- July 9, 2013
- Red 5 Studios
- 55h median play time
FireFall
Firefall is a massively-mixed bag. The game is at its best when it forces players to frantically shoot their way through swarms of enemies while protecting an objective, but the fun found in these missions wears off when repeated over and over. I think there are a few hours of genuine pleasure to be found in Firefall, but beyond that I think it’s hard to recommend it to anyone, unless they’re just a diehard fan of MMO tropes.
Platforms
About
FireFall is a warfare-themed, massively multiplayer open-world shooter set on a future Earth forever changed by the Melding. Players customize battleframes and weaponry to fight the Chosen, completing dynamic quests and experiencing new challenges in a living world with stunning graphics. However, prepare for some grinding and potential bugs.
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- The game features a unique blend of MMO and FPS mechanics, allowing for dynamic combat and exploration.
- The crafting and resource gathering systems are engaging, providing a sense of progression and reward.
- The community is generally helpful and supportive, enhancing the multiplayer experience.
- The game suffers from numerous bugs and technical issues, impacting overall gameplay experience.
- There is a significant grind involved, which can become tedious over time.
- The cash shop is seen as overpriced, and many players feel that essential features are locked behind paywalls.
story
177 mentions Positive Neutral NegativeThe story in Firefall has received mixed reviews, with many players expressing frustration over broken quests and a lack of meaningful progression, rendering the game nearly unplayable for new users. While some appreciate the game's sci-fi setting and potential for engaging narratives, the execution is often marred by bugs and repetitive mission structures, leading to a sense of disconnection from the storyline. Overall, the narrative experience is seen as underdeveloped and plagued by technical issues, detracting from the game's initial promise.
“The main story is actually pretty engaging in a big space opera, future of the entire species kind of way.”
“In spite of being a hammed up cliche (at times), the story is consistent within the game world, and at no point do I find myself wondering why I'm doing anything.”
“The story was compelling enough and the landscape lush enough to just draw me right in.”
“The storyline missions were gaining more and more bugs with each update; dropship transport was introduced (great!) then removed shortly after due to more bugs.”
“Now it seems that the team working on this game have gone the way of the dodo birds and disappeared from the face of the planet; the game is now seriously broken all the way to the main missions glitching.”
“The main problems with Firefall are how glitchy it is, and the boring story and characters.”
Fire, fall, repeat -- Firefall
Firefall is a massively-mixed bag. The game is at its best when it forces players to frantically shoot their way through swarms of enemies while protecting an objective, but the fun found in these missions wears off when repeated over and over. I think there are a few hours of genuine pleasure to be found in Firefall, but beyond that I think it’s hard to recommend it to anyone, unless they’re just a diehard fan of MMO tropes.
55%Firefall review
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