Flying Neko Delivery Game Cover

Take on the role of Onigiri, a feline witch who lives in a cottage in the forest and delivers packages flying on a broomstick. Earn money from each delivery to customize your cottage. During deliveries, explore new worlds, forage plants and fungi, and meet quirky villagers along the way.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

48%
Audience ScoreBased on 18 reviews
emotional2 positive mentions
story3 negative mentions
  • The game features a charming concept with adorable characters and a whimsical world that invites exploration.
  • The art style and music are endearing, creating a relaxing atmosphere that many players enjoy.
  • There is potential for fun gameplay, especially with the crafting and decorating aspects, which can be enjoyable for players looking for a chill experience.
  • The controls are frustrating and unpolished, making flying and movement feel awkward and unsatisfying.
  • The game lacks depth and variety, leading to repetitive gameplay with minimal progression or engaging content.
  • Many players feel the game is overpriced for its current state, as it feels more like an early beta version than a finished product.
  • gameplay15 mentions

    The gameplay of "Flying Neko Delivery" is characterized by a lack of variety and frustrating mechanics, particularly in its flight and stamina systems, which hinder exploration despite the game's charming world and protagonist. While it offers a relaxing experience, the potential for deeper strategic gameplay and engaging mechanics remains largely unfulfilled, leaving players with a sense of missed opportunity. Overall, the game provides a calm atmosphere but struggles with execution, making it a mixed experience for players seeking both relaxation and challenge.

    • “The game doesn't overwhelm you with a thousand tasks or complicated game mechanics; it doesn't offer bombastic graphics or controls, but it relaxes you at the end of a long day, and that's what I was looking for.”
    • “With a charming protagonist, a beautifully crafted world, and unique gameplay mechanics, it could have been an unforgettable gaming experience.”
    • “Very calm and relaxing gameplay.”
    • “There's no variety in the gameplay.”
    • “The gameplay was definitely the roughest part.”
    • “The beautiful world begs to be explored, but the frustrating flight mechanics and the pesky stamina system prevent you from doing so.”
  • music7 mentions

    The music, composed by Mark Sparling, enhances the game's charm and complements its various worlds, drawing favorable comparisons to the soundtrack of "Spyro." While some notes may feel off-key, the overall vibe is relaxing and enjoyable, making it a fitting backdrop for a chill gaming experience. Players appreciate the music's ability to evoke a sense of friendship and adventure.

    • “The soundtrack, by Mark Sparling of 'A Short Hike' fame, adds another layer of charm to this seemingly idyllic setting.”
    • “I love the music and the concept of making friends.”
    • “It's like the echo of a song that could have been a hit, had it not been for a few off-key notes.”
    • “The music I particularly liked, each fitting the various worlds, very much reminding me of Spyro's choice and use of music.”
  • story5 mentions

    The story is criticized for its lack of progression and depth, with players able to quickly amass wealth and complete the short narrative in just a few in-game days. The narrative elements, including discouraging feedback from in-game characters, contribute to a sense of frustration rather than engagement, leaving players wanting more content and clarity regarding story progression. Overall, the experience feels simplistic and underdeveloped, with a desire for additional worlds and tasks to enhance the storyline.

    • “The story is simple, and at first, the flying is unusual (I recommend a controller), but after a while, it becomes easy and fun.”
    • “There's very little progression; you're barely limited by anything and can quickly get tons of money and just buy everything, blazing through the short story in only a few in-game days.”
    • “I would like to see more content in the future, such as additional worlds, tasks, or even some extension of the story.”
    • “I don't know if there's a timer on anything in particular, but the mail you get isn't very encouraging. It constantly tells you that you're a failure who can barely pass the exam and that your mentor isn't interested in you at all. I can't figure out if I'm expected to own the house by a certain time to progress the story or if owning the house is like the end of the game.”
  • graphics3 mentions

    The game's graphics are not overly complex or bombastic, but they feature a pleasing art style that contributes to a relaxing experience. Players appreciate the smooth controls on Xbox, enhancing the overall enjoyment of the visual presentation.

    • “The controls on the Xbox work really smoothly, and I love the graphics.”
    • “The game doesn't overwhelm you with a thousand tasks or complicated game mechanics, it doesn't offer bombastic graphics or controls but it relaxes you at the end of a long day and that's what I was looking for.”
    • “I do like the art style in the game itself.”
    • “The controls on the Xbox work really smoothly and I love the graphics.”
  • emotional2 mentions

    Players appreciate the game's wholesome atmosphere, particularly when delivering items to villagers, which fosters a sense of community and emotional connection. This uplifting experience makes it a perfect choice for those seeking a feel-good gaming session.

    • “The wholesome vibe of the game is great, especially when you hand out deliveries to specific villagers.”
    • “There is always a day for a wholesome game to be played!”
  • grinding1 mentions

    Players find the grinding involved in decorating the house to be tedious and frustrating, as it requires frequent trips between shops to acquire limited quantities of decorations. Even after the effort, the end result often feels disappointing due to the lack of appealing furnishings for the confined space.

    • “Decorating the house is incredibly tedious, constantly running from shop to shop trying to find nice decorations. You can only buy 1 or 2 at a time due to the limited quantity in shops, and it's disappointing even once you're finished since a lot of the furnishings just don't look good in your one-room allotment.”
    • “The grinding required to level up feels excessive and often leads to burnout. It takes far too long to achieve meaningful progress, making the game feel more like a chore than an enjoyable experience.”
    • “I find the repetitive tasks necessary for crafting and upgrading to be frustrating. It feels like I'm just going through the motions without any real sense of accomplishment.”
  • optimization1 mentions

    The game's optimization appears to prioritize vast, open spaces for extensive travel, which unfortunately results in a lack of charm and a somewhat empty world.

    • “The world is empty, presumably to allow for flying great distances, which may be a form of optimization, but it does mean it loses a lot of charm.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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