- February 8, 2022
- 0 Deer Soft
First Class Escape 2: Head in the Clouds
Platforms
About
"First Class Escape 2: Head in the Clouds" is a co-op puzzle game where players explore a luxury airship to solve various challenges and uncover its secrets. With a range of puzzles from simple to complex, the game offers a mental workout. Players can choose to play solo or in a multiplayer mode with up to five players. Each game in the "First Class Escape" series is standalone, and the gameplay does not depend on the order of play.
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- Challenging and engaging puzzles that require critical thinking and teamwork.
- Visually appealing with well-designed environments and a fun co-op mode.
- Offers a variety of puzzles and collectibles, enhancing replayability and exploration.
- Many puzzles can feel tedious and overly complex, leading to frustration.
- Lack of an inventory system and small hitboxes can hinder gameplay and cause unnecessary backtracking.
- Some puzzles require extensive knowledge or reading, which may not be enjoyable for all players.
story
17 mentions Positive Neutral NegativeThe story in the game is generally perceived as weak and nonsensical, with many players feeling lost and confused due to its lack of depth and coherence. While some found the premise of chasing spies aboard an airship intriguing, it often felt irrelevant to the gameplay, leading to a thin backstory that failed to engage. Overall, the narrative is seen as a missed opportunity, with players wishing for more development to enhance their investment in the experience.
“The storyline was really interesting, I wish they had fleshed it out a bit more because I felt invested in it after reading all the little notes.”
“This game is not an ordinary escape room, it's a little round window in the skies for you to go through and enter a whole new world, it is a story, it is a movie.”
“There's a story that goes along with it.”
“Absolutely nonsensical story and random puzzles.”
“No story behind it, so we felt very lost and confused.”
“The plot/storyline is that you're chasing down spies aboard a 1930s airship but that's wholly irrelevant to the game (and honestly a little nonsensical, given the environment you're in and the nature of some of the puzzles).”