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First Class Escape 2: Head in the Clouds

82%Game Brain Score
story, graphics
grinding, gameplay
82% User Score Based on 308 reviews

Platforms

PCPCWindowsWindows

About

"First Class Escape 2: Head in the Clouds" is a co-op puzzle game where players explore a luxury airship to solve various challenges and uncover its secrets. With a range of puzzles from simple to complex, the game offers a mental workout. Players can choose to play solo or in a multiplayer mode with up to five players. Each game in the "First Class Escape" series is standalone, and the gameplay does not depend on the order of play.

First Class Escape 2: Head in the Clouds screenshot
First Class Escape 2: Head in the Clouds screenshot
First Class Escape 2: Head in the Clouds screenshot
First Class Escape 2: Head in the Clouds screenshot
First Class Escape 2: Head in the Clouds screenshot
First Class Escape 2: Head in the Clouds screenshot
First Class Escape 2: Head in the Clouds screenshot

82%
Audience ScoreBased on 308 reviews
story6 positive mentions
grinding32 negative mentions

  • The game features well-designed and challenging puzzles that provide a rewarding experience, especially in co-op mode.
  • Visually stunning with great graphics and an engaging atmosphere, enhancing the overall gameplay experience.
  • Offers a variety of puzzles and collectibles, encouraging exploration and teamwork among players.
  • Many puzzles can feel tedious and overly complex, often requiring extensive reading and backtracking, which can disrupt the flow of the game.
  • The lack of an inventory system and small hitboxes for items can lead to frustrating gameplay experiences.
  • Some puzzles are perceived as nonsensical or require specific knowledge (like chess), making them inaccessible for some players.
  • story
    34 mentions Positive Neutral Negative

    The story in "First Class Escape 2 - Head in the Clouds" is often described as nonsensical and lacking depth, leaving players feeling lost and confused. While some found the premise of chasing spies aboard a 1930s airship intriguing, many felt it was poorly integrated with the gameplay and insufficiently developed. Overall, the narrative fails to engage, overshadowed by the game's puzzles and environment.

    • “The storyline was really interesting, I wish they had fleshed it out a bit more because I felt invested in it after reading all the little notes.”
    • “This game is not an ordinary escape room, it's a little round window in the skies for you to go through and enter a whole new world, it is a story, it is a movie.”
    • “There's a story that goes along with it.”
    • “Absolutely nonsensical story and random puzzles.”
    • “No story behind it, so we felt very lost and confused.”
    • “Whatever story was present was either lost on us or was not intriguing enough to warrant continuing onward.”
  • grinding
    32 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized for its tedious and often confusing puzzles, which detract from the overall enjoyment. Many players found themselves frustrated by the excessive complexity and backtracking required to solve puzzles, leading to a lack of satisfaction upon completion. While some puzzles were enjoyable, the overwhelming consensus is that the game suffers from a significant amount of tediousness, making it less engaging and rewarding.

    • “You figure out what needs to happen to solve the puzzle, realize it's too much work and look up the solution because I don't want to read 2 books to figure out how to dress 6 knights. If it was a page and 3 knights, maybe I could have fun with it, but this game is easily defined with one word: tedious.”
    • “As a result, the game lacks any 'zing' and indeed, it is so tedious that when the result to some puzzles were found, my response was one of relief rather than elation, a bad look for a puzzle game.”
    • “I love puzzle games and escape room games; I have no problem feeling stupid in the moment because when you have a eureka moment and figure the solution out, it's a fantastic feeling. But this one is just very tedious to play, and I don't get even a hint of dopamine after finding a solution.”
  • graphics
    24 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their beauty and detail, with many users highlighting the stunning aesthetics and fluid movement. However, some players noted that the inability to lower the graphics settings can lead to legibility issues, as lower settings render text and numbers illegible. Overall, while the graphics are a strong point, there are some concerns regarding accessibility for players with lower-end systems.

    • “The graphics are amazing, the level of detail, the architecture, and construction of each room is wonderful and mysterious.”
    • “The graphics are amazing for what this is.”
    • “The graphics are gorgeous, the music and sounds are just perfect, and the movement is fluid without so much as a hiccup.”
    • “The worst part is you can't even lower the graphics because anything less than 'epic' graphics renders all text and numbers illegible.”
    • “The worst part is you can't even lower the graphics because anything less than 'epic' graphics renders all text and numbers illegible.”
    • “Graphics could be better.”
  • gameplay
    20 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of enjoyment and frustration, with some puzzles being fun and well-designed, while others suffer from tedious mechanics and confusing rules. A common complaint is the small hitboxes for item interactions, leading to frequent misclicks. Additionally, the overuse of certain mechanical puzzle mechanics detracts from the overall experience, although the variety in puzzle types in some games is appreciated.

    • “The mechanics behind a lot of the puzzles are really well done and add a lot of fun to the experience.”
    • “The puzzles were less mechanical in nature and had more variety, I thought.”
    • “My main grievance with the gameplay is the impossibly small hitboxes for items, meaning that when you try to interact with something, you end up interacting with the wrong thing, or not interacting with it at all.”
    • “Some puzzles were fun, like the music box puzzle which I enjoyed, but others were tedious and often had confusing rules or mechanics.”
    • “The mechanic where one input influences overlapping outputs, e.g., lights out, one crank moving multiple gears, is massively overused and is just annoying.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and integration, particularly highlighted during music box puzzles, which some players found enjoyable. However, there are complaints about the overall volume being excessively loud, leading some to mute the game outside of music-related challenges. Overall, while the music enhances the experience, it can be overshadowed by frustrating puzzle mechanics.

    • “The graphics are gorgeous, the music and sounds are just perfect, and the movement is fluid without so much as a hiccup.”
    • “Some puzzles were fun, like the music box puzzle which I enjoyed.”
    • “They are unreasonably loud and I just end up muting the whole game (until a music puzzle appears).”
    • “There's nothing else that you're intended to notice in the environment; you're just fiddling with what you already have - switching capacitors (I don't know enough about electricity to know if this is the correct nomenclature) in and out to create particular ampere values, exchanging spools in a music box to create a specific song, moving pegs to create various values in rows and columns, or flipping an enormous line of switches until certain criteria are met.”
  • replayability
    8 mentions Positive Neutral Negative

    The game offers limited replayability, primarily allowing players to revisit and solve previously unsolved puzzles, but many users feel that the overall experience does not justify repeated playthroughs, especially given its low price point. While it is visually appealing, the lack of diverse puzzles diminishes its replay value.

    • “Infinitely replayable.”
    • “Has some replayability due to the fact that, unless you've soloed it, you can go through the game again and solve puzzles you didn't encounter the first time.”
    • “I can't recommend this other than it is nice looking, but for 8 bucks it has no replayability as far as I can tell from the puzzles generated.”
    • “Has some replayability due to the fact that, unless you've solo'd it, you can go through the game again and solve puzzles you didn't first go around.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its immersive quality, enhancing the experience as players explore the environment. However, some players noted that in cooperative play, the focus on puzzles can detract from the atmospheric experience, leading to moments of confusion about what to do next. Overall, while the atmosphere is a highlight for many, it may not be consistently felt by all players.

    • “Very atmospheric.”
    • “Played the original first-class game a year or so ago; I really enjoyed the atmosphere of the game and the challenge of some of the puzzles.”
    • “There isn't really any atmosphere, but the story will keep you playing.”
    • “You feel the atmosphere as you walk around; however, I played this as a co-op game and found us asking each other what to do next.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability, particularly in multiplayer mode, with no significant glitches affecting items or gameplay. However, as it is a new release, some users have reported minor glitches.

    • “Very stable even in multiplayer, with no glitches involving items. The challenging riddles include some nifty little texts, as well as more technical or audio solutions, alongside the usual deciphering and coding tasks.”
    • “As of this writing, the game is a new release and there were some glitches.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from the intentionally simplistic and unhelpful nature of the hint button, which offers obvious advice that players already know, adding a layer of comedic frustration to the experience.

    • “The hint button is funny in how simplistic and useless it is (basically 'it appears you must...solve the puzzle to open the door' - thanks, that's what I'm trying to do).”

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