive or repetitive, yet it's easy to notice and very lovable, and the sound effects are also good.”
    • “Music is the weakness of the game.”
    • “The music goes from soothing to exhilarating when the fighting starts.”
    • “The amount of combos you can do... you can be so music creative.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is consistently praised, with players enjoying the witty writing and amusing character interactions that enhance the overall experience. Many found the comedic elements, such as quirky character designs and funny dialogue, to be a delightful surprise that adds depth to the gameplay. Overall, the humor complements the engaging combat and variety of styles, making for a fun and entertaining experience.

    • “The writing has me laughing consistently as the characters and their relationships develop.”
    • “It's fun, there's some humor and the pixel art is great.”
    • “The humor is great, the fights are fun and well balanced, the kung fu styles and moves seem countless, and all of this blends with runs that are quick and repeatable.”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game offers strong replayability through its engaging mechanics, varied gameplay styles, and roguelite structure, allowing players to explore different strategies and experiences. However, some users criticize the limited content, noting that despite permadeath mechanics, the game can feel repetitive due to a lack of variety in zones and bosses. While many find the replayability satisfying, others feel it falls short of being truly endless.

    • “This game keeps delivering on its promise with gusto, even after many playthroughs, and is more difficult than it seems at first, further upping the replayability.”
    • “Solid action-puzzle game, replayability is integrated into the story and gameplay.”
    • “As a roguelite, Forestrike builds replayability through both structure and progression.”
    • “Nope, this is yet another case where a developer made a skeleton of a game that you can beat in like 2 hours but the permadeath mechanics make you restart for the endless replayability!!!1!!.”
    • “There is no 'endless replayability'; the few hours I've spent with the game made it perfectly clear that there's only 4 zones and 4 bosses with zero variety.”
    • “Different fighting styles work great for both storytelling and roguelike replayability.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its engaging visual style, reminiscent of 1970s kung fu films, and a striking pixel art aesthetic that balances clarity with charm. Players appreciate the relaxing yet tense environment created by the low-poly forest and wave-based encounters, enhancing the overall experience. Despite some criticism of excessive dialogue, the atmosphere is considered a standout feature, contributing significantly to the game's appeal.

    • “The music, vibes, atmosphere, and character interactions are dripping with the essence of 1970s kung fu films, and really just straight up aura; there's no better word.”
    • “Visually, Forestrike embraces a striking pixel art style that balances clarity with atmosphere.”
    • “The music, vibes, and atmosphere, along with character interactions, are dripping with the essence of 1970s kung fu films; there's really no better word than aura.”
    • “The game’s charming low-poly forest aesthetic creates a relaxing atmosphere, while its wave-based enemy encounters keep the tension high.”
    • “The atmosphere is already *chef's kiss*, so they could have reduced much of the talking and still maintained the narrative.”
  • grinding
    4 mentions Positive Neutral Negative

    Reviews indicate that grinding in this game is more about understanding enemy mechanics and improving skills rather than repetitive stat upgrades. Players appreciate that failures stem from planning and execution, making the experience feel rewarding rather than tedious. The game's structure encourages exploration and mastery, enhancing the overall enjoyment of the roguelite experience.

    • “Failures are usually traceable to poor planning or execution rather than random chance, which reinforces the sense that improvement comes from understanding rather than grinding.”
    • “The way that the story unfolds is quite surprising, but the 'tediousness' of roguelikes and the constant restarts you'll face really does make it feel like you've been with the masters for quite some time.”
    • “Lots of room for continued exploration and grinding.”
  • emotional
    3 mentions Positive Neutral Negative

    The game delivers a strong emotional impact through its surprising narrative, blending humor, thoughtfulness, and heartfelt moments. Players report experiencing a range of emotions, including frustration and rage, particularly when facing challenges that highlight personal accountability.

    • “The story has emotional impact.”
    • “It surprised me many times, whether it was funny, thoughtful, or heartfelt.”
    • “This game has made me feel rage I have not felt since Super Meat Boy, because every time I fail, I know it is 100% my fault.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game's stability is generally praised, with few glitches reported. However, players have noted occasional freezing during combat when enemies collide, which can disrupt the experience.

    • “Basically, in a real fight, quite often, when the enemies run into each other, the game freezes for a moment.”
  • optimization
    1 mentions Positive Neutral Negative

    Players express a desire for an option to disable replay recording, as they believe it could enhance the game's performance.

    • “I also really hope the game will get an option to disable replay recording to improve performance.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Forestrike is a action game.

Forestrike is available on PC, Steam Deck and Windows.

On average players spend around 20 hours playing Forestrike.

Forestrike was released on November 17, 2025.

Forestrike was developed by Skeleton Crew Studio.

Forestrike has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its replayability.

Forestrike is a single player game.

Similar games include Into the Breach, Shogun Showdown, Death Howl, Ring of Pain, Loop Hero and others.