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FNAF Fangame – by m3th_13 Game Cover

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FNAF Fangame – by m3th_13 is a single player survival survival game. It was developed by m3th_13 and was released on January 15, 2026. It received very positive reviews from players.

CONTROLES ⬆️⬇️ Flechas arriba / abajo → Moverse por el menú⏎ Enter → Seleccionar opción️ Mouse → Interactuar⬅️➡️ Mover el mouse de izquierda a derecha → Mirar alrededor de la oficina️ Clic izquierdo → Cambiar cámara  Recomendación: Usa audífonos para una mejor experiencia VERSIÓN DEFINITIVA ▶️ Más detalles en YouTube m3th_13️ Este es un fangame inspirado en Five Nights at Freddy’s, con una j…

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93%
Audience ScoreBased on 35,987 reviews
gameplay392 positive mentions
music111 negative mentions

  • The game effectively combines straightforward mechanics with a chilling ambiance, creating a memorable experience for horror fans.
  • The atmosphere, sound design, and character designs are widely praised for their ability to evoke tension and horror, enhancing the overall experience.
  • Despite its simplistic gameplay, Five Nights at Freddy's offers high replayability and a unique blend of humor and horror that resonates with players.
  • The gameplay can become repetitive and tedious, particularly in the later levels, leading to frustration rather than enjoyment.
  • The graphics are simplistic and dated, which may not meet the expectations of players accustomed to modern high-fidelity visuals.
  • The story is often described as convoluted and vague, requiring extensive exploration and external resources to fully understand.
  • gameplay
    1,664 mentions Positive Neutral Negative

    The gameplay of "Five Nights at Freddy's" is characterized by its simplicity and resource management mechanics, where players monitor security cameras and manage limited power to survive against animatronic threats. While many players appreciate the tension and atmosphere created by the minimalist design, some criticize the gameplay for becoming repetitive and reliant on jump scares. Overall, the game effectively combines straightforward mechanics with a chilling ambiance, making it a memorable experience for horror fans.

    • “Five Nights at Freddy's is built around tension, resource management, and observation mechanics, creating a gameplay loop that is deceptively simple but deeply engaging.”
    • “The core system is watching security cameras and managing limited power — every decision about when to check cameras, close doors, or turn on lights is mechanically meaningful.”
    • “The mechanics encourage constant vigilance and reinforce tension through predictable-but-challenging AI behavior.”
    • “The gameplay is quite simple, and there are a lot of clones today that offer the same experience for free.”
    • “The gameplay loop is solid, and you can sort of strategize a way to make it mostly fair, but at the end, the gameplay feels slightly repetitive.”
    • “Despite its simplistic gameplay mechanics, Five Nights at Freddy's offers high replayability, but the gameplay can get boring if you understand the game on the first 3-4 nights.”
  • story
    1,328 mentions Positive Neutral Negative

    The story of "Five Nights at Freddy's" is often described as intriguing yet convoluted, with a dark backstory involving haunted animatronics and tragic events that unfold through subtle environmental storytelling and hidden clues. While some players appreciate the mystery and depth of the lore, others find it frustratingly vague, requiring extensive exploration and external resources to fully understand. Overall, the narrative has captivated a dedicated fanbase, sparking numerous theories and discussions about its complex and unsettling themes.

    • “The story and these fan-favorite characters wanted me to learn more about the lore.”
    • “Subtle environmental details and hidden clues hint at a darker story beneath the surface, encouraging players to piece together the unsettling lore themselves.”
    • “The atmosphere and story are fantastic as well - the messages and notes left behind for the player all add up to create a very enigmatic yet creepy story that people are still speculating on, combined with numerous other easter eggs.”
    • “The story, or lack thereof, is another weak point.”
    • “Most of the lore consists of vague environmental details, like news clippings on the walls, which feel more like easter eggs than substantive storytelling.”
    • “The story is where FNAF tries to stand out, but it’s a tangled mess.”
  • atmosphere
    747 mentions Positive Neutral Negative

    The atmosphere of *Five Nights at Freddy's* is widely praised for its ability to create a tense, eerie environment that keeps players on edge. Reviewers highlight the game's unsettling sound design, claustrophobic setting, and the uncanny nature of the animatronics, which together foster a sense of dread and anticipation. Even years after its release, the game's atmosphere remains a standout feature, proving that effective horror can be achieved without relying heavily on graphic violence or complex mechanics.

    • “The atmosphere is incredible — the creepy animatronics, the eerie sound design, and that feeling of being trapped in one room while danger lurks just outside the doors never gets old.”
    • “Five Nights at Freddy's is a chilling example of how atmosphere and tension can do more than jumpscares ever could.”
    • “From the claustrophobic office and unsettling sound design to the constant feeling of being watched, the atmosphere alone is enough to keep you on edge.”
    • “The high quality sound design, dark lighting, cramped setting, and random events create a very unnerving atmosphere that still creeped me out at times in spite of knowing most of this game's tricks and details.”
    • “Despite its age, the original FNAF game continues to deliver spine-chilling scares and an unnerving atmosphere that few other horror games can match.”
  • graphics
    559 mentions Positive Neutral Negative

    The graphics of "Five Nights at Freddy's" have received mixed reviews, with many players noting their simplistic and dated nature, reminiscent of early 2000s games. While some appreciate the low-fi aesthetic for enhancing the game's eerie atmosphere, others criticize the visuals as lacking polish and detail. Overall, the graphics serve their purpose in creating a tense and unsettling experience, though they may not meet the expectations of players accustomed to modern high-fidelity visuals.

    • “Everything about this game, from the visuals to the audio cues and the mechanics, sustains an atmosphere of suspense and uncertainty.”
    • “Visually, the game opts for a deliberately low-fi, grainy aesthetic reminiscent of security footage, enhancing the realism and dread.”
    • “The graphics are simple, yet they work perfectly for the unsettling vibe.”
    • “I will admit that the visuals have kind of aged to the point where it feels like moving jpegs, but I still love this game regardless.”
    • “Only issue is that the graphics are a little wonky as the game was meant for a 4:3 aspect ratio and was not very well upscaled to 16:9.”
    • “The graphics are simplistic and not visually engaging.”
  • music
    476 mentions Positive Neutral Negative

    The music in "Five Nights at Freddy's" is a standout feature, enhancing the game's eerie atmosphere and tension. Players appreciate the haunting melodies, particularly Freddy's music box tune, which adds to the sense of dread as they navigate the game. The community has also embraced the soundtrack, creating a wealth of fan-made music and theories that further enrich the game's lore and experience.

    • “The atmosphere, the music, the animatronics — everything just stuck with me.”
    • “The music and ambience are top-notch; it's not even up for debate how they add to the sense of paranoia.”
    • “The creepy ambient sounds, such as footsteps, breathing, demonic laughter, and childish laughter, coupled with some audio cues and nothing in the way of music except for Freddy's tune, make the game feel very tense to play.”
    • “The lack of an OST (outside of the main menu and Freddy's rendition of 'Toreador March') also adds to the ambience since there's no music to accompany you as you play.”
    • “The music and sound really tie in the anticipation of impending doom.”
    • “The 'ominous music' was downright horrible, not scary, didn't make me feel terror, it made me tired.”
  • humor
    466 mentions Positive Neutral Negative

    The humor in the game is frequently highlighted as a key aspect, with many players finding the combination of jump scares and comedic elements to be entertaining. Users describe moments of laughter stemming from the absurdity of the animatronics, the quirky phone calls, and the reactions of friends during gameplay, often noting that the game is more funny than scary once familiar with its mechanics. Overall, the humor adds a unique layer to the horror experience, making it enjoyable for both solo and group play.

    • “The nightly phone calls can sometimes be just as funny as they are eerie and intriguing, while still teaching you most of what you'd need to know, with Scott bringing a particular feeling of authenticity to his performance that I feel isn't often replicated in the fan projects that I see.”
    • “I love this game because although the jumpscares sometimes spook me at first, they have me laughing like a hyena afterward.”
    • “This game is terrifying when playing alone, but hilarious with two or more people.”
    • “If you've watched others play before you play this game, you lost originality on your YouTube videos and it's not funny because you know what to do.”
    • “Stop cyber-bullying my bean son, you unfunny prick.”
    • “I started to think, this is not funny anymore. My power is running out, so I must decide which door to open, left or right. I love teddy bears, but this one scares me as hell.”
  • grinding
    117 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, particularly in the later levels, which many players find to be a chore rather than an engaging experience. While some appreciate the initial tension and atmosphere, the gameplay quickly devolves into a management simulator that requires significant time investment, often leading to frustration rather than enjoyment. Overall, players suggest that a "second life" is needed to endure the grinding required for completion, especially for those aiming to fully experience the game.

    • “You'll need a second life for grinding if you are a completionist.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “Its an okay game, no glaze nights 1-3 are very fun, nights 4 and 5 are challenging and 6 and custom night are just tedious.”
    • “As for downsides, this game's latter (bonus) levels become increasingly tedious.”
    • “Ultimately I just found it tedious, boring, and repetitive.”
  • replayability
    115 mentions Positive Neutral Negative

    The reviews indicate that "Five Nights at Freddy's" has mixed opinions on replayability. While some players find it highly replayable due to its increasing difficulty and the custom night feature, many others note that once the main game is completed, it lacks significant replay value, making it less appealing for repeated playthroughs. Overall, the game offers a memorable experience but may not hold long-term interest for all players.

    • “Despite its minimal mechanics, Five Nights at Freddy's remains highly replayable due to its increasing difficulty and psychological horror.”
    • “Replay value: high; each character has a distinct storyline, and upon completing one character's scenario, the game allows you to continue exploring and uncovering additional stories and partial endings with other characters.”
    • “Even though the game is very much the same each time, it makes the experience different each playthrough, giving it replay value. There's also the thrill of beating the levels and knowing that you've overcome the odds.”
    • “The biggest problem is the lack of replayability after completing the game, but aside from that, I would give it an 8.5/10.”
    • “My only complaint is that after beating all of the nights and the custom night's 4/20 mode, there is very little replayability, if any.”
    • “It's a great way to kill an hour or two, just don't expect much replayability after you beat it.”
  • emotional
    90 mentions Positive Neutral Negative

    The emotional responses to the game are overwhelmingly intense, with many players expressing feelings of fear, nostalgia, and even joy, often leading to tears during gameplay. The combination of jump scares and a heartfelt narrative resonates deeply, making players feel a range of emotions from anxiety to exhilaration. Overall, the game elicits a strong emotional connection, leaving players both terrified and touched, often recalling personal memories tied to their experiences.

    • “The sheer excitement displayed throughout this heartfelt adventure gave me a feeling I have not experienced since my father left me 60 years ago.”
    • “ That final stretch had me shaking, emotional, and overwhelmed… and when the clock hit 6am, I cried.”
    • “This game made me feel emotions I have never felt before: joy, fear, happiness, anger, anxiety, and lust.”
    • “The storyline felt incredibly boring and failed to evoke any emotional response.”
    • “I found the emotional depth lacking; it just didn't resonate with me.”
    • “The characters were one-dimensional, making it hard to connect on any emotional level.”
  • stability
    41 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many players reporting frequent bugs and glitches that can disrupt gameplay, such as freezing, camera issues, and mouse escape problems. While some users experience minimal issues and find the game mostly playable, others express frustration with the game's performance, particularly in full-screen mode. Overall, the game's stability detracts from the experience, making it difficult to recommend for those seeking a smooth and original gameplay experience.

    • “Sure, it's old, but it runs great and creeps into every one of your anxieties despite not being the scariest game.”
    • “The game is fairly bug-free, and the few bugs it has are all pretty much just visual bugs, usually just small things like the fan stopping whenever you flip up the monitor.”
    • “The gameplay is fluid and has no glitches on my part.”
    • “Overall, even though the story, visuals, and franchise itself is great, I can't recommend it to people looking for the original experience since it's just not possible with the buggy state the game is in.”
    • “One complaint I do have with running this game via Steam is that it continuously freezes when I play on full-screen (which is the default resolution) and the only way to 'fix' that is by using alt + enter in-game to put it into windowed mode.”
    • “The reason I turned down the game is because it had a lot of glitches and bugs which prevented me from playing.”
  • character development
    28 mentions Positive Neutral Negative

    Character development in the game is largely minimal, with many reviewers noting a lack of depth in character arcs despite the strong emphasis on unique and unsettling character designs. The aesthetics and atmosphere are praised for their ability to evoke horror, while the backstories of the characters add intrigue and encourage further exploration of the game. Overall, while the character designs are celebrated for their creativity and effectiveness in enhancing the game's eerie tone, the actual development of the characters themselves is often seen as lacking.

    • “The character design alone would make the game unsettling.”
    • “Everything in this game is tailored to that goal, from the clever, predatory enemy AI, to the sound and character design, subtly pushing in horror elements to the once thought innocent animatronic characters.”
    • “I'm honestly not surprised that the fanart is almost totally divorced from the game in most cases - focusing on the animatronics and the backstory rather than anything about how the game actually works; the character design is the only redeeming aspect, far better than the nonsensical mechanics created by someone who doesn't seem to understand how power grids or gravity work.”
    • “Character development: none whatsoever (but that's because of the guys below this)”
    • “The character designs and backstories are unique and interesting, really urging you to play more.”
  • optimization
    16 mentions Positive Neutral Negative

    The optimization of the game is a mixed bag; while some players report smooth performance and technical stability, others experience significant issues such as lack of configuration options, poor resolution settings, and frustrating character randomization. Overall, the game appears to be better optimized in its VR version compared to earlier titles, but many users still encounter glitches and subpar optimization, particularly on PC.

    • “I'd recommend giving the VR game Help Wanted a try, as it works as a more refined, polished, and optimized version of the first three games.”
    • “Technical stability: the game runs smoothly with no issues detected during play.”
    • “This game is basically a bunch of images that change every once in a while, and you are very unlikely to run into performance issues.”
    • “Its just so horribly optimized it's almost laughable.”
    • “I'll start with what I came across first which really turned me off: there are zero options for configuration and optimization; which means, I was stuck with default 720 resolution which didn't even fill my display panel.”
    • “Not optimized for PC.”
  • monetization
    13 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed feedback, with some players appreciating the absence of microtransactions and ads, while others criticize it as a low-effort cash grab. There are mentions of microtransactions being present in some versions, leading to a perception that the franchise has shifted towards exploiting its popularity for profit. Overall, the game's monetization strategy appears to be a point of contention among users.

    • “This game is very good as I enjoy playing; there are no ads, which is excellent.”
    • “Microtransactions: n/a”
    • “☐ free, but has microtransactions.”
    • “Boring low effort cash grab.”
    • “The first three games of the franchise are pretty scary, but after FNAF 4, those sequels just lose their appeal, turning into a cash grab by exploiting the franchise.”
    • “Please love me! But in reality, it's just a cash grab that YouTubers put in the spotlight, making it accessible to many players despite its poor quality.”
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7h Median play time
18h Average play time
4-15h Spent by most gamers
*Based on 61 analyzed playthroughs
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Frequently Asked Questions

FNAF Fangame – by m3th_13 is a survival survival game.

FNAF Fangame – by m3th_13 is available on Windows.

On average players spend around 18 hours playing FNAF Fangame – by m3th_13.

FNAF Fangame – by m3th_13 was released on January 15, 2026.

FNAF Fangame – by m3th_13 was developed by m3th_13.

FNAF Fangame – by m3th_13 has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

FNAF Fangame – by m3th_13 is a single player game.

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